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Monday, March 29, 2010

Ascension War: Triumvirate First Playable Demo Available
6:00 AM | Cord Kruse | Comment on this story

Digital Roar Studios has announced the release of the first playable demo of its inaugural title, Ascension War: Triumvirate. The demo is in its early Alpha stages and Digital Roar is actively soliciting community feedback as it continues development. AWT is a multiplayer online space shooter in which players take the roles of pilots from one of three warring factions.

Ascension is a fast paced, sci-fi, online, PvP space flight shooter currently in development. Combining the freedom of exterior flight in vast environments with the intensity of tightly packed interior spaces, it will take skill, patience, and lighting fast reflexes to pilot your faction to victory.

Initially there will be four ship classes and four to six maps that feature both open exterior and tight interior spaces.

You can choose to fight for one of three factions: the psionically gifted Earth Empire, the technologically driven Mars Colonies, or the alien Kj'hal and their biomechanical fleet.

The scope of the Ascension is truly epic. The conflict between the struggling factions stretches across space and time from a dangerous and unknown sector of the universe billions of years ago, to thousands of years into our future, when being born on Mars makes you more human than being born on Earth.

Digital Roar Studios is a small independent developer. Incorporated in Georgia, Digital Roar currently functions as a virtual studio with team members spread across the country. Digital Roar’s designers, artists, and programmers pool their experience from the gaming industry, government, and academia.
Click over to the page below for more information.

Ascension War: Triumvirate

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BOH Update Released
6:00 AM | Cord Kruse | Comment on this story

Independent developer Simone Bevilacqua has released an update for BOH. The retro action game of exploration challenges players to travel through trap filled corridors, solve puzzles, and defeat enemies as they quest to find and defeat the Evil Masters. BOH features 25 missions and 5 difficulty levels.


  • adds acceleration to the turning of the main character when standing (allows to turn by small degrees and, at the same time, to change totally direction more quickly);
  • makes enemy fields harmful like traps;
  • adds sound effects to enemy fields and conveyor belts;
  • improves the sound volume balancement of clusters of squares (enemy fields, conveyor belts and traps);
  • intensifies the hit sparks effect;
  • increases a bit the weapons shoot rate (so killing enemies is a bit easier);
  • replaces the "USE ENHANCED/STANDARD WEAPONS" option with the "DIFFICULTY: normal/easy" option, which affects also the spawning rate of enemies;
  • removes the "ENABLE/DISABLE BARRIERS" option;
  • adds the "NAME REQUEST: once / per session / always" option;
  • adds walls graphics to the themes "C64", "default" and "warm";
  • extends the illumination range of rotating lamps;
  • adds music and recoloring of graphics to the mission report screen;
  • adds 10 new short pieces of music;
  • improves some graphical elements, sound samples and music pieces;
  • simplifies menus and adds the number of the non-secret missions;
  • modifies the automatic theme switching so that it will not occur after selecting another video mode or another different automatic theme switching option;
  • optimizes slightly the graphical engine;
  • adds a new secret mission;
  • makes some minimal changes to a few missions;
  • updates and improves the manuals;
  • applies various other changes.

Check out the link below for more information.


Max & The Magic Marker Reviewed
6:00 AM | Cord Kruse | Comment on this story

Appletell has posted a new review of Max & The Magic Marker from Press Play. The game puts players in the role of Max who must use his newly acquired Magic Marker to put a stop to the monsters rampaging through his drawings. Appletell gave the game a score of 5 out of 5.

From the review:

Controls are simple. Max runs left or right with the arrow keys, jumps with the up arrow, and can push some objects with the Shift key. All these controls are explained by helpful little green blobs that point out your actions as you go along (rather than forcing you to memorize commands from the outset). M&MM is so much more than a simple side-scrolling game, though; it is one of a burgeoning category of physics-based drawing games, where the game environment forces the player to draw/manipulate objects which obey the laws of physics. Max’s marker is used to draw bridges, ladders, protective domes, weights, and any number of other objects throughout the game. One of the best examples is the use of seesaws, where a counterweight must be drawn. The amount of ink (weight of the object) and the height at which you draw it determine how far Max will fly into the air when the counterweight is dropped. Stair steps will tip over if you do not angle them properly, and ladders will fall over if they lack sufficient weight in placement of the base.

In early levels, the puzzles Max must solve with his magic marker are relatively simple: a bridge across a gap, a protective shield against the rain, that sort of thing. Later levels require more complex structures to be drawn, and often with a limited amount of ink. Luckily, there is no time limit or number of lives to worry about, so be creative! In addition to the navigational puzzles, there are black mystery orbs throughout—some obvious and some hidden—that will require some seriously creative doodling. Most disconcerting is the fact that you are often required to jump out over an abyss/enemy, freeze time (using the Space Bar), and then draw your defensive object. Thrilling after a while, but a bit scary at first. The mouse control is perfectly adequate, but those of you with graphics tablets will find they make an excellent addition to the game.
Read the full review at the page linked below.

Appletell: Max & The Magic Marker Review
Max & The Magic Marker
Buy Max & The Magic Marker

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Two Worlds II: Physics, Logbook, Interview
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The seventeenth edition of the newsletter includes information about the game's physics system, a logbook entry from one of the game's characters, and an interview with Reality Pump CEO Mirek Dymek. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

We designed our engine in such a way that it matches the demands of the game! In actual practice, we take state-of-the-art PC techniques and port them for an individual console platform. Then come the optimizing processes, which in turn are divided into several work steps. When we're finished, we have effects that function just as well on a console as on the PC. Realizing all this, however, takes an awful lot of passion and hard work. We took on this challenge - and now we have radically new, technical benchmarks on the consoles - benchmarks which don't have to hide behind a PC. And many PC game magazine editors who tried out the console versions agree with us on that point. We have a high frame rate, no judders, and no tearing. They're all great to watch!

Right from the outset, we established three separate task forces for the PC, Xbox 360 and PS3 platforms. This enabled us to take each platform's individual technical characteristics into account and - in particular - to address the strengths of each system. Thanks to this strategy, we have now console versions which don’t differ in any way from the PC version, apart from the reduced resolution of course.“
Visit the link below to check out the new newsletter content.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

Mac Games News for Friday, March 26, 2010 Announces March Madness Sale2:13 PM
Amnesia: Dark Descent - Graphics vs Sound6:00 AM
BlizzCon 2010 Announced6:00 AM
IMG Reviews Osmos6:00 AM
Return To Mysterious Island 2 Released6:00 AM
The Settlers 7: Paths To A Kingdom Now Available6:00 AM
View all of the Mac games news for Friday, March 26, 2010 on one page

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