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Friday, July 30, 2010



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Amnesia: The Dark Descent Graphics Compatibility Test
6:00 AM | Cord Kruse | Comment on this story

Frictional Games has released a graphics compatibility test for its upcoming survival horror title, Amnesia: The Dark Descent. The company is asking for as many participants as possible in order to improve the graphics in the final release version of Amnesia.

The graphics compatibility test is basically just a little app that tests if your system can run the graphics for Amnesia. It will help us see what cards the final the game will support and also allow us to fix any problems before the game is released. Because of this we would like as many as possible to run the test and see so it works.

Our estimated minimum requirements are Radeon 9600/GeForceFX. Hopefully this test will give us more exact data.
For more information head over to the links below.

Frictional Games: Amnesia Graphics Test
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent


Is Game Piracy Sometimes Acceptable?
6:00 AM | Cord Kruse | 14 comments

In a new post on his Bottom Feeder blog Spiderweb Software's Jeff Vogel recently covered the topic of game piracy. The veteran indie developer discussed some of the reasons why games are pirated, including a few with which he could sympathize. He also asked those who pirate to consider buying at least one game a year.

Someone who is facing long-term unemployment and bankruptcy probably should not pay for my game. And, in that case, if stealing my game gives them a temporary reprieve from their misery (and there's a lot of misery out there right now), I'm cool with that. I'm happy to help. These are my fellow citizens, and I want to help out how I can.

Now here is what I am NOT saying. If some kid has to actually save his allowance for a few weeks to buy the game, stealing it instead of paying is not cool. I'm not OK with that. If you can pay, you should pay. But I understand that some people can't. It's reality. As for whether someone can truly pay or not, I have to trust them to be able to tell the difference. It's probably unwise to trust so many strangers so much with my livelihood on the line. But it's not like I have a choice.

...If you like PC games but you usually pirate them, I want you to start actually paying for one game a year. Just one. Please. You should do it because you need to do it to help something you like to continue to exist. Sure, you might find that doing the virtuous thing feels surprisingly good. But, in the end, you should do it for the reason anyone ever really does anything: Because it is in your best interests to do so.
Read the full post at the link below.

The Bottom Feeder: Sometimes It's OK To Steal My Games
Spiderweb Software



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Upcoming Content For EVE Online Discussed
6:00 AM | Cord Kruse | Comment on this story

Earlier this month EVE Online's new senior producer outlined some of the upcoming content CCP Games is currently working on for the space based sci-fi MMO. Among the upcoming additions is the long promised Incarna which will introduce player avatars, the Dust 514 console game, and EVE Gate social networking features.

First off, Incarna
(9 teams, approximately 70 developers)

Development of Incarna is something that CCP has committed to for multiple reasons, but the most prominent one is fairly simple.

To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well.

As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now. Actually one of the teams is spending one and a half releases on Incarna, the other about three releases. So the resource cost from EVE is very contained while the size and impact of the feature will be massive.
Check out the link below to read more.

EVE Online: What's Happening In 2011
CCP Games
TransGaming
EVE Online



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Going Rogue Kinetic Melee Power Set Unveiled
6:00 AM | Cord Kruse | Comment on this story

NCsoft and, Paragon Studios have updated the website for Going Rogue, the upcoming expansion for the super hero themed MMO, City of Heroes. The update focuses on the new Kinetic Melees power set, which allows martial arts fighters to turn an enemy's strength against them.

Going Rogue will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.

The essence of the Kinetic Melee power set is the ability to take an enemy's strength and use it against him. Using fluid motions that are deceptively quick, the practitioner of this art can stand toe to toe with the strongest foes and defeat them.

Kinetic Melee combines martial prowess with ranged capabilities and is a perfect power set for those seeking a distinctive and unusual hand-to-hand combat experience. Each attack that lands on a target weakens that target's ability to fight back. When a practitioner activates Siphon Power, each subsequent attack becomes yet even more powerful. Combined with the Kinetic Melee power set's knockdown, knockback, and stun effects, the powers in this power set provide melee-based characters with an awesome arsenal of abilities that have never been seen before.
Visit the page below to check out the new power set.

Going Rogue: Kinetic Melee Power Set
NCsoft
TransGaming
City of Heroes
Buy City of Heroes


Mac Games News for Thursday, July 29, 2010

City Of Heroes Developers Discuss Going Rogue6:00 AM
Din's Curse Beta Version 1.004 Released6:00 AM
IMG Previews Amnesia: The Dark Descent6:00 AM
IMG Reviews Sam & Max: The Devil's Playhouse6:00 AM
InGamium Gaming Chat Plug-In Released6:00 AM
PopCap Removes Dancing Zombie From Plants vs Zombies6:00 AM
 
View all of the Mac games news for Thursday, July 29, 2010 on one page


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