Going Rogue Website Features Calvin Scott, Ghouls
6:00 AM | Cord Kruse | Comment on this story
NCsoft and Paragon Studios have updated the website for Going Rogue, the upcoming expansion for its super hero themed MMO, City of Heroes. The update includes information about Resistance leader Calvin Scott, as well as the deadly Ghouls.
Going Rogue will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.
Calvin Scott, leader of the Resistance, was once an ordinary man deeply in love. Emperor Cole took all of that away from him, and from that day on, Calvin swore vengeance on Cole and everything he stands for. Some would call him a hero for standing up to the ruthless Tyrant. Others would call him a fanatic, willing to do anything to get his revenge, even if it means crossing the line. Learn more about Calvin Scott.Learn more at the links below.
Going Rogue Website Updates
Legends speak of creatures that hunt under the very ground of Praetoria. They may have been human once, but now they're ruthless predators. These monsters hunt everyone, Resistance, Loyalist, Hero or Villain. They have no fear or friends, just their insatiable appetite for flesh. Prepare yourself for the Ghouls.
City of Heroes
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Heileen 2: The Hands Of Fate Voiced Version Available
6:00 AM | Cord Kruse | Comment on this story
Tycoon Games, developer of several dating sims and visual novels, has just released the voiced version of their latest game, Heileen 2: The Hands Of Fate. The update adds hours of voiced content to the game. A team of seven actors gave voice to the cast including Black the cat, Marie, Lora, Otto, Robert, Ebele and others.
The game takes place on a mysterious Caribbean island where Heileen was shipwrecked at the end of the first game. Her ex-slave friends Robert and Ebele will help her survive, but when Heileen discovers a deck of tarot cards representing the seven deadly sins and the seven godly virtues, she realizes that the power of the cards can help her unlock the secrets of her past and shape her future. With the tarot cards, she can escape from the island, find her true love, meet pirates, or do nothing at all. Will Heileen be a Saint, or a Sinner? It's all in the hands of the player!Previous customers can redownload the game for free, while new users can try the new voiced demo at the official game page below.
The game also features an advanced version of the Quest System present in the first title. With more than twenty quests to solve, some spanning multiple chapters, Heileen 2 is an engaging challenge and an exciting adventure that players will love.
Heileen 2: The Hands Of Fate
Max & The Magic Marker Reviewed
6:00 AM | Cord Kruse | 1 comment
Macworld has posted a new review of Max & The Magic Marker from Press Play. The game puts players in the role of Max who must use his newly acquired Magic Marker to put a stop to the monsters rampaging through his drawings. Macworld gave the game a score of 3.5 out of 5 mice.
From the review:
The great thing about this game is that you actually have to think. It plays like a standard platform game, but you must draw your way across the world to get Max into the whirlpool exit and through the next level. Itís not as simple as drawing a line between two cliffs or going from point A to point B. You draw weights and seesaws to bounce Max up to a higher plane, shields that protect him from falling volcano debris, and miniature rafts so he can traverse through rotating cylinders. Puzzles and situations like this kept me so captivated that the game did in fact feel refreshing.Head over to the site below to read more.
Macworld: Max & The Magic Marker Review
Max and the Magic Marker also has a very unique pause option, which renders everything into a childrenís drawing. While paused, the childrenís drawing suspends Max and the rest of the world in time. You can still control that big orange marker in the sky though, and this comes in handy when you need to draw something for Max mid-air. Sometimes the game renders this ability essential (like when I need Max to jump up top a billowing column of steam before I can draw a board he can float on), but most of the time I needed the time-suspension option because I was just a bad animator who is now desperately pausing the game to save Max from my shoddy workmanship. Thatís the other great thing about this gameóyou never know how something will physically function until Max gets a hold of it. Sometimes you think you just drew the best bridge in the world, only to find out that you made it too top heavy when Maxís weight collapses the whole structure. Itís frustrating sometimes, but it also provides a fun challenge.
Max & The Magic Marker
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StarCraft II Matchmaking: Death To Smurfing
6:00 AM | Cord Kruse | 3 comments
The Escapist has posted a new interview with Blizzard Entertainment's Rob Pardo about features in the upcoming RTS, StarCraft II: Wings of Liberty. The interview focused on matchmaking features in the new Battle.net which prevent experienced players from creating new accounts in order to slaughter inexperienced players, a practice known as "smurfing."
"It's really, really tricky when you have such a diverse skill set of people that are coming to your game, especially when it's a competitive game," Pardo said during a panel discussing the future of connectivity in games at GDC 2010.Click over to the link below for the rest of the interview.
The Escapist: StarCraft II Matchmaking
"Really good players, they don't necessarily want to play themselves. They want to go beat up on the noob because that's really fun," he said. "When you look at WarCraft III, one of the mistakes we made with that game was that you could make unlimited accounts. All someone had to do, once we knew what their skill level was, they'd just go and make a new account. As far as we were concerned they were a noobie.
"In StarCraft II, we're making sure that you can't do that. You can only have one account and if you want a new account, because you want to go beat up on noobs, you're going to have go out and buy a new copy of StarCraft," he said.
The Battle.net matchmaking has been vastly improved in the StarCraft II beta in accurately setting up matches. But the really interesting tidbit is that Pardo isn't sure if that's a good thing. "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is that the right matchmaking approach?' You might want to add a little sloppiness to the matchmaking. Maybe that means sometimes you get stomped, but sometimes you have easier games. And sometimes you have the really competitive games. It's got better pacing.
StarCraft II: Wings Of Liberty
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