|Thursday, August 12, 2010|
Football Manager 2011 Announced
6:00 AM | Cord Kruse | 1 comment
Sports Interactive & SEGA of America have announced that Football Manager 2011 for Mac and Windows PCs will be released before Christmas 2010. New additions to the soccer series include real-time contract negotiation, a revamped training system, and a number of match engine improvements.
Football Manager 2011 will be more polished than ever this year, and Sports Interactive will again set a new standard for the genre by adding a host of new features. For the first time ever, aspiring managers can now negotiate contracts with players in real time. And by working with a multitude of real-life football agents, Sports Interactive gained an insight as to how these negotiations can be made as realistic as possible in-game. Prepare to meet different types of agents in your contract talks; each with their own personality so will therefore need a different approach. Head over to the links below to learn more.
“At Sports Interactive, we always strive to give the end-user the best experience possible,” said Miles Jacobson, Studio Director at Sports Interactive.
With the implementation of the most intuitive training system in the series history, there is a new match preparation area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players on. Interaction with players, staff and the board have gone to a whole new level, with a host of new boardroom and backroom requests, a new player interaction module that allows the manager to have private conversations with players, as well as public conversations regarding players at other clubs.
Two years after the launch of the 3D Match Engine, players will see a number of improvements implemented for this year’s release. With over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve what was already the best match simulation on the market.
The other new features announced today include a revamped media module, which will keep the managers better up to date with events going on in their football world, as well as being more customisable than ever before, and the most requested feature that the Sports Interactive community have asked for in the last few years, dynamic league reputation, which makes for an even more realistic model of the soccer world.
Football Manager 2011
IMG Reviews Mini Ninjas
6:00 AM | Cord Kruse | 2 comments
Inside Mac Games has posted a new review of Mini Ninjas. Developed by Io Interactive, Mini Ninjas follows the young ninja, Hiro and his friends as they travel through spellbound lands to do battle with a magical army of animals-turned-samurai.
Here's an excerpt from the review:
How does one create a fighting game that removes the violence? It’s all about the result of the battle. In most games of this genre you are shooting or fighting the enemy, generally killing them. In Mini Ninjas you are returning animals to their natural state. An evil overlord has used magic to turn harmless forest animals into slave samurai warriors. When you battle and defeat one of them, you gain some energy and the animal is freed from its captivity. This is a very interesting way to make a potentially violent game into an almost peaceful one and makes Mini Ninjas appropriate for most age levels. Click over to the page below to read more.
IMG Reviews Mini Ninjas
In the universe of Mini Ninjas, the world is in peril. The evil overlord is working to take over the world (isn’t that what all evil overlord’s usually try to do?). The Ninja Master has sent out his most powerful ninjas to see what has happened. None return, and so he is left with the main character Hiro, the youngest ninja, and his friend Futo. They are sent out to discover what is happening, rescue the other ninjas, and save the world.
Buy Mini Ninjas
Supreme Commander 2 Requirements, Steam LAN Play Revealed
6:00 AM | Cord Kruse | Comment on this story
Virtual Programming has released the system requirements and pricing information for the soon to be released Mac version of Supreme Commander 2. The company also revealed that the game will make use of Valve's Steam for LAN play, but will be purchased through Deliver2Mac or a similar service. Gas Powered Games' real time strategy game drops players into the middle of a war between three galactic empires and gives them the chance to command enormous armies comprised of a host of customizable units.
Supreme Commander 2 Requirements:
From iGame Radio:
- Mac OS 10.6.3 or higher
- 2.2GHz Intel CPU
- 1GB RAM
- 256MB video RAM (GeForce 8600, Radeon 2400HD or newer)
- 5GB Hard Disk space
- Internet connection
- Steam for Mac (for LAN play; yes, that gives you the PC version for free too)
Just got word back from Brad Cook of Virtual Programming to clear up some misconceptions about the game and Steam. Cook says, “Actually, it won’t be on Steam for Mac. Players will receive a Steam code so they can play over a LAN against others. That code will also give them access to the PC version. But they will initially buy the game from us, through Deliver2Mac or other service.”
Supreme Commander 2 will cost $39.95 (£29.94, €39.95). Check out the links below for more information.
Facebook: Supreme Commander 2 Requirements
iGame Radio: Supreme Commander 2 Steam Clarification
Gas Powered Games
Supreme Commander 2
Buy Supreme Commander 2
Puzzle Dimension Coming To Macs August 25
6:00 AM | Cord Kruse | 1 comment
Doctor Entertainment AB has released new screenshots for the upcoming Mac version of Puzzle Dimension, scheduled for release on August 25. The 3D puzzle title challenges players to solve a variety of complex levels and features 100 puzzles, adaptive realtime audiovisuals, leaderboards, and achievements.
Puzzle Dimension is a 3D high-end puzzle game which was released earlier this summer for PC. The player is invited to 100 unique labyrinth-like structures. In Puzzle Dimension gravity depends on your movement, up and down are relative terms. Classic game play elements such as fire, ice, spikes, buttons and hidden sections give the player a diverse range of problems and satisfying eureka moments. The abstract game world is visualized by the in-house engine which allows the audiovisuals to blend depending on the player's progress. When the player moves the retro inspired pixelblocks explodes revealing high end graphics.The game will be available for $9.99 (£6.99, €9.99). Visit the site below to learn more.
The conversion to Mac has been very smooth. Graphics code which is commonly regarded as the most complicated part to convert has been very easy to convert thanks to our platform independent shader graphs. These are automatically translated to either DirectX or OpenGL shaders without any
intervention from programmers.
- 100 unique puzzles.
- Classic fun puzzle elements: Blocks of ice, fire and sand. Collapsing and invisible blocks, teleporters, buttons, spikes and more.
- Adaptive real time audiovisuals. Your movement and progression affects the graphics and music.
- Leaderboards. Compete and compare your score with your friends online.
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