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Thursday, May 27, 2010



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Half-Life 2, Episode One, Episode Two Released For Macs
6:00 AM | Cord Kruse | 29 comments

Yesterday Valve Software announced the release of the Half-Life 2 series of games for Mac users with the unveiling of Half-Life 2, Episode One, and Episode Two via Steam. The game puts players in the role of research scientist Gordon Freeman who must rescue the world from alien invaders.

The Half-Life 2 titles available now feature cross-platform support for Steam Cloud, allowing players to save their game progress on one computer, then seamlessly resume from that save point on another computer (Mac or PC).

In addition, HL2 and Episode One have been updated to include over 40 new Steam Achievements, which are available to all owners of these titles. The HL2 games also support Steam Play, enabling customers to purchase a game once and play it on all Steam supported platforms.

To celebrate the launch of the Half-Life 2 games, the titles are available for 30% off their regular price (for a limited time).

About the game:
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.

The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in:
  • Characters: Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence.
  • Physics: From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy.
  • Graphics: Source's shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.
  • AI: Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand.
System Requirements:
  • OS X version Leopard 10.5.8 or Snow Leopard 10.6.3
  • 1GB RAM
  • NVIDIA GeForce 8 or higher, or ATI X1600 or higher
  • Mouse
  • Keyboard
  • Internet Connection
Click over to the links below for more information.

Valve Software
Half-Life 2



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Date Warp Now Available
6:00 AM | Cord Kruse | 7 comments

Hanako Games recently announced the release of Date Warp. The visual novel style adventure game/dating sim challenges players to determine the fate of Janet, a young woman who left her dorm to go on a date and never returned. Date Warp features eleven possible endings.

Five days ago, Janet left her dorm to go on a date.
She never returned.

Was she kidnapped? Murdered? Did she run away? Will she ever be seen again?

The choices you make can change her fate and help her find romance or destruction in one of eleven surprising endings!
Date Warp requires Mac OS X 10.4 or higher and is available for $19.95. Follow the links below for more information.

Hanako Games
Date Warp



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Eschalon: Book II Comes To Macs
6:00 AM | Cord Kruse | 4 comments

Basilisk Games has announced that Eschalon: Book II for Macintosh and Linux based computers is now available. The RPG sequel includes improvements like re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

"Macintosh and Linux users can finally return to the land of Eschalon once again" said Thomas Riegsecker, Lead Developer of the Eschalon series. "We are very pleased to be able to offer Book II on multiple platforms. Players only need one Registration Code to have access to all three versions. Once you purchase a Registration Code, the game is yours to play on any computer you own."

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. A Registration Code capible of unlocking all three versions is available directly from the Basilisk Games website. Most major digital distribution services will be offering Eschalon: Book II in the next two weeks.

Eschalon: Book II is the sequel to 2007's hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy.

System Requirements:

  • MacOS X 10.3.9 or higher
  • 1.8 GHz processor
  • 256 MB RAM (512 recommended)
  • 3D accelerated graphics card
More information on the game and links to the demo and video trailer can be found at the pages linked below.

Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II



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EVE Online: Tyrannis Released
6:00 AM | Cord Kruse | Comment on this story

CCP Games has announced the release of Tyrannis, the next free expansion for the popular sci-fi MMO, EVE Online. The expansion features the ability to harvest minerals from planets, updates to its EVE Gate (previously called COSMOS) social networking elements, and a variety of other optimizations and improvements.

Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.

Features:
  • Planetary Interaction:
    The claws of industry have reached in every direction, and for far too long the planets have escaped their grasp. No longer. The ability to harvest the lucrative resources that EVE Online's planets have to offer is now yours, giving fuel to the aspirations of industrialists and combat pilots alike.
  • EVE Gate:
    Interact with contacts and manage characters from virtually any computer with an internet connection! EVE Gate is a web-based collaboration and networking portal that allows players of EVE Online to engage in communication, management and social activities even when they are not in game.
  • Graphic Upgrades:
    Scorpion-class battleships, forever the testbed for prototyping and cutting edge technology, have returned to the shipyards for a structural overhaul. Improved quality textures, unique detailing for each model and a new symmetrical body make for some rather lethal looking battleships coming your way this May.
  • Event Landmarks:
    Hundreds of new landmarks have begun to appear throughout New Eden, immortalizing the events that have shaped our universe. Landmarks now show in the overview, making them more apparent and accessible than before.
Read more at the page below.

EVE Online: Tyrannis
CCP Games
TransGaming
EVE Online


Mac Games News for Wednesday, May 26, 2010

Aspyr Adds Boxed Titles To GameAgent Store, Sims 2 Discount6:00 AM
City Of Heroes Going Rogue: Mother Mayhem & The Seers6:00 AM
Din's Curse Reviewed6:00 AM
Sam & Max: Beyond Time & Space Now Available For Mac6:00 AM
 
View all of the Mac games news for Wednesday, May 26, 2010 on one page


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Tuesday, May 25, 2010
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