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Thursday, March 25, 2010


New Space Exploration Preview Version Available
6:00 AM | Cord Kruse | 3 comments

Metal Beetle Ltd has released a new preview version of Space Exploration: Serpens Sector, its upcoming sci-fi RPG. Based on classics games like Starflight and Star Control the game gives players the task of exploring the mysterious Serpens Sector. This update features an improved combat mode, new music, and a choice of difficulty levels.

This preview features an improved combat mode where you can use planets for cover, navigate past dangerous asteroid fields, hack enemy spaceships, and partake in fleet battles. The game now also contains music by Rozovian, a choice of difficulty levels, and more fleshed-out interactions with the crew of your ship, who will give you advice and sometimes pursue their own agendas.

Space Exploration: Serpens Sector is a role-playing game based on classics like Starflight and Star Control. You are tasked with exploring the mysterious Serpens Sector after a long period of human absence. Each game has a different map and a different set of encounters, drawn from a large list. The base game will be free, and purchasable expansions will add further encounters for those who enjoy the game and want to see more.
Click over to the link below to learn more.

Metal Beetle
Space Exploration: Serpens Sector



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Telltale Games' Dan Connors Discusses Mac Gaming
6:00 AM | Cord Kruse | 3 comments

The Mac Observer recently posted the results of an interview with Telltale Games CEO Dan Connors. The game developer discussed the company's history, recently announced Mac titles, and future game plans. Telltale Games is currently offering.

Mr. Connors confirmed that future Telltale releases - starting with next month’s release of the first episode of Sam & Max: The Devil’s Playhouse - will come to the Mac at the same time as the PC. Meanwhile, a poll conducted during Macworld revealed that Telltale’s consumers want the first season of Sam & Max, Save the World, next, so Telltale will oblige. Current plans are to release the entire back catalog for Mac, except Texas Hold ‘Em, the CSI games, and Bone.

“I think things are starting to grow,” Mr. Connors said of the recent rise in Mac gaming. “I don’t think publishers or developers [were previously] building games that are the right experience for a Mac User. Every time you try something different in games it requires a unique approach.

“Unfortunately game publishers usually try something once, it doesn’t meet expectation and it is declared a failure. Not many companies take the time to learn from their mistakes and alter the product to improve the next time. It’s too easy to go back to the old formula.”
Read the full interview at the site below.

The Mac Observer: Telltale Games CEO Interview
Telltale Games
Tales of Monkey Island



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Avernum 6 Reviewed
6:00 AM | Cord Kruse | Comment on this story

The Gamer Studio has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters.

From the review:

As mentioned earlier, there is no designated protagonist in the game. You make a party of four: naming them, choosing a class for them, selecting what race they are, and even deciding on what they look like. While you can only choose from preset appearances, you can customize their skills anyway you want. The game does offer premade class options that will allocate the character's skill depending on the class chosen, but characters that want to have a character built exactly to their liking can do so. Once the character is created, though, it doesn't matter whether they chose a preset class or made their own, because the characters earn skill points with every level gained that the player must allocate himself. You can start with a rogue, and then build that character to be like a priest. Also, depending on where skill points are spent, determines what special skills that character will gain access to. RPG fans obsessed with stat customization will feel right at home in Avernum 6.

Gameplay is very heavy on mouse clicking and keyboard shortcuts. Shortcuts on the keyboard are used for the normal sorts of things: spells, picking items up, accessing the inventory, and etc.. Nearly everything else is done with a click of the mouse. Movement can be done via the arrow keys, but the mouse seems to work a lot better. Feels a bit more natural in the game, where as the arrow keys feel somewhat clunky.

Combat is somewhat like a turn-based strategy game. Each character and enemy has a set amount of AP, which governs how many spaces they can move, and whether or not they can attack. Move to an enemy with AP still available, you can attack; move to an enemy and have no AP available, your turn is over. During battle, each character is controlled separately, allowing for a good bit of strategies to be used. Gang up on one enemy. Each focus on a separate enemy. Whatever you feel is right for the situation, you can pretty much do.
Visit the page below for the full review

The Gamer Studio: Avernum 6 Review
Spiderweb Software
Avernum 6



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Portal 2's New Look
6:00 AM | Cord Kruse | 3 comments

Gamer Informer recently published a new interview with Valve Software's Matt Charlesworth. The concept artist for the upcoming Portal 2 discussed the character redesign of the game protagonist's physical attributes and outfit. The discussion also covered the design of co-op bots.

“This is not supposed to look like a sexy Marvel superhero suit. It’s supposed to look like it was designed without any thought of making her look attractive. We don't want to make her be unattractive, but we want to balance that out. Chell is a test subject, so she should look like one. Not a prisoner or a janitor or something. We also want people to remember the character this time around. Before I started working on Portal 2, I barely remembered the character from the first game

“The hat came up sort of halfway through the concepting phase. It just seemed to strike a chord with everyone. It's something that always makes me think of test pilots – people who were subjected to testing and extreme conditions. It serves a second purpose too, because if there's a graphic on it that's constantly readable from all angles then there can be graphics on the hat that are trackable by the computers in the world. That sort of serves the fiction of her being tested by GLaDOS. Also it keeps the hair out of her eyes.

“We’re still not entirely sure what we're doing with the spring heels. They were always something that was in Portal 1, and some of us are attached to them, and some of us aren't, so I’ve experimented with how we can do with them right this time around, and how we would go about replacing them. Everything should look 10 times better than the first Portal, that's the goal.”
For more information follow the link below.

Game Informer: Portal 2 Redesign
Valve Software


Mac Games News for Wednesday, March 24, 2010

Brothers In Arms: Double Time Coming April 166:00 AM
Civilization IV: Warlords Digital Download Now Available6:00 AM
Diablo II Patch 1.13c Released6:00 AM
World Of Warcraft 3.3.3 Patch Released6:00 AM
 
View all of the Mac games news for Wednesday, March 24, 2010 on one page


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