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Tuesday, February 23, 2010

iGame Radio Episode 92 Features The Movies Superstar Review
6:00 AM | Cord Kruse | Comment on this story

Episode 92 of Omaha Sternberg's iGame Radio podcast is now available for listening. The podcast features a review of Feral Interactive's The Movies Superstar Edition for Mac as well as reviews of Thor and Phantom Mansion: The Orange Library for iPhone and iPod Touch.

Episode 91:

  • A review of The Movies Superstar Edition by Feral Interaction. This baby’s got everything for the budding movie mogul. Just hop in and express your creativity.
  • Plus, a review of Thor by Freeverse. This slide-scroll platform game pits a goofy god Thor against giants, the goddess Hel, even a serpent. And Thor just keeps running and running and running and…
  • Finally, a review of the Phantom Mansion: The Orange Library, the second episode in the Phantom Mansion series. No, Hector is still stuck in the Mansion. And Omaha is still waiting for more difficult puzzles.
Show Notes:
  • A great conversation with Peter Cohen of The Loop!
  • Peter and Omaha talk about Macworld Expo 2010, and the game scene, or lack thereof.
  • Peter is going to the GDC. Should you?
Music Notes:
  • Digital Droo featured music from Active Lancer by Freeverse; the Active Lancer soundtrack is available at CDBaby.
  • John Gatti featured music from El Ballo.

Check out the podcast at the link below.

iGame Radio: Podcast 92
iGame Radio

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New Subversion Screenshots And Game Details Unveiled
6:00 AM | Cord Kruse | Comment on this story

Worthplaying has posted some new screenshots from Introversion Software's upcoming Subversion, as well as more information about the game. Subversion will offer players the chance to control a team of skilled operatives seeking to complete missions in hostile high security buildings. Previous information about the game centered around its procedurally generated cityscapes.

Subversion is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done. In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot - or maybe not.

The combination of your guys physically on site using their own special skills and equipment, mixed with you taking control of building systems via computer hacking, opening locked doors, disabling cameras, exploiting weaknesses in security systems, is something of a holy grail of game design for us.

The demo showed on stage during BATFA showed how a team of two agents could infiltrate a high security office. They used a variety of gadgets like wall scanners and motion trackers to gradually unveil the office layout, which begins invisible and requires various Recon tactics until you have revealed the layout. One of the agents was caught and tazered by a security guard, but not before I'd hacked in and taken control of the cctv cameras dotted around the office. This massively expands your view of the location, and uncovered the primary target - a secure server room with some data we needed to destroy.
Read more and view the screenshots at the page linked below.

Worthplaying: Subversion Screens, Details
Introversion Software

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Amnesia: Dark Descent Trailer Examined
6:00 AM | Cord Kruse | Comment on this story

Frictional Games recently published an in-depth look at the recently released teaser trailer for the company's upcoming horror game, Amnesia: The Dark Descent. The blog post covers the creation of the trailer and includes comments on key moments in the footage.

- 2:05
Notice how books just slightly slide along the shelf because of friction and so on. This is all due the nice simulations provided by Newton Game Dynamics. It was quite fun setting everything up on the table so that that some fell off while pushing it, giving the a feel of urgency when trying to barricade the door. The table was also harder to move due to the weight from all the stuff on it, so had to give it an extra push to get into place (using the "throw" button). One never knows what going to happen with physics...

- 2:26
It took a while to remember the best times to open the closer door, in order to get a nice effect. After 50 tries or so, I had that creature pretty much figured out though (apart from the times he managed to stray from the path and not be where I expected, that actually scared me a few times...). Also note that there is no special gimmick for hiding in a closet (like in Clock Tower, etc), you are always in full control and use same mechanics as the rest of the game.
Visit the page below to read more.

Frictional Blog: A Closer Look At The Teaser
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent

Mac Games News for Monday, February 22, 2010

Eschalon Book II Trailer Unveiled6:00 AM
EVE Online: Tyrannis Announced, Will Include Planet Mining6:00 AM
Jeff Vogel Offers Advice On Starting An Indie Game Business6:00 AM
The Secrets Of Da Vinci Reviewed6:00 AM
View all of the Mac games news for Monday, February 22, 2010 on one page

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