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Monday, April 26, 2010

Project Griffon: The Shadow Of Time Released
6:00 AM | Cord Kruse | 6 comments

Chilton Webb recently announced the release of Project Griffon: The Shadow Of Time for Macs. Players take command of the Griffon, a powerful flying attack tank, as they work to defeat the deadly Terrachnid and solve the mystery of the Griffon's lost memories.

Fully automated weapon systems design and pit themselves against each other in a secret underground facility, completely devoid of organic life. Their goal is to discover a weakness in the Terrachnid, a bug-like foe that has never been beaten. It fights in multiple dimensions, and can even bend time itself.

You take on the role of the Griffon--the only remaining artificial intelligence to have survived in the Terrachnid war. However, the war destroyed most of your memory, and only glimpses of your foe remain.

Part mystery, part action-adventure, Griffon - The Shadow Of Time is a game you wonít soon put down. The demo includes the Proving Grounds, where you learn the basics of Airframe Combat, and how to control the Griffon, a massive, agile, flying tank, that can land on two powerful legs, and absorb power from the area around it.

The full version includes:
  • Deployable turrets to watch your back
  • Artificial intelligence driven enemies and allies
  • Non-linear gameplay
  • More weapons
  • 6 massive levels
  • Incredible Power-Ups
  • Time Dilation
  • Thousands of enemies
  • Enough ammunition to kill thousands of enemies
  • A very, very angry enemy.
For more information and a downloadable demo of the game, follow the link below.

Project Griffon: The Shadow Of Time

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IMG Previews StarCraft II: Wings Of Liberty
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new preview of StarCraft II: Wings of Liberty the eagerly anticipated sequel to the ever popular sci-fi real time strategy game, StarCraft. StarCraft II will pick up a few years after the end of Broodwar and will feature a single player storyline focused on the Terrans, as well as new multiplayer action for gamers to enjoy.

Here's an excerpt from the preview:

The new strategic focus is on macromanagement instead of micromanagement, which has changed how the game handles things like mineral mining and commanding armies. In the original StarCraft, for example, you could only command twelve units at a time. In StarCraft II, the upper limit for unit control is in the hundreds. As a result, controlling a large army is much less about the minute commands given to small groups. In addition, all abilities are now activated one at a time when a group is selected. This allows you to target your abilities much more effectively without having to select each unit in turn.

Multiplayer matchmaking has also been improved significantly from the list of games approach used in StarCraft. All you have to do now is to select your game type and let Battle.Net find a game for you. These games are automatically weighted for you to find a game roughly around your skill level, which appears to have decreased the newbie stomping seen in the ladder matches of old. All players also have to go through a process for determining their league that consists of a few games where you're put up against fellow newbies. You generally get dozens of extremely exciting games, as they aren't over in the first few minutes.
Read more at the link below.

IMG Preview: StarCraft II: Wings of Liberty
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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Vendetta Online: War Convoys On The Front
6:00 AM | Cord Kruse | Comment on this story

Guild Software has released some new information about its massively-multiplayer online space strategy game, Vendetta Online. The latest update provides a bit more information about the recently introduce War Convoys, a new series of blockade convoys spawned daily based on the win/loss ratio of respective nations in Deneb. The convoys travel grayspace to blockade against the entrance of enemy ships.

"Vendetta Online, the multiplatform space MMO, has built a new War Convoy feature on top of their existing player-driven warfare structure. While players fighting for the opposing nations may gain and lose territory on the main war front in Deneb, each day a War Convoy is launched by the winning side to blockade the trade routes of their enemy. Should the tide of territory ownership change, so will the movements of capital ships, forcing new War Convoys to break the previous day's blockades to reach enemy territory."
Learn more about the game at the links below.

Guild Software
Strategy First
Vendetta Online

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Din's Curse Reviewed
6:00 AM | Cord Kruse | Comment on this story

Gamers Daily News has posted a new review of Soldak Entertainment's Din's Curse, the company's recently released action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices. GDN gave Din's Curse a score of 7 out of 10.

From the review:

The mechanics in the game are similar to that of such games like Diablo and other retro modern RPGs giving the game that awesome fun factor and adding that fantasy feel to it. Another great thing is the random generating of the dungeons and caves you will need to enter to be able to complete your quests sometimes. Not everything you need will be in the cave meaning you will have to complete one quest then re-enter in order to find or kill whatever you need again to gain those precious XP points. If you do find yourself struggling with the awesomely friendly UI then there are some tips available when starting the game for the first time and even a tutorial if you feel the need to know the interface inside out.

Graphically this game can look a little rough but donít let this put you off. What it lacks in eye candy you most certainly wonít be disappointed with in the gameplay itself. There are over 100 combinations of moves you can complete whilst in battle and trying to figure all those out, well even I havenít got there yet. This does make the game interesting when in battle. The sound can get a bit repetitive if you find yourself playing for 2 to 3 hours at a time but itís otherwise pretty substantial for what the game itself has to offer.
Check out the full review at the page linked below.

GDN: Din's Curse Review
Soldak Entertainment
Din's Curse
Buy Din's Curse

Mac Games News for Friday, April 23, 2010

The Lost Cases Of Sherlock Holmes 2 Released5:01 PM
City Of Heroes: Issue 17 To Be Released On 6th Anniversary6:00 AM
City Of The Daleks Doctor Who Adventure Coming June 5th6:00 AM
How Jeff Vogel Saved The Gaming Industry By Being Awesome6:00 AM
Steven Peeler Discusses Din's Curse Beta Process6:00 AM
View all of the Mac games news for Friday, April 23, 2010 on one page

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