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Thursday, June 24, 2010



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Amnesia: The Dark Descent Coming September 8
6:00 AM | Cord Kruse | 2 comments

Frictional Games has announced that its next adventure horror game, Amnesia: The Dark Descent will be released on September 8. The game is described as a title which will take players on a "thrill-ride through the depths of madness and explore the dark side of human emotions." It follows the tale of a protagonist on the run from a horrifying foe.

My hands tremble as I write this and my mind is left weakened by the things I have witnessed. The contents of this message might be too terrible and unspeakable to believe, but I assure you that it is all very real. For the sake of us all, I urge you, dear Reader, to keep an open mind, and very seriously consider the matters which I am about to disclose.

You might be familiar with "Amnesia: The Dark Descent", a sort of interactive horror experience supposedly run on Personal Difference Engines. Exposure to it is said to induce nightmares, evoke strong sensations of fear and even reports of involuntary hospitalization has surfaced. Foggy details can be found at its electronic net dwelling, www.AmnesiaGame.com, but it proved not nearly enough to satisfy my curiosity. I felt an urge to learn more about this stygian binary apprehension and decided to seek out its infamous creator, Frictional Games. To do so I had to travel to the remote port town of Helsingborg, located in the dark southern depths of Sweden.

Upon arrival I was overwhelmed by a distinct sense of discomfort. This feeling escalated as I started to ask the townspeople of Frictional Games' whereabouts. People seemed to shudder by the mere mentioning of the name, refusing to reveal anything which could lead me in the right direction. Only by bribing a local drunkard was I able to find out more about the creators of "Amnesia: The Dark Descent". Disturbing details emerged from the old man's frantic babble, haunting my mind as I followed his directions toward the supposed workshop. Approaching my destination, alleyways grew narrower, edifices more imposing and the townsfolk increasingly withdrawn and repugnant.

After an unnerving stroll I found the sought-for address and faced a derelict building, oozing of decay and eons of neglect. Stepping inside I found the walls filled with strange drawings that grew more and more vexing the further in I got. God knows what drove me, trembling as I was, but my thirst for knowledge was strong and I eventually ventured into the house's underground quarters. Greeting me there was a picture that truly chilled me to the core. So blasphemous was the eldritch creature painted on the canvas, that a mere glimpse almost put me in a frenzied panic. This was not the work of sane men.

The space opened up into a gloomy room with a row of cells at the far end. I carefully approached one of the barred compartments and lit a match to investigate it closer. An overwhelming rush of fear, so strong that I thought my heart would stop, shot through my veins. The lit match fell from my numb fingers and was immediately snuffed by the damp stone floor. Desperately I scrambled to get out and ran towards the door. In my panic I snatched a few documents and stumbled out of that wicked house, fighting my way through the dark alleys, determined to leave this god forsaken land forever.

As I write this, I am browsing through the documents I found, a couple of which I have attached to this message. I have come across a terrible passage, detailing the date of release for this monstrous creation. On the 8th of September 2010 the stars will align and "Amnesia: The Dark Descent" will be unleashed upon the world. I fear for us all.

You might wonder dear Reader, what startled me so inside that murky cellar. Behind those rotten metal bars, a pair of loathsome eyes stared back at me. The ungodly cellar-room painting was not the work of some twisted mind's imagination - it was a portrait!
Head over to the links below for more information about the game.

Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent



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Counter Strike: Source Now Available For Macs
6:00 AM | Cord Kruse | 1 comment

Valve Software has announced the release of Counter-Strike: Source for Mac. The game is now available from the Steam download service. Counter Strike: Source is a remake of the original team based objective oriented first person shooter. In celebration of the release Valve has put the game on sale for $6.80 until Friday.

THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.

Minimum System Requirements:

  • OS X version Leopard 10.5.8, Snow Leopard 10.6.3
  • 1GB RAM
  • NVIDIA GeForce 8 or higher, or ATI X1600 or higher
  • Mouse
  • Keyboard
  • Internet Connection
Check out the link below for more information.

