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Friday, February 19, 2010



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Amnesia: Teaser, Website, Pre-Order, Mac Status
12:07 PM | Cord Kruse | 8 comments

Frictional Games today announced a first look at in-game footage of the company's new horror game, Amnesia: The Dark Descent, in the form of a teaser video. The game's website has been updated with general information about the game, screenshots, the new teaser video, and details about pre-ordering Amnesia.

A recent email from Frictional Games revealed that the Mac version of the game is already functional and at this stage of development runs on a PPC 1.4Ghz eMac with a 64MB Radeon 9600 card. System requirements have not been finalized yet.

"We recently finished a massive testing session of the game to much success. With that behind us we now know how Amnesia will play like and what it takes to finish it. This means we feel confident in moving forward and sharing more juicy details about the game. This includes crucial things such as availability, pricing and what the game is all about." - Thomas Grip, Co-founder.

Web site
General information about the game, screenshots and a teaser are the main additions to the heavily updated web site. We have also added information about how to pre-order and where the final game will be available for purchase. Check back for future updates with new screens, information and, as release draws closer, a demo. The web site also features something of a first in the history of computer games - the "pre-order-o-meter". Watch as blood fill up for every new pre-order placed! If we reach 2000 pre-orders before end of May, new content will be added to the game.

Teaser
Take a deep breath and prepare yourself to experience the first real gameplay video released. This teaser gives a first look at what sort of experience we are aiming for when playing Amnesia, it lasts for over three minutes and consists of one single clip. The idea is to convey as clearly as possible that the player is in control of the character throughout the whole game. There are no cut-scenes or any sort of moments where control is taken away to force the narrative forward.

Status of Amnesia: The Dark Descent
The game is now up and running on Windows, Linux and Mac OS X! All platforms have participated in the recent testing session and performed over expectations. We are pleased to announce that the game will get a simultaneous release on all platforms!

Many companies seem to view the PC as a "dying gaming platform" and we see this as a great opportunity. Amnesia is a modern 3D game that from the very beginning has been created with the PC in mind. It has modest demands on the PC hardware compared to recent console ports and because of this we are able to make sure a broader audience can experience the game as intended.
Amnesia: The Dark Descent is scheduled for an August 2010 release. The digital download version is available to preorder now for $16, 20% off the release price of $20. A boxed version for retail release is also planned and information will be released as it becomes available.

YouTube: Amnesia Gameplay Teaser
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent



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Multiwinia Updated
6:00 AM | Cord Kruse | Comment on this story

Ambrosia Software has updated its real-time online strategy war game Multiwinia to version 1.3.1. The update includes a variety of bug fixes and enhancements including adjustments to movement controls. Returning to the unique world of Darwinia, the game allows players to choose from six game modes on over 40 maps as they battle for stick figure supremacy.

Multiwinia 1.3.1 includes the following changes/improvements:
  • Movement controls shouldn't "get stuck" anymore
  • Smoother sound in main menu
  • Fixed a number of crashes
  • Fixed hang in main menu on certain machines
  • Minor gameplay and interface fixes
  • Numerous other bug fixes and enhancements
Multiwinia is a multi-player real time strategy war game unlike any other. A chaotic war is raging in a fantastic fractalized world populated by bloodthirsty little stick men with a mission: follow your orders to annihilate their enemies. They will do your bidding no matter what the cost: order them to take that hill, flank the enemy or run screaming towards the flame turrets.

The Multiwinians are bent on destruction, and if a few hundred of them have to be incinerated to get that flag, so be it! Multiwinia is being developed in partnership with Introversion Software, and follows award-winning Darwinia and Uplink.
Follow the links below for more information.

Ambrosia Software
Introversion Software
Multiwinia



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Eschalon Book II Trailer Coming Next Week
6:00 AM | Cord Kruse | 5 comments

Basilisk Games has announced that it will release a trailer next week for Eschalon: Book II, the upcoming second title in its planned "old school" RPG trilogy. The game will include improvements like 1024X768 native resolution, re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

More about Eschalon Book II:

  • Eschalon: Book II is the sequel to 2007’s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
  • Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
  • Play as a male or female character.
  • 1024 x 768 native resolution.
  • Most tiles have been re-rendered to take advantage of the higher engine resolution. Hundreds of new graphic elements, tiles, sound effects and music means Book II is not just a remix of the previous game.
  • New weather effects: snow, rain, and thunderstorms. Weather isn’t just an effect; severe weather effects gameplay stats and skills.
  • Additional skills and improved skill balancing.
  • Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!
  • “Equipment configuration” presets for convenient swapping of entire armor and weapons sets.
  • New difficulty modes and tracked statistics add to replay value.

