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Tuesday, August 10, 2010



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Avadon: The Black Fortress Second Dev Diary Available
6:00 AM | Cord Kruse | Comment on this story

In a second developer diary Spiderweb Software's Jeff Vogel revealed some background information about the upcoming fantasy RPG, Avadon: The Black Fortress. This time Vogel discussed the theme, mood, and choices he plans to incorporate into the new RPG title.

Avadon is described as an epic adventure in a strange and dangerous world in which players take the role of a spy and warrior who must fight the enemies of his homeland. Avadon: The Black Fortress will feature four different character classes, dozens of sidequests, hundreds of items to discover, and many different possible endings.

Now I needed to decide what sort of game I was going to write. So the next step was to decide on the theme, the mood, and the choices. This process took weeks of thought and is worth attention. It might be a little bit technical and vague though, so if you aren't interested in the artsy parts of game design, you should probably wait until the next part, when I get into the game system and the cool number-based hacky-choppy stuff.

Once I had the skeleton of a plot and setting, I think about how the game will "feel". What will the player be doing? How will I get the player emotionally involved? What gripping choices will the player make? You see, I make small budget games. Fancy graphics and sounds aren't going to happen. My main weapon is the ability to tell a good story, so I focus on that. For Avadon to succeed, I have to make it interesting. How do I do that?
Visit the site below to read the full diary.

The Bottom Feeder: Avadon Dev Diary #2
Spiderweb Software
Avadon: The Black Fortress
Buy Avadon: The Black Fortress



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Din's Curse Updated, New Screenshots Available
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released version 1.004 of its action RPG, Din's Curse. The new version includes a variety of bug fixes and improvements for the game. Soldak has also released a collection of screenshots showcasing the perspective view recently added to Din's Curse.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Changes in version 1.004:

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

Head over to the links below to learn more about the update and check out the new screenshots.

Din's Curse Change List
Din's Curse Patches
Din's Curse Screenshots
Soldak Entertainment
Din's Curse
Buy Din's Curse



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Valve Software And Steam For Mac Discussed
6:00 AM | Cord Kruse | 3 comments

GamesIndustry.biz has posted a new article about Valve Software's Steam service and the impact of the release of a Mac version earlier this year. In the article Valve's development director Jason Holtman and marketing VP Dough Lombardi discussed the reaction so far of customers and developers to the Mac version of Steam.

You were saying developers were making some forward movement in OSX based on this, so does that mean there are a bunch of upcoming games that are much more Mac-orientated that they others would have been? When can we expect to see the results of that?
Jason Holtman: Oh yeah, it's been a great reaction from the development community. I think a lot of people, myself included, were Mac guys once upon a time, and we were forced over to the PC if we really wanted to be in games. I can actually remember the Fall of 95 or 96 when I finally gave up, when the original Windows era was just coming in to replace the old DOS days and Apple was sort of falling part, the wheels were coming off. So a lot of people are in their history somewhat fanboys or have a relationship with the Mac, so when they hear that it's coming back or there's something that can bring that back, they're sort of excited in a nostalgic way.

And then there's the business side of it, hey this is another platform. And it's a viable one – there are a lot of people that are getting Macs that you hear about, whether it's a mobile Mac or a new iMac or whatever have you. There's a renaissance in the Mac space and games should be part of that. The reaction that we've got from the development community is that this could be a big ingredient towards that renaissance. People have both a business motivation as well as a personal motivation to see games on the Mac. They want to play them themselves. I have a Mac in my house, and when we started putting the games on Steam it was a great convenience just for me personally and selfishly. We're hearing it from indies all the way up to the big guys.
Read the full article at the site linked below.

GamesIndustry.biz: Valve On Mac Gaming
Valve Software



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Star Shipping Coming Soon To Macs
6:00 AM | Cord Kruse | 1 comment

Corbomite Games has announced development of a new commerce strategy game, Star Shipping Inc. The game is expected to be available in September 2010 for iPhone and iPad, with Mac and Windows PC versions following soon after. In Star shipping Inc. players take the role of the captain of a cargo ship traveling between star systems to trade goods and commodities and eventually become the richest captain in the galaxy.

“I’ve wanted to do an iPhone game ever since I first laid my hands on this wonderful device” said Oded Sharon, CEO of Corbomite Games “and especially now with the iPad and the new iPhone 4, it seems like a much more exciting time for independent game developers to reach out to new audiences which we haven’t had access to only a couple of few years ago. Now, we are able to produce high quality products, featuring high production values with stunning graphics and original musical soundtrack that are available in the palm of your hand”.

Travel to new and exciting planets, encounter multiple type of enemies like space pirates, monsters and others, fly solo or protect your cargo by hiring defense drones. Receive groundbreaking and exciting news at the end of each turn that dramatically effect the next turn’s outcome. A dozen of random events that can occur during travel will make you think twice before take chances and increases the fun experience with a high replay value.

Star shipping features high resolution beautiful space backdrops, planets, aliens, nebulae, space ships, items, and characters. The game includes an in game store where you can buy upgrades to your ship in order to increase performance and get a higher score. For example, you can buy upgrades to get more speed, strength, or resilience. The game also features a bank where you can keep your savings and where you can loan cash in times of need.

Star shipping and will have both a standard version and an HD version available for iPhone and iPad. The game will also include unique features for each platform , for example, a use of the iPhone’s accelerometer.
Click over to the site below to learn more about the game.

Corbomite Games
Star Shipping


Mac Games News for Monday, August 9, 2010

Amanita Announces Machinarium Pirate Amnesty Sale6:00 AM
Quake Live Launches Premium Subscription Plans6:00 AM
The Undergrounder Debut Trailer Released6:00 AM
Vendetta Online Update Expands Crafting Options6:00 AM
 
View all of the Mac games news for Monday, August 9, 2010 on one page


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