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Friday, April 2, 2010

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EVE Online: Tyrannis Mining & Ship Insurance Changes
6:00 AM | Cord Kruse | Comment on this story

CCP Games has published a new developer blog describing upcoming changes to ts sci-fi MMO, EVE Online. The post details changes to mining and ship insurance planned for the game's next expansion, Tyrannis. The expansion will feature the ability to harvest minerals from planets, updates to its EVE Gate (previously called COSMOS) social networking elements, and a variety of optimizations and improvements.

Houston, we have a problem!
Ideally, mining should be the greatest factor in determining the value of minerals since miners can target specific ores where these ores are available and, therefore, specific minerals. Next up should be rogue drones and their compounds, with the distinction that this activity is not targeting specific minerals but collecting them en mass to exchange for money.

However, the value of minerals is increasingly being determined by the diffused loot reprocessing source which forms only a small portion of the overall NPC combat rewards, yet devalues and slowly cripples the specialist activities, as NPC combat is not as adversely affected in income terms from mineral values decrease, whereas the specialist activities are.

This means long after miners have stopped mining as the ore values drop and you have long lost interest in the drone regions, loot reprocessing will still be carried out since it is only a part of the NPC combat activity and a supplemental rather than only source of income.

It is this scenario we want to make changes to and fix by altering the mineral sources in such a way that each gets a fairer amount and relative income in mineral value and that the specialist activities are stronger competitors in determining overall mineral values obtaining minerals in a ratio which is more equivalent to the manufacturing demand ratios.
Read more at the link below.

EVE Online: Minerals & Ship Insurance Changes
CCP Games
EVE Online

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Macgamestore: Easter Weekend Specials
6:00 AM | Cord Kruse | Comment on this story

Macgamestore.com's Easter Weekend Specials.

The following games are half off until April 5th, 2010. Save 50 percent on the following titles:

- Aquaria  - $14.95 (50% Off)
Burger Shop 2 - $9.95 (50% Off)
- Commander: Napoleon at War - $24.95 (50% Off)
Destination: Treasure Island - $14.95 (50% Off)
First Class Flurry - $9.95
Harvest: Massive Encounter - $9.95 (50% Off)
Jeopardy Super Deluxe - $9.95 (50% Off)
- Penumbra Collection - $9.95 (50% Off)

Sale ends April 5th, 2010. 

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Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story

Battlemouth recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

(In the game's magic system) you pick up cards from drops of all sorts (some cards are more rare and so forth). Once you have some cards, you combine them within an amulet, creating your own customized spell. For example, we saw a spell created (with low-level, easily found cards) that allowed the mage to shoot an energy ball out. Add a card with some wind, it becomes an icy ball; add a rebound card and the magical projectile will bounce around a room for a while and hit things. There isnít an exact count on the cards themselves (as far as variations or styles or rarities), only that there are many that will become available for use.

Another nice feature of the game is the ability to combine items and weapons or armour, and create modified armour and weapons. Nothing can be created from scratch, but you can combine all variety of weapon to create stronger, faster, and better tools for slaying. The main campaign is set at around 20-25 hours of gameplay with an additional 10-15, depending on how many of the side quests you wish to do. A fair amount of time for a game of this genre. In addition to all of the single player time, you can take your game online and play a 100% unique 6-8 hour co-op game!

In the co-op story, you are not your customized main character, but a support character as you play through a story that acts as a sort of prequel to the initial story. It is not necessary to play the co-op online prior to the single player game; however, it will give you some fun insight and backstory that might better help you enjoy your single player game. In addition to this great co-op plan, PvP has also returned and it looks pretty awesome. Rather than maxing out a character in the single player and coming to slaughter a bunch of newbs, you must start fresh and earn all of your gear online. The hope is that this will help to keep things even in the online community. There is still a good amount of figuring going on within the PvP system, so it will surely be interesting to see what exactly comes out at the end.
Check out the full preview at the site linked below.

Battlemouth: Two Worlds II Preview
Two Worlds II
Buy Two Worlds II

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Exploring The Settlers 7: Paths To A Kingdom
6:00 AM | Cord Kruse | 1 comment

Games On Net has posted a new review of The Settler 7: Paths to a Kingdom. The game puts players in the role of a ruler trying to create, build, and manage a kingdom. Games On Net gave the game a score of 3.5 out of 5.

From the review:

Combat is incredibly simple, with units of different shapes and sizes banding to a particular general to form a single group thatís sent off into battle. There are technological upgrades on offer, but with only four main military unit types, youíre barking up the wrong tree if youíre looking for an in-depth combat experience.

But the Settlers series has never really been that style of RTS. Instead, Settlers 7 is a return to the quaint charm of older Settlers games, complete with cartoony graphics that add to the overall feel. In true Supreme Commander style you can zoom right out for a god's-eye overview of the map, or zoom right in to see the warts on a specific peasant's nose. There's so much character and charm built into the finest details that it's easy to get lost in the enjoyment of the little things.

The interface is particularly intuitive - simple symbols are used throughout to let you know which buildings require particular attention and exactly what they need at a glance. Space is often limited, but when your city and economy start to grow as a result of your clever planning and management, it's hard not to feel proud of your creation. You can even reflect your personality in your main castle design, which serves as an avatar for multiplayer matches. In the skirmish and multiplayer world you can win by following one of three paths to victory: military, technological or trade. Each path is balanced in its own right and players can choose to play it straight, mix it up or even switch paths as they see fit.
Click on the link below to read the full review.

Games On Net: The Settler 7 Review
The Settlers 7: Paths to a Kingdom Gold Edition
Buy The Settlers 7: Paths to a Kingdom Gold Edition

Mac Games News for Thursday, April 1, 2010

Steam For Mac Cancelled, Newell Still Hates Macs9:27 AM
Din's Curse Available For Purchase6:00 AM
Going Rogue Demon Summoning Video Unveiled6:00 AM
Magnetic Revisited Released For Macs6:00 AM
Warhammer Online: Armor Tinting, Dual Wield, Mini Map Update6:00 AM
View all of the Mac games news for Thursday, April 1, 2010 on one page

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