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Tuesday, February 16, 2010



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Two Worlds II: New Screenshots, Gameplay Videos
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently added new content to the website for Two Worlds II, the upcoming fantasy RPG. The site change includes several new screenshots and MoveShots, 3 second videos showcasing Two Worlds II gameplay. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Despite the massive landscape which spans over 60 square kilometres of rolling grasslands, murky swamps, and sprawling cities, images of the upcoming RPG epic Two Worlds II have only to date only scratched the surface of beautiful world of Antaloor…literally. Deep underground there lie cavernous mines rich with precious Veritas crystals, the ancient twisting catacombs of long forgotten cultures, and shadowy dungeons adorned with remnants of countless tortured prisoners.
Available today at www.twoworlds2.com are four brand new screenshots exhibiting the dark air of mystique present in these locales. Additionally two all new MoveshotsTM are shown in the Pinacotheca, providing a brief glimpse into the gameplay action itself. However with