|Thursday, February 25, 2010|
id Software Celebrates One Year Of Quake Live
6:00 AM | Cord Kruse | 1 comment
id Software has kicked off celebration of Quake Live's first year with a Year One Event continuing through March 9th. During the event players who participate in online matches will receive special Year One awards. id has also released a new level, Fallout Bunker, and plans to add both new maps and old favorites from the community.
One year ago today id Software launched browser-based (and totally free) version of Quake III Arena and since then players have spent over 8.9 million hours in over 60 million ranked matches, earning 8 million awards and 810 million frags.Follow the links below for more information.
To celebrate Quake Live’s milestone, id Software has launched Quake Live’s Year One Event. The event runs from today through March 9th. During that time, anyone that participates in an online match will receive a special “Year One” award.
To help get the year off to a good start, the team has also uploaded a new level, Fallout Bunker. As the team moves forward, they plan to bring many new fighting arenas to QUAKE LIVE, including nostalgic works from the community as well as new arenas designed specifically for Quake Live.
Diablo II Patch 1.13b Enters Public Test Realms
6:00 AM | Cord Kruse | 3 comments
Blizzard Entertainment recently revealed that the long delayed patch for Diablo II has once again entered beta testing on the public test realms. Version 1.13b will introduce a variety of bug fixes and updates as well as respecialization options, and a new mystery to be solved by players of Hell difficulty.
Major Bugs:Learn more at the links below.
Diablo II Patch 1.13b Info
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town ("TPPK").
- Fixed an issue where some players could disconnect other players when they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.
- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
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New Details Revealed About Spiderweb's Next RPG
6:00 AM | Cord Kruse | 3 comments
The Gamer Studio has released a new interview with Spiderweb Software's Jeff Vogel about the company's upcoming new RPG title. The as of yet unnamed game will kick off a new series and will mark a departure from Vogel's popular Avernum and Geneforge series. The new game will retain a turn-based, party focused, fantasy role playing format with an all new world and history to explore.
Could you give us a brief summary of the storyline?Click over to the page below to read the full Q&A.
The Gamer Studio: Jeff Vogel Interview
The known world is divided into the Pact and the Farlands. The Pact is an alliance of five nations, who have banded together to keep the barbarians and monsters of the Farlands at bay. You are one of the elite warriors of the Pact, given almost limitless authority to hunt enemies inside and out. You get all the best weapons and powerful magic, all the cool toys, but the responsibility and danger are both considerable. And you have a very difficult boss to please. That's where we're at so far.
What was the inspiration behind it?
Believe it or not, a Hungarian opera called Bluebeard's Castle.
What elements have you transfered over from your other games?
It will be a party-based role-playing game with turn-based combat, like we have always done. However, we have completely streamlined the game system in some ways and made it more elaborate in others, like the tactical combat. The basic genre is the same, but everything else is being redesigned.
Should we be expecting a graphical overhaul or are you re-using the assets you already have?
All graphics are being redone. The icons will all be larger and more detailed. Some of the models will be the same, but they're being rerendered at a larger size. It will be the nicest looking game we've ever written.
City Of Heroes Issue 17 Overview Page Unveiled
6:00 AM | Cord Kruse | Comment on this story
NCSoft and Paragon Studios have released a new overview page for the upcoming Issue 17: Dark Mirror update for the company's comic book hero themed MMO, City of Heroes. The patch will include a new Ultra Mode featuring improved graphics for Paragon City and the Rogue Isles as well as a variety of other game content.
Features:Visit the page below for more details about Issue 17: Dark Mirror.
City of Heroes: Issue 17 Overview
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
City of Heroes
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