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Wednesday, April 28, 2010news@insidemacgames.com



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Eschalon Book II Coming To Mac Users May 26
6:00 AM | Cord Kruse | 2 comments

Basilisk Games has announced the release date for Eschalon: Book II for Macintosh, Windows and Linux. The RPG sequel is scheduled for release on May 26th for Mac and Linux users, two weeks after the Windows release. The game will include improvements like re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

"We are very excited to finally be able to announce the release dates to our second game, Eschalon: Book II, after more than two years of development" said Thomas Riegsecker, Lead Developer of the Eschalon series. "Eschalon: Book II is considerably bigger and better than the first game, and incorporates over 60 fan-suggested enhancements."

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007's hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy.

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company's mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: "Single-player. Turn-based. Stat heavy. Story driven."
For more information follow the links below.

Basilisk Games (add to watch list)
Eschalon: Book II (add to watch list)
Buy Eschalon: Book II



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WoW Cataclysm: Badges And PvP Point Changes
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released some new information about changes coming to World of Warcraft with the release of the Cataclysm expansion. This time the update focuses on planned changes to badges to make their use less confusing by moving them to a point system.

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we're changing badges to a more straightforward point system, similar to the ones we've used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here's the breakdown:

PvE
Hero Points -- Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
Valor Points -- High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

PvP
Honor Points -- Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
Conquest Points -- High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)
Read more at the link below.

WoW Cataclysm Badges Revamped
Blizzard Entertainment (add to watch list)
World Of Warcraft: Cataclysm (add to watch list)



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A Few Facts & Speculations About Steam For Mac
6:00 AM | Cord Kruse | 2 comments

A frequently updated forum post on the Steam forums includes a list of facts and some educated guesses about the soon to be released Mac version of the digital download service. The posting also includes some information about the games Valve Software plans to release along with Steam.

What we think/know about Steam for Mac
  • It will require Mac OS X 10.5 or higher.
  • Source games for Mac will require Mac OS X 10.5.8 or higher (Leopard), or 10.6.3 or higher (Snow Leopard).
  • It will be Intel only, PowerPC will not be supported.
  • Source games are not supported on the X3100 or 900-series Intel chipsets.
    An anonymous source in the Beta program told me that while the X3100 and 900-series GMAs are not officially supported, you can still run Mac Portal, and get 10-15 FPS on lowest settings on the X3100.
  • Steam Play means that you do not need to purchase separate Windows and Mac versions of the same game. Implementation will probably depend on the publisher.. The Steam Play icon will look like this.
  • The Steam Overlay will require "Enable access for assistive devices" checked in System Preferences -> Universal Access
  • (Some?) games will require the Windows Media Components for Quicktime
  • Mac games will get their own category automatically.
  • The Steam Store may sell Mac-exclusive games.
  • It will not be released on Monday the 26th, but will come later. GameInformer allegedly pins the release to May , despite Valve announcing April.
  • Steam and Source will run natively, not through Wine/Cider/Crossover/etc.
  • Source will run on OpenGL.
  • Mac OS X will be treated "as a tier-1 platform".
  • Mac OS X and Windows users will play on the same servers, join the same lobbies, etc.
  • The first Steam client for Mac OS X will be the same as the Steam version released on April 26th.
Valve Software describes Mac Steam as "coming soon." Check out the links below to learn more.

Steam Forums: Mac OS X Discussion Thread
Valve Software (add to watch list)



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Din's Curse Discussed
6:00 AM | Cord Kruse | Comment on this story

Random Tower of Games has published a new interview with Soldak Entertainment's Steven Peeler. The indie game developer discussed Din's Curse, the company's recently released action RPG, as well as information about the development process.

What are your plans for the future? Maybe Depths of Peril 2? Or new games?
Right now I really donít know. I would like to make Depths of Peril 2 some day. Dinís Curse 2 or some expansions would be fun to work on. I also have a bunch of other new game ideas I would like to do some day. So far I really just havenít thought too much about what we are doing next, Iíve been focused on finishing up Dinís Curse.

What are your sources of inspiration? Trivial question, but I'm curious
I have lots of sources of inspiration. It mostly comes from other games, books, and movies and probably in that order. These days I play games with more depth in them like RPGs and strategy games. The interesting part of games being an inspiration is that a lot of times for me they give me good ideas because they lack something. The dynamic nature of Dinís Curse is my response to a lot of games that feel hollow because nothing ever progresses. Like the woods are on fire, but they will stay that way forever or a quest asks you to hurry but hurrying doesnít really change anything.
Visit the page below to read more.

Random Tower Of Games: Steven Peeler Interview
Soldak Entertainment (add to watch list)
Din's Curse (add to watch list)
Buy Din's Curse


Mac Games News for Tuesday, April 27, 2010

Blizzard Unveils Concept Art Page, Promises New Images6:00 AM
Corey Tamas Discusses Gaming Violence6:00 AM
Two Worlds II: Ranged Combat, Exploration, Unknown Monster6:00 AM
What To Expect From StarCraft II's Expansions6:00 AM
 
View all of the Mac games news for Tuesday, April 27, 2010 on one page


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