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Monday, July 12, 2010



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StarCraft II Single Player Features Previewed
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has added more information about the upcoming RTS sequel StarCraft II: Wings of Liberty to the game's official website. The new preview focuses on single player content in the game, providing details about the purchasable units and upgrades players may have the chance to access during the single player campaign. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.

Rory Swann runs the show in the Armory, and he's constantly working on new technology that becomes available as you progress through the terran campaign. After earning enough credits by completing missions, youíll be able to purchase a wide array of upgrades that can enhance your base, infantry, vehicles, and much more. These each have two available upgrade options, and you can purchase both if you save up enough credits.

With enough credits, you'll be able to bolster your forces by purchasing mercenary contracts. You can access the mercenary screen by speaking with Graven Hill in the Cantina between missions. Once a mercenary is under contract, these battle-hardened units can be used at the cost of in-game resources via the Merc Compound during missions. Depending on how many different contracts you purchase, you'll be able to mix and match your available mercenaries however you see fit during battle. Each mercenary has a cooldown before more can be called into action.

Shortly into your campaign, you'll become acquainted with Egon Stetmann, the lab technician on board the Hyperion. With his help, along with some legwork on your end, you'll gain access to a number of significant improvements to your weapon systems and tactical abilities. To use these upgrades, you must acquire zerg and protoss research points by completing bonus objectives during individual campaign missions. Once you've saved up enough of these points, you can put them to use by clicking on the research console in the Laboratory and browsing the available building, unit, and tactical upgrades. Throughout the campaign, Stetmann will inform you of things that he needs in order to create these enhancements.

Head over to the page below to read more.

StarCraft II: Hyperion Preview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty



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IMG Reviews The Legend Of Crystal Valley
2:56 PM | Cord Kruse | 1 comment

Inside Mac Games has posted a new review of The Legend of Crystal Valley from Sandlot Games. The adventure game puts players in the role of Eve, a young woman who must unravel the mystery of her estranged father's disappearance while exploring the fantasy world of Crystal Valley.

Here's an excerpt from the review:

Crystal Valley is loaded with sounds both ambient and from a melodious musical soundtrack. In some areas special short melodies or sound effects can be heard. These sounds help define the surreal atmosphere this game creates. I truly enjoyed the background music and feel it enhanced the experience of the game world. The melodies or effects are short and continually repeat while in that zone, which in a couple of cases, I found very annoying. Annoying enough that I actually brought the volume to zero when interacting in these areas. Luckily this happened only a couple of times. In complete contrast to those areas I couldnít stand, there were some where the melody was so appealing that I returned to it just to listen again!

Puzzles are challenging without being daunting. Generally the components needed to solve a puzzle can be found in the zone that you are currently in. If you didnít manage to pick up some necessary item there is a way to get back to do it. Some examples of puzzle actions include interacting with an object in the environment using an item from the inventory, pressing a sequence of buttons, using switches or dials to open or unlock a door or some other item, or finding the pieces necessary to build a map, diagram or suit of armor. Objects can be hidden pretty well or might not be available until after you help someone.
Click over to the link below to read the full review.

IMG Reviews The Legend Of Crystal Valley
Sandlot Games
The Legend Of Crystal Valley
Buy The Legend Of Crystal Valley



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Exploring EVE Online
6:00 AM | Cord Kruse | 2 comments

Massively has posted a new feature article, this one focusing on exploration in CCP Games' sci-fi MMO, EVE Online. The guide described the different types of sites players can find in EVE's universe, what loot they can collect, and the kind of challenges they are likely to face.

Depending on whether you're into mining or not, finding a gravimetric signature can be a cause for elation or frustration. These are hidden asteroid belts, typically containing ore of a higher grade than can be found locally. In a nullsec system with only gniess, for example, you might find a site containing large quantities of bistot and crokite. Some of these sites spawn a small number of NPCs, so be sure to have some backup if you plan to mine in them.

Just over a year ago, unstable wormholes began randomly appearing all over New Eden. If you manage to scan one down, it can instantly transport you to another location. By right clicking the wormhole and clicking "show info", you can obtain some vital information on how stable the wormhole is and what type of system it goes to. Wormholes to other normal star systems can be used as trade shortcuts, and those leading to nullsec can be useful for short-term access to nullsec resources. There's a strong chance, however, that the wormhole won't lead to a system within the EVE stargate network. They can instead bring you to one of 2500 hidden Sleeper star systems
Read the full article at the link provided below.

Massively: EVE Online Exploration
CCP Games
TransGaming
EVE Online


RAGE Trailers Unveiled
6:00 AM | Cord Kruse | 3 comments

GameSpot recently posted four new videos from id Software's upcoming post apocalyptic action game, RAGE. In the game, which combines racing and first person shooter elements, players will be dropped into a ravaged world in which the survivors of a massive asteroid impact struggle against mutants and gangs.

A once hospitable world is now inhabited by ugly mutants looking for an easy victim and fierce rival human gangs bent on rebuilding the world as they see fit. So you as the main character in this cataclysmic mess certainly will have your work cut out for you as you battle your way to a positive outcome.

The main mode of transportation in this world is via a vehicle that can only be described as your lifeís blood. If you leave the safety and comfort of your vehicle during an inopportune time then you can easily become mutant toast. The vehicles mount various weapons systems such as Gattling and machine guns. When you come across an enemy that needs killing you can blast away to your heart's content.

The vehicles also serve to provide the player with a means of acquiring new weapons and a rather impressive inventory of other sci-fi based game items. All of this is done by winning races. Being that this is a vehicle-dominated world then your personal garage can contain numerous vehicles and there are various vehicles for each different job
Check out the new trailers at the page below.

Bethesda Blog: New RAGE Videos
id Software
Rage: Campaign Edition
Buy Rage: Campaign Edition


Blizzard: Real Names Requirement Removed
6:00 AM | Cord Kruse | 2 comments

Blizzard Entertainment's CEO Mike Horhaime recently announced the company's decision to remove the previously announced Real ID requirement for posting on the company's gaming forums. Participants would have been required to use their real names when posting. Other changes to the forums including the ability to rate posts, highlight based on rating, and improved search functions will still be implemented, as will the option for players to use the Real ID system in World of Warcraft and StarCraft II.

I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.

It's important to note that we still remain committed to improving our forums. Our efforts are driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games. We will still move forward with new forum features such as the ability to rate posts up or down, post highlighting based on rating, improved search functionality, and more. However, when we launch the new StarCraft II forums that include these new features, you will be posting by your StarCraft II Battle.net character name + character code, not your real name. The upgraded World of Warcraft forums with these new features will launch close to the release of Cataclysm, and also will not require your real name.

I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature.
Visit the site linked below to read Morhaime's full comments.

Blizzard: Regarding Real Names
Blizzard Entertainment


Mac Games News for Friday, July 9, 2010

City Of Heroes Issue 18: Shades Of Gray Unveiled6:00 AM
Mini Ninjas Now Available6:00 AM
The Asskickers To Bring 2D Brawling Action To Macs6:00 AM
WoW: Cataclysm Talent Tree Changes Explained6:00 AM
 
View all of the Mac games news for Friday, July 9, 2010 on one page


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