Gratuitous Space Battles Released For Mac
6:00 AM | Cord Kruse | 1 comment
Positech Games has announced the release of Gratuitous Space Battles for Mac users. The space battle simulations focuses on spectacular space battles, allowing players to design ships, arrange them into fleets, and jump right into the action. GSB features single and multiplayer combat as well as a survival mode.
GSB is the ultimate space strategy game. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'.Gratuitous Space Battles costs $22.95 and requires an Intel Mac running OS X 10.4 or later. Visit the sites below for more information.
Gratuitous Space Battles Mac
In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space strategy games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.
GSB has both a singleplayer mode, and a cunning 'asynchronous' multiplayer mode, where you upload a 'challenge' containing your fleet (complete with your custom ship designs and each ships orders of engagement) either to openly challenge all other GSB players, or aimed at a specific player you know. The game has a challenge browser and history which shows you who accepted your challenge, and whether they won or lost, and players can rank each others fleets for both fun and difficulty.
If fighting against a fixed fleet of enemy ships (either the default game missions in three difficulties, or player-made challenges) isn't your thing, then GSB also has two 'survival mode' maps. In these battles, your fleet is helplessly outnumbered by wave after wave of enemies that warp in and attack you. Your fleet's final defeat is certain, but how many enemy ships will you blast to atoms before you go down with your ship? Check out the scores to see how other players have fared.
Still not sure? Then just grab our demo direct from us now and be playing within minutes. Your space fleet awaits.
Gratuitous Space Battles
Chain Reaction Now Available
6:00 AM | Cord Kruse | Comment on this story
jalada GmbH has announced the release of jalada Chain Reaction, a family friendly puzzle game. To succeed players much combine chains of color bubbles by dragging the mouse across them. The game features 100 levels and colorful graphics.
The aim of jalada Chain Reaction is to remove all of the targets on each level, and to do this before the time runs out. The player has to collect color bubbles on the field by combining them into chains to enter the next level, and create the longest chain ever. To do this, the player has to press the mouse button on a bubble and drag the mouse over the surrounding bubbles of the same color. When all the desired bubbles are connected, the player has to release the button, and the chain will disappear. The player score points depending on the length of this chain. An 8-bubble chain will give more score than two 4-bubble ones, for example. So the player should always look up for the longest possible combination.jalada Chain Reaction costs $9.99 for the full version and requires a Mac with OS X 10.4 and at least a 1.0 GHz G4 processor.
There are several targets of different types assigned randomly for each level. The targets are initially empty, but getting filled when the player is collecting chains of the corresponding type. A filled target disappears - so when all of them are gone, the level is won.
Simple targets are the easiest to remove. Just collect any chains and fill the targets. Neither color nor the lengths of the chain are important.
Numeric targets have a number in the middle. This number indicates the minimum length of chains the player have to collect in order to fill such a target. Color of chains is not important as well.
Color targets are only filled if the player collects chains of the corresponding color. The length of the chain is not important.
Fall targets are not supposed to be filled. Instead, falling items appear on the field, and the player has to let them reach the most bottom line of the field.
The mixture of easy control, quick to learn plus 100 unique levels makes jalada Chain Reaction a nearly never-ending game experience for the whole family.
Halo Multiplayer Users Rewarded With Halo Reach Perk
6:00 AM | Cord Kruse | 7 comments
In a recent forum post Bungie revealed that participants in online multiplayer games of the original Halo: Combat Evolved will be able to unlock a special "bit of visual flair" in Halo: Reach for XBox 360. The unique unlockable will be available to players of both the Mac and Windows versions who logged in to play Halo multiplayer between 2003 and May of 2010.
If you ever used your key (technically, to enter the multiplayer game lobby, since that's what validates the key) at any time from 2003 until a couple months ago (May?), you should be ok. We won't be allowing NEW keys, because we'll assume they were keygenned.For more information follow the link below.
Bungie Forum: Halo CE - Reach Unlockable Details
"Halo 1 for Mac" users are included in this.
"Halo 2 for PC" is NOT included since Bungie wasn't involved in that port.
The reward is a small "visual flair", as was described during the last days of Halo 2 for players of that game. Not armor or anything in the Armory. We realize that some people have lost their keys or never played online to validate their key, and unfortunately we can't do anything about that. If that's you, you're not missing out on something like Recon or Flames, it's just a little indication that people have been part of a certain Halo community for a while, and we wanted to give them a nod.
Torchlight II Announced
6:00 AM | Cord Kruse | 18 comments
Runic Games has announced development on Torchlight II, the sequel to its popular action RPG. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.
Torchlight II ignites the franchise created and developed by Runic Games in this exciting sequel to the award-winning Action RPG Torchlight. Runic Games, located in Seattle, is a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, Fate, and Torchlight, which won the Game Developer’s Choice Award for Best Debut of 2009.Runic Games is scheduled to release Torchlight II as a digital download in Spring of 2011. Check out the links below to learn more.
Torchlight II is richly textured with our unique art style, drawing from traditional animation influences and expanding on the whimsical and quirky world captured in the original Torchlight. We aim for that broad appeal that’s appropriate for older kids, but is really intended for the kid in every adult.
The most exciting new feature of Torchlight II is the multiplayer element. Play with your friends, and use the free peer-to-peer matchmaking service to meet new players of a similar level and interest. Together players will discover expansive randomized outdoor areas and deep ominous caverns; random instanced and persistent dungeons, a huge variety of all new monsters and villains, endless variations of loot to find, and quests to complete. Players journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay.
Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world.
- Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
- Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
- Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
- New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
- Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
- Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
- Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
- Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
- Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.
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