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Friday, July 9, 2010



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Mini Ninjas Now Available
6:00 AM | Cord Kruse | 3 comments

Feral Interactive has announced the release of Mini Ninjas for the Mac. Developed by Io Interactive, Mini Ninjas follows the young ninja, Hiro and his friends as they travel through spellbound lands to do battle with a magical army of animals-turned-samurai.

Great news for those of you living in fear of the Evil Samurai Warlord! Our favourite group of feudal fighters have completed their training at Feral’s hollowed-out volcano HQ, and are on their way to a retailer near you!

In Mini Ninjas you play at first as Hiro—the last and best hope of the ninjas. Hiro’s been sent on a quest to defeat the Evil Samurai Warlord, whose otherworldly armies are wreaking havoc across the empire. As you journey with Hiro through lush landscapes and creepy castles you’ll find your missing ninja comrades, taking control of them and their unique skills in the battle to restore the balance of nature.

Mini Ninjas is now shipping worldwide from our webstore and all good Mac game retailers, but if feel you would like additional training in the ways of Mini Ninjas, there’s more details than you can shake a katana at on our mini site. Sayonara!

Key Features:
  • Six playable ninja characters
    Players can switch easily between any one of the six incredibly cute ninjas, each with different skills, weapons and moves.
  • Epic open-ended level design
    While Mini Ninjas is organised into linear stages, the environments are lush with a wide open feel and plenty of encouragement for players to explore very nook and cranny of a beautifully imagined world.
  • Control the animals of the forest
    Throughout their quest the Mini Ninjas encounter a number of different animals from chickens to foxes, frogs, raccoons, and bears. Players may use Kuji magic to possess these animals and use their abilities in the fight against the Evil Samurai Warlord.
  • Superb style
    Mini Ninjas evokes a magical Japan with a simple, but charming visual style and authentic music – the overall design comes across as a labour of love that has produced an approachable and enjoyable game.
Minimum Requirements:
  • Processor: 1.8Ghz
  • RAM: 1GB
  • Graphics: 128MB VRAM
  • OS: 10.5.8
  • Hard Disk: 5GB
  • Optical Drive: DVD
  • Devices: Multi-button Mouse
Recommended Requirements:
  • Processor: 2.4Ghz
  • RAM: 3GB
  • Graphics: 512MB VRAM
  • OS: 10.6.3
  • Hard Disk: 5GB
  • Optical Drive: DVD
  • Devices: Multi-button Mouse
The game will retail in North America for US $39.95, £29.95 (inc VAT) in the UK, and €39.95 (inc VAT) throughout Europe.

Feral Interactive
Mini Ninjas
Buy Mini Ninjas



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The Asskickers To Bring 2D Brawling Action To Macs
6:00 AM | Cord Kruse | Comment on this story

AGO Games has announced work on The Asskickers, a new 2D "beat'em up" inspired by classic arcade action games of the 90's. The company's debut project features three heroes with different fighting styles, pencil drawn sprites, over seven levels, and the option of two player cooperative action.

“With The Asskickers, we are trying to capture the vibe of the 90’s beat’em up, explains Stanislas Berton, game director and AGO Games founder. We all grew up playing beat’em up classics and The Asskickers is an attempt to capture the beauty of these games and the simple and immediate pleasure they gave us. We chose a traditional 2D art style because we consider it to be part of beat’em up DNA and because we just love the look and feel of good old 2D. However, The Asskickers is not just about paying tribute to the genre and giving him a good face-lift. It’s about three heroes sharing a love for the Martial Arts, defending their innocence and their freedom by kicking asses in a world corrupted by greed and special interests. We could already tell you who get to have their asses kicked but it would amount to wasting a chance to grab the headlines and, as an indie studio, free publicity is the only kind we can afford. So l let your imaginations run wild and rest assured that we will deliver the goods.”

Features:
  • Alex, Diane and Marcus, three heroes with three different and complementary fighting styles
  • Pencil-drawn 2D sprites and backgrounds animated using frame by frame animation
  • Non-stop action over seven different levels in the heart of the modern urban jungle
  • A wide range of spectacular attacks and devastating combos in true beat’em up fashion
  • Tons of dangerous enemies and vicious bosses who really deserve to get their asses kicked
  • A two-player cooperative mode with exclusive collaborative attacks
  • A survival and time attack mode to unlock with new records to beat
The Asskickers is scheduled to be available as a digital download in early 2011 for Mac and Windows machines. Check out the site below for more information.

AGO Games
The Asskickers
Buy The Asskickers



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WoW: Cataclysm Talent Tree Changes Explained
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has revealed some new information about major changes to talent trees planned for Cataclysm, its upcoming new expansion for World of Warcraft. Cataclysm will allow players to adventure as two new playable races, bring their characters to level 85, take on challenging quests and dungeons in all-new zones, and experience dramatic changes to familiar aspects of the game in the wake of a world-shattering disaster.

When we first announced our design goals for class talent trees back at BlizzCon 2009, one of our major stated focuses was to remove some of the boring and "mandatory" passive talents. We mentioned that we wanted talent choices to feel more flavorful and fun, yet more meaningful at the same time. Recently, we had our fansites release information on work-in-progress talent tree previews for druids, priests, shaman, and rogues. From those previews and via alpha test feedback, a primary response we heard was that these trees didn’t incorporate the original design goals discussed at BlizzCon. This response echoes something we have been feeling internally for some time, namely that the talent tree system has not aged well since we first increased the level cap beyond level 60. In an upcoming beta build, we will unveil bold overhauls of all 30 talent trees.

To Recap:
When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in.

We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we're confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.
Read more about the changes at the link below.

Cataclysm Talent Tree Changes
Blizzard Entertainment
World Of Warcraft: Cataclysm



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City Of Heroes Issue 18: Shades Of Gray Unveiled
6:00 AM | Cord Kruse | Comment on this story

NCsoft and Paragon Studios have unveiled Issue 18: Shades of Gray, an upcoming addition to the super hero themed MMO, City of Heroes. The free update will re-introduce the Cathedral of Pain Trail as well as add the Tips System, new costumes, new emotes, new badges, a unified auction house, trading across alignments, and Mission Architect improvements.

Cathedral of Pain:
Issue 18: Shades of Gray reintroduces the long-awaited Cathedral of Pain Trial. The Cathedral of Pain is the name of one of the strongholds of Ruularu the Ravager, a cosmic entity with unimaginable powers. Inside the heavily defended Cathedral of Pain, Ruularu is attempting to pierce the barrier between his realm and our reality. If he succeeds, Ruularu gains ultimate power, and our dimension will be obliterated.

Only you and your allies can stop Ruularu.

The Cathedral of Pain is one of the most challenging trials in City of Heroes. Up to 24 Level 35 to 50 characters can work together to take down the Soldiers of Ruularu, Psionic Resonators, and ultimately an aspect of Ruularu himself. You have only one hour to complete your mission.

If your group manages to stop Rularuu's insane scheme, your courage will be rewarded! You can earn Merit Rewards, or even earn a rare badge to celebrate this epic victory. But be on guard--Ruularu will return.
Visit the page below to read more.

City Of Heroes: Issue 18 Shades Of Gray
NCsoft
TransGaming
City of Heroes
Buy City of Heroes


Mac Games News for Thursday, July 8, 2010

Apple Games Features Sam & Max The Devil's Playhouse6:00 AM
Defense Grid: The Awakening Released For Macs6:00 AM
Two Worlds II Previewed6:00 AM
Vera Blanc: Full Moon Reviewed6:00 AM
 
View all of the Mac games news for Thursday, July 8, 2010 on one page


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