Valve Software
Counter Strike: Source



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Upcoming Mac Titles Days of Thunder, Top Gun Previewed
6:00 AM | Cord Kruse | Comment on this story

Joystiq has posted a new preview of Top Gun and Days of Thunder, two upcoming movie tie-in games from Paramount Digital Entertainment. Top Gun allows players to take the role of Maverick and engage in a variety of aerial combat missions. Days of Thunder, which was announced in February, allows players to race against characters from the film.

From Joystiq:

Top Gun offers players full freedom of movement, allowing them more control over how to approach and take out targets. Don't mistake it for a sim though, Top Gun is still an arcade game. For example, you won't be running out of missiles and your plane's "health" will recharge over time. Beyond that, the game is about dogfighting and taking out ground targets.

Watching the hands-off demo, I can confirm that the combat plays out as you would expect, shredding targets with a machine gun or locking onto them with missiles. One of the more interesting features is called CFI, or "Controlled Flight Instability." CFI allows players to pull off the kind of daring maneuvers from the film. Once activated, CFI automatically reorients your jet toward its nearest target, resulting in some crazy (impossible?) flips, loops and, yes, barrel rolls.

Unlike Top Gun, I was actually able to play Days of Thunder, and the gameplay seems more or less the same as when we got our hands on it in February. You can draft behind cars in order to build up your Hammer meter, which lets you pull off a hefty speed boost. The game also features the Focus ability, which slows down time and helps you regain control or steer through a tightly packed group of competitors. When your car has had enough punishment, just pull into the pit, play a short quicktime event to refuel and repair, and then get back on the track.

Days of Thunder also has a simple upgrade system. Rather than simulation-level engine tweaks, you simply apply Performance Points to different areas, like speed, tires, fuel, etc. Don't worry about getting locked into a certain configuration either, as Peformance Points can be redistributed at any time.
To read the full review and learn more about the games click on the links below.

Joystiq: Days of Thunder, Top Gun Previews
Paramount Digital Entertainment



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Apple Games Features Heroes Of Newerth
6:00 AM | Cord Kruse | Comment on this story

Apple Games has published a new feature article focusing on S2 Games' multiplayer fantasy war game, Heroes of Newerth. The article includes an overview of the game's features, an explanation of the title's setting, details about HoN's game modes, and some helpful links for those looking to improve their strategies.

As you kill creeps and opposing Heroes and destroy enemy towers and barracks, you accumulate additional wealth, along with experience points. The more gold you earn, the better the items you can buy, and ever-increasing experience points allow your Hero to ascend levels, from first through 25th, and become more powerful. Heroes fall under three main types — agile, strong, or intelligent — that play different roles, although some may offer a mix of the three.

To ensure maximum gold and experience for you and as little as possible for the opposition, be sure to master the concepts of last-hitting and denying: the former involves striking a creep, barracks, or tower just as its health is about to hit zero, allowing you to reap the rewards; the latter involves doing the same to your side’s defenses so the enemy gains nothing from their defeat. (Hold down the A key when you click an allied creep, tower, or barracks to strike it.)

Each side’s creeps come in two types, ranged and melee, and emerge from the appropriate barracks, growing stronger as a match progresses. When your team destroys an enemy barracks, your creeps of that type become more powerful; when all enemy barracks crumble into dust, your side gains high-level creeps that quickly turn the tide of battle in your favor. Neutral creeps also roam each map, offering opportunities to gain extra gold and experience; just don’t assume they offer easy kills, as some of them can go toe-to-toe with the toughest Heroes.
Visit the page below for the full article.

Apple Games: Heroes of Newerth
S2Games
Heroes Of Newerth


Mac Games News for Wednesday, June 23, 2010

Blood Of The Cybermen Coming Soon To UK Mac Users6:00 AM
City Of Heroes: Going Rogue Coming August 176:00 AM
New Amnesia: The Dark Descent Video Available6:00 AM
Soccer Cup Solitaire Released6:00 AM
 
View all of the Mac games news for Wednesday, June 23, 2010 on one page


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