Check out the links below for more information.

Eschalon Book II Trailer Coming Next Week
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II



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Din's Curse Q&A
6:00 AM | Cord Kruse | Comment on this story

GamersInfo.net has published a new interview with Soldak Entertainment's Steven Peeler. The indie game developer discussed Din's Curse, the company's upcoming action RPG, as well as the difficulties faced by independent developers.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

GamersInfo.net: The other feature of Din’s Curse that I took note of was the dynamic world and quest system. How does that work, and how did it come about?
Steven Peeler: Instead of starting in the same world each time, in Din’s Curse, you start in a new town that has different problems than any other town. It doesn’t stop there, though; these quests aren’t static. If you don’t do anything about them, they will cause other trouble. For example, let’s say the boss Nightweaver has taken over level 5 of Frantic Pit. Nightweaver isn’t just going to sit there doing nothing waiting for you. He might cause a Saurian uprising, build an earthquake machine, send an assassin into town to try to kill the townspeople or do one of many other possible things. Other monsters can even impact the quests. In our boss example, Earthstomper might show up and kill Nightweaver to take over the dungeon.

Depths of Peril had a pretty dynamic world, and I thought it worked out really well. Our gamers and reviewers have also been pretty positive about it. So for Din’s Curse, we have really expanded it. There are more quests and many quest chains. We’re also much more careful about informing the gamer why something happened.

GamersInfo.net: Are there any other features in Din’s Curse that you’d like to mention?
Steven Peeler: One of the other big things in Din’s Curse is that there are a lot of ways to interact with the environment. You can bash down doors, oil can be set on fire and catch other nearby things on fire, breaking support beams might cause cave-ins, and many other things can be interacted with. This interaction isn’t always on purpose, though. Setting off a fire ring trap will catch wood objects on fire and destroy fragile things. Many monsters take advantage of the various objects in different ways. One of my funniest play-testing moments was when a zombie pulled a lever, which set off a trap and dropped him two floors down deeper into the dungeon.
Visit the page below to read the full interview.

GamersInfo.net: Soldak Entertainment Q&A
Soldak Entertainment
Din's Curse
Buy Din's Curse


Civilization V Announced For PC
6:00 AM | Cord Kruse | 5 comments

2K Games, a publishing label of Take-Two Interactive Software, has announced that Sid Meier’s Civilization V, the newest entry in the popular franchise, is currently in development at Firaxis Games for PC.

Civilization V will update the turn-based strategy franchise with a new engine built from the ground-up for Civilization. Players will be introduced to an entirely new combat system, deeper diplomatic interactions, and a variety of other expanded features.

“Sid Meier’s Civilization franchise has been recognized as one of the greatest PC game franchises of all time with millions of units sold worldwide,” said Christoph Hartmann, president of 2K. “Civilization V takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in-game community hub where Civ fans can share content and compete against each other without leaving the game. This marks a new era that will forever change the franchise responsible for sleep deprivation and reduced productivity for nearly two decades.”

“Each new version of Civilization presents exciting challenges for our team,” said Sid Meier, director of creative development at Firaxis Games. “Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we’re excited for players to see the new vision our team at Firaxis has brought to the series.”

Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time. Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield. In addition to the new gameplay features debuting in Civilization V, an extensive suite of community, modding and multiplayer elements will also make an appearance.

Features:
  • Believable World: More than just a strategy game -- the expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.
  • Inviting Presentation: An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.
  • Huge Battles: Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
  • Live History: Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire.
  • Improved Diplomacy: Negotiate with some of history’s most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.
  • In-Game Community Hub: Compete with Civ players from all over the globe via the Internet and Play by Email, or compete locally in Hotseat and LAN matches, offering endless ways to rule the world. The game itself now serves as the hub of community activity, featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It’s now easier than ever for players to become involved in the global Civ Community.
  • Modability: With unprecedented modding tools, playerswill have unlimited options for modifying Civilization V any way they like.
There is no word yet on the possibility of a Mac version of Civilization V. Click over to the sites listed below to learn more about the game.

Civilization V
Firaxis Games


Mac Games News for Thursday, February 18, 2010

Apple Games Features Tales Of Monkey Island6:00 AM
Din's Curse Preorders Selling Well, Beta Updated6:00 AM
PopCap Survey Studies Social Gamers6:00 AM
The Sims 3 High End Loft Stuff Reviewed6:00 AM
 
View all of the Mac games news for Thursday, February 18, 2010 on one page


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