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Thursday, September 2, 2010



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Vera Blanc: Ghost In The Castle Released
6:00 AM | Cord Kruse | Comment on this story

Winter Wolves has announced the release of Vera Blanc: Ghost In The Castle, the second installment in the Vera Blanc series. Episodes follow Vera and Brandon, her paranormal detective partner, as they investigate cases involving supernatural creatures like werewolves, vampires, zombies, and ghosts.

Take on the role of Vera Blanc, a young and beautiful woman with an extraordinary power: the ability to read other people's minds! Daughter of Emmanuel Blanc, one of the richest people on Earth, she left her life of luxury to use her powers to work alongside paranormal detective Brandon Mackey.

In this second episode, our heroine travels to a small village in central Italy. The town's legendary ghost seems like nothing more than a quaint story, but a string of murders and suicides all point to the castle's ghost, and locals are getting scared. It's up to Brandon and Vera to uncover the truth behind the ghost, but trouble from Eva and her mysterious "Master" might end things for good.

The game plays like an adventure game or visual novel, but you'll have to make frequent choices and play several minigames that will influence the course of the story. The minigames range from the classic "spot the difference," to more unique challenges like guessing a phrase in order to read someone's mind.
Vera Blanc: Ghost in the Castle is available for Mac, Windows, and Linux PCs. The full version of the game costs $19.99. A free demo is also available.

Winter Wolves
Vera Blanc



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Dhaila's Adventures Announced
6:00 AM | Cord Kruse | Comment on this story

Wild Games Studio has announced the development of its first game in production, an open-ended RPG/Adventure titled Dhaila's Adventures. The third person adventure will follow the story of a young fairy seeking her destiny and will be available for Mac, Windows PC, PS3, and Xbox 360.

Featuring Dhaila, a young fairy whose powers are bound to nature, the game will rely on gameplay taking place in an open world where the player will update the origins of Dhaila and help fulfill her destiny. In addition to the main quest, Dhaila could fill hundreds of side quests depending on the choices and actions proposed. Puzzles and large dungeons filled with traps and monsters will be part of her adventure to enhance the gameplay. Furthermore, Dhaila will be accompanied with a friend that can be controlled by another player to help Dhaila during certain puzzles through teamwork.

Orphan, Dhaila possesses unknown extraordinary powers. She has special skills, including one which can absorb the energy of nature directly through its DNA. She can also absorb the DNA of other creatures, making the heroin able to acquire their shape at any time. Living in one of these valleys, the village seems protected by an unknown magical force, more powerful than in other villages. Dhaila will leave to research her origins, while trying to release Martania of the influence of Dysan.

The story is set in the fantasy world of Martania. Dysan the tyrant forced the people into submission and forced them to work through the influence he has over all the dragons of the place. Extracting from Dysan the precious stones of the mines to enhance his magical skills, the people are unwillingly witnessing the gain of magical powers of the tyrant. The resistance have more difficulty to protect their valleys from Dysan dragons. Here Dhaila comes into scene.
Head over to the website below to learn more about the game and check out the recently released trailer.

Wild Games Studio
Dhaila's Adventures



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RHEM 4: The Golden Fragments Ships This Week, Demo Available
6:00 AM | Cord Kruse | Comment on this story

Runesoft recently announced it will begin shipping RHEM 4: The Golden Fragments this week. The first person adventure game drops players into a huge world full of strange vehicles, mysterious buildings, unknown mechanisms, puzzling machines, and secret passages. To succeed players must solve the game's puzzles in an effort to finally find a way off the mysterious island of RHEM.

Rhem 4 reveals another yet unknown part of the mysterious island of Rhem. The story continues where "Rhem 3: The Secret Library" ended, but the game can be played on its own as well.

At the start of the game you are given the black crystal, which you discovered in "The Secret Library" by Zetais. With this crystal you can unlock the gateway to the unknown part of the island. Once again adventuresomeness, logic, attentivness and the ability to solve enigmas will help the player to slowly but surely unveil the mystery of this new adventure on this yet unknown part of Rhem.The existence of a secret transport system allows Kales for the first time to search for an exit from Rhem.

You will have to collect several parts of a key to allow you access to that transport system. Once again you are on your own to explore this huge, fantastic world full of strange vehicles and buildings, unknown mechanisms and machines, secret passages and doorways. You will meet new characters, that may help you solve some of the mysteries you will have to face.

Everything is part of one big enigma, and your task is to find the answers one by one.

Requirements:
  • G4, G5 or Intel CPU
  • Mac OS X 10.4 x or newer
  • 256 MB RAM
  • 32 MB VRAM
A demo of the RHEM 4: The Golden Fragments is available at the link below.

Runesoft Downloads
Runesoft
RHEM 4: The Golden Fragments


Apple Games Features A Tale In The Desert V
6:00 AM | Cord Kruse | Comment on this story

In its latest feature Apple Games reviewed the unique non-violent MMORPG A Tale in the Desert V. Now in its fifth incarnation, the Egyptian themed game encourages players to cooperate as they work to solve a variety of puzzles. Apple's article includes discussion of the game's ever evolving features and comments from the creator, Andrew Tepperson.

ATITD creator Andrew Tepperson notes that many events and Tests take on a life of their own: “I’m always surprised at how politics plays off content that was never intended to be political. For instance, a fairly recent development has been ‘Obelisk Queues.’ The Test of the Obelisk has been around in various forms since Tale 1 — it’s one of the original Tests. And while it’s gotten more sophisticated over the years, it still amounts to ‘Build a bigger Obelisk than anyone else, and have it remain the biggest for a certain amount of time.’

“Now suppose it’s near the start of the Tale, and competition is brisk. You might expect a frantic race to build a really big obelisk — one that could not be topped for the requisite amount of time. But that’s not always what we see: players put social pressure on each other not to build such a big obelisk — they negotiate to be the one ‘allowed’ to build one foot higher than the last, and then everyone else waits.

“Of course, the strategy isn’t foolproof: sometimes a player will ignore the ‘rules’ and build one much bigger anyway, so there’s always a tension to the politics, but when I first designed the Test, I never imagined a political component at all.” The Test of the Obelisk remains in the fifth Telling, as part of the Architecture discipline.
Read the full article at the link below.

Apple Games: A Tale In The Desert V
eGenesis
A Tale in the Desert


Mac Games News for Wednesday, September 1, 2010

Amnesia: The Dark Descent Music And Commentary6:00 AM
Diablo III: New Crafting System Detailed6:00 AM
Sam & Max: Devil's Playhouse Final Chapter, New Merchandise6:00 AM
The Sims 3: Barnacle Bay DLC Coming This Fall6:00 AM
 
View all of the Mac games news for Wednesday, September 1, 2010 on one page


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Tuesday, August 31, 2010
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