Pre-Order The Settlers 7: Paths to a Kingdom
7:37 AM | IMG News | 15 comments
Macgamestore.com has begun to take pre-orders the digital download version of UbiSoft's upcoming strategy game, The Settlers 7: Paths to a Kingdom. Choose your own path to victory in The Settlers 7: Paths to a Kingdom, the long-anticipated sequel to the award-winning strategy game. Embark on an exciting quest to create, build and manage your kingdom in the most innovative, customizable and re-playable version ever!
Choose your own path to victory in The Settlers 7: Paths to a Kingdom, the long-anticipated sequel to the award-winning strategy game. Embark on an exciting quest to create, build and manage your kingdom in the most innovative, customizable and re-playable version ever!
As an incentive, Macgamestore.com is offering a free copy digital download copy of CSI: Crime Scene Investigation: Hard Evidence when you pre-order the game. To take advantage of this offer, you must pre-order before the game ships on March 23, 2010.
The Settlers 7: Paths to a Kingdom is available for pre-order for $49.95.
The Settlers 7: Paths to a Kingdom Gold Edition
Buy The Settlers 7: Paths to a Kingdom Gold Edition
Midnight Mansion Version 1.1.9 Released
6:00 AM | Cord Kruse | Comment on this story
Midnight Mansion 1.1.9, a free update to ActionSoft's action/exploration game, has been released. The latest version fixes several bugs and modifies the Hand tool in the editor. In Midnight Mansion players take the role of Jack Malone as they explore for hidden treasure in eight huge mansions filled with traps, puzzles, and secrets.
Midnight Mansion 1.1.9 has the following bug fixes / improvments:Learn more at the links below.
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.
- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.
- Changed "hand" tool in editor to move sprites around. It takes into account the current "Align to grid" settings.
- Fixed an editor bug where, if you entered a number higher than 32,767 in the "ObjectID to affect" field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
Midnight Mansion is an action/exploration platformer with 32-bit retro graphics, spine-tingling sound effects, and professional quality music. As Jack Malone, you will explore eight huge mansions, each filled with traps, puzzles, and secrets, as you search for legendary treasure. Ride on conveyor belts, avoid zapper beams, and dodge monsters as you collect keys that give you access to new areas of each mansion. Non-violent gameplay allows the whole family to enjoy the game. Features include multiple user accounts, online high scores, suspend
Steam For Mac 'The Biggest Event In Steam's History'
6:00 AM | Cord Kruse | 10 comments
Joystiq has posted a new interview with Valve Software's John Cook, director of Steam development. The interview covers the recent announcement that the company will be bringing native ports of its game titles to Mac users and offer the titles through the Steam download service.
Some blogs have reported that Valve "hates the Mac" – From Gabe: "So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." So, as a followup, was Apple involved in this endeavor at all? Did they provide any programming resources or platform-level assistance? Read the full interview at the page below.
Joystiq: Steam Interview
First, the statement that Gabe hates the Mac is erroneous. In fact, he worked on a 6Mhz Lisa running a Mac emulator in his first post-college job and is involved in the current Mac work on a daily basis. As for Apple, yes -- we've been working with them on this project and we're looking forward to expanding that relationship as we launch Steam for the Mac.
Do you think the presence of Steam on Mac OS X will encourage development or porting efforts for other PC game publishers? If so, why?
That's one of the primary goals, yes. Steam has proven to publishers and developers that the PC games is still thriving, it just needs to be attacked from more directions than retail. And like Steam on the PC, it took some proving with Valve titles to get third parties interest. We believe Steam for the Mac will be a similar, but much shorter, process.
Will the Telltale games, which are on Steam now and are being ported to Mac OS X, be available on Steam on OS X?
We are having discussions with all the 1,000 publishers and developers currently offering their games on Steam and hope that many, if not all, eventually bring Mac versions of their games to market.
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