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Tuesday, June 8, 2010



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Jolly Rover Now Available
6:00 AM | Cord Kruse | Comment on this story

Macgamestore.com has announced the release of Brawsome's new adventure game, Jolly Rover through its web site. The high seas point-and-click experience follows the adventures of Gaius James Rover, a dog who just wants to star in the circus like his dear old dad.

It be the golden age of pirates! Dogs of the sea! Quite literally. Our swashbuckling sausage-dog star is Gaius James Rover, son of the famous clown Jolly Rover, who died from a blow to the groin from an improperly loaded joke cannon.

Following the tragically comedic death of his father, young Gaius, who insists on using his middle name James, goes to live with his uncle, a wealthy plantation owner on a small Caribbean island. While practising a particularly tricky juggling move, he accidentally taints a barrel of rum with tobacco, creating a potent and addictive brew which he coins Jolly Rover, one of the most prized substances in the Caribbean.

Alas, the wealth of Jolly Rover sales only manages to fill the pockets of his uncle, and Gaius longs for action and adventure and, more importantly, the opportunity to start his own circus and follow in the footsteps of his father. It is not long before the fumbled juggling ball of opportunity raps Gaius smartly on the head yet again. While his uncle is away, a large contract for Jolly Rover arrives from Guy DeSilver, Governor of the notorious Groggy Island, with payment upfront!

In a blinding flurry of optimism, Gaius pools his meagre savings with this advance and charters a ship and crew to take him to Groggy Island. Along the way he meets a colourful band of seafaring cutthroats, scallywags and rogues otherwise known as pirates. It is here we begin to follow the short and stubby tail of Gaius across three wild and untamed tropical islands, as he attempts to fulfil his dream of starting a circus, hampered only by pirates, villains, voodoo, love and considerable lack of loot.

Features:

  • Over 60 beautifully rendered scenes to explore
  • 25 colourful, fully animated and voiced characters
  • Traditional point and click adventure with simple one-click interface
  • Organic and fully integrated hint and task tracking system
  • Unlockable extras include Captain Bio's, concept art, music tracks and directors commentary
System Requirements:
  • Requires Mac OS X 10.4 or later
  • G4 800 GHz or better
  • 256 MB of RAM
Jolly Rover is available from Macgamestore.com for $19.95 (USD). A free 60 minute trial version is available for download through the company's web site.

Brawsome
Jolly Rover
Buy Jolly Rover



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Avernum 6 Reviewed
6:00 AM | Cord Kruse | Comment on this story

The Netbook Gamer has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters. TNG described the game as "one of the best role-playing games of the last year."

From the review:

The world is huge and varied in looks and terrain, with plenty of interior and exterior regions to explore. Unlike many games where entering a building requires a load screen for a small area, everything is continuous in the world of Avernum. There are dungeon areas that are loaded in, but the load is nearly instantaneous and the resulting area is massive.
The large overarching story is with you at all times, given out in chunks of quests by a variety of characters throughout the game. Historically the Avernum games have been very linear in terms of main quest, with the side quests filling in much of the variety. There is still some amount of ‘gating’, wherein you cannot access new areas without completing the existing quest tree – but the majority of the game gives you extensive freedom to not only explore the massive world, but also in how you go about accomplishing quests.
There is still a huge amount and variety in the side-quests available in Avernum 6, and as is true with most RPGs they represent much of the ‘flavor’ and interest of the experience. Most of the side-quests are fairly simple and single-tiered, but there are some that are more complex and require thought and planning. There are also quests with repercussions, where you can for example succeed at killing off bandits but fail to protect the captives you were meant to save!
Read the full review at the link below.

The Netbook Gamer: Avernum 6 Review
Spiderweb Software
Avernum 6



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City of Heroes: Going Rogue's Dual Pistol Animations
6:00 AM | Cord Kruse | Comment on this story

Massively has posted a new interview with Nelson Tam, an animation artist for Paragon Studios. The developer discussed creation of Dual Pistol power set animations for Going Rogue, the upcoming expansion for its super hero themed MMO, City of Heroes.

The add-on will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.

In the realm of gaming, making combat seem realistic isn't my main concern. I want to make fighting look amazing. I want to emphasize the beauty of combat – bullet ballet, gymnastic gunplay, curving bullets – all of these became my inspirations.

As an example, the "Piercing Rounds" Dual Pistols power allows the user to "fire a pistol with deadly precision in a very narrow cone and piercing up to three enemies."

How was I going to visually present the idea of "deadly precision?" I decided to treat the pistol as a spear, have the player toss the gun into the air, turn his body around, grab the gun back into his hand, and thrust out with the arms at the same time as the pistols fire. Is it practical to fire a pistol this way? No. does it look badass? Hell yeah!!
Check out the page below to read more.

Massively: Desiging Dual Pistol Animations
NCsoft
TransGaming
City of Heroes
Buy City of Heroes



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Dustin Browder Discusses The Current State Of StarCraft II
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has published a new interview with Blizzard Entertainment's Dustin Browder about the upcoming sci-fi RTS sequel, StarCraft II: Wings of Liberty. In the interview the lead designer discussed how the design team makes use of information gleaned from beta testing to refine the multiplayer and single player experiences.

Having been in the beta test for a couple months, I would imagine the amount of balance and design data you have to work with has skyrocketed.
DB: It's pretty high. We can learn a lot. The danger with a lot of this data is that you have to be very careful how you use it. With unit stats, I can tell you that, for example, in a Protoss versus Terran game, 12 percent of the time the Protoss build carriers. And when they build carriers, they win 70 percent of the time. You could say, "That must mean carriers are overpowered!"

That's not really true, though. It could just be that as you get towards the end of the game, if the Protoss have the extra resources to waste on a bunch of carriers, they're probably going to win anyway.

In other words, if your opponent hasn't managed to stop you being able to build 24 carriers...
DB: Right. Of course, it doesn't mean the carriers aren't overpowered either. That stat alone actually tells you nothing. It's a very dangerous stat. If you listen to that stat, you can make all kinds of mistakes. The real challenge for us is to continue to sort the wheat from the chaff, to determine which stats are real, which stats are meaningful, and which ones we should be looking at to make a meaningful change.
Visit the page below for more of the interview.

Gamasutra: Building On The Beta
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Monday, June 7, 2010

IMG Reviews Tales Of Monkey Island6:00 AM
Mini Ninjas: Hiro Video Available6:00 AM
New Din's Curse Demo Released6:00 AM
WoW Cataclysm: Twin Peaks Battleground Preview6:00 AM
X3: Reunion Native OS X Version Coming This Friday6:00 AM
 
View all of the Mac games news for Monday, June 7, 2010 on one page


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