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Wednesday, August 4, 2010

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The Sims To Get Medieval In 2011
6:00 AM | Cord Kruse | 2 comments

The EA Play Label of Electronic Arts has announced The Sims Medieval, a new series currently in development that places the popular characters from The Sims game into the Middle Ages and brings players "robust, compelling gameplay never seen before in the history of The Sims." For the first time, players will be able to create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land.

“The Middle Ages is a time of intrigue, legend, and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”

The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.

The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.

Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.
Developed by The Sims Studio, The Sims Medieval for Mac and Windows PCs will be available in Spring 2011 and has not yet been rated. For more information follow the links below.

Electronic Arts
The Sims Medieval
Buy The Sims Medieval

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iConquer 4 Released
6:00 AM | Cord Kruse | Comment on this story

KavaSoft has announced the release of iConquer 4, the lastest version of the game of world conquest for the Mac. The all-new iConquer 4 features high-definition maps of cities like New York, London and Paris, new AI computer adversaries, full screen mode, play-by-play game messages, and heads-up display windows.

From Brooklyn to Manhattan, Piccadilly to Westminster, and the Eiffel Tower to Notre-Dame, iConquer 4 lets you conquer world-class cities one neighborhood at a time. Crafted from over 50 megapixels of satellite imagery, maps feature exquisite detail and neighborhood borders with block-by-block precision.

You can now play iConquer in full-screen mode. High-definition maps fill up the largest Cinema Displays. Transparent heads-up display windows can display armies, cards, statstics, continents and messages without obscuring the game map.

iConquer 4 features new computer player personalities with advanced artificial intelligence algorithms. The Axis of Evil players conspire to eliminate one enemy at a time. Hermit players fight for each continent, while xenophobic Homeland players defend their one homeland against outside invasion at all cost. The Phalanx player ravages the map with one roving band of mayhem, and the Librarian conquers the world one country at a time... alphabetically!

The new messages window gives you a play-by-play account of all the action in the game. As players fight for control of the map, the messages window reports every victory and defeat, when players are eliminated and when they conquer the world. iConquer also features network game play. Up to six people play against each other over the internet, and Bonjour networking makes connecting to other players on your local network easy.
iConquer costs $35 (USD), and comes with a free 10-game trial. iConquer is available in English, German, French, Japanese, Italian and Dutch.


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Apple Games Features Defense Grid: The Awakening
6:00 AM | Cord Kruse | Comment on this story

Apple Games has posted a new feature article showcasing Defense Grid: The Awakening from Virtual Programming. The tower defense game features 8-10 hours of storyline, 20 unique maps, a variety of tower types, and 15 different types of enemies. Apple's article includes an overview of the game's features as well as some tips and tricks for success.

From the review:

The objective seems simple enough: place towers along the aliens’ path and blast them to smithereens. At first you only have access to basic gun turrets, but soon Entity provides others to choose from, including cannons, flame-throwing towers, spinning structures that slow down enemies, and more. As you gain resources from eliminating aliens, you can upgrade existing towers with more powerful attacks and wider ranges of fire, or buy new ones. Do you want to inflict a few devastating blows, or death by a thousand paper cuts?

Of course, the aliens come in 15 different varieties, each with unique movement rates, levels of shielding, degrees of strength, and other qualities to consider, so you can’t simply place a series of gun turrets and sit back to watch the carnage. Some of the aliens even fly, and certain weapons are useless against them.

The aliens want your power cores, and if they carry all of them off the map, they’ll prevent the defense grid from going online. Wise tower defense strategists would be wise to heed Entity’s advice: “Be merciless. They are.”
Check out the full article at the link below.

Apple Games: Defense Grid
Virtual Programming
Defense Grid
Buy Defense Grid

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Eschalon: Book II Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mishmash Magazine has published a new review of Basilisk Games' latest release, Eschalon: Book II. The RPG sequel includes improvements like re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore. Mish Mash gave the game a score of 9 out of 10.

From the review:

Another element of Eschalon: Book II that I found truly impressive was the writing. This game not only has a good story, it also has very well-written dialogue, and detailed, textual descriptions that accompany everything. If you right-click a weapon or potion, you get a sentence or two telling you what it is. If you eat something, you get a sentence telling you what it tastes like. And when you talk to someone, you get a brief description of what they're doing, how they appear at that moment and anything else that might be relevant, or that simply adds to your immersion.

This made for a really engaging experience that brought my imagination into play in ways I seldom see in modern video games.
Visit the page below to read the full review.

Mishmash Magazine: Eschalon Book II
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II

Mac Games News for Tuesday, August 3, 2010

EA Announces Create6:00 AM
Heroes Of Newerth Free To Play Through August 96:00 AM
iGame Radio Episode 109 Features Torchlight6:00 AM
WoW Cataclysm: Tirisfal Glades Preview6:00 AM
View all of the Mac games news for Tuesday, August 3, 2010 on one page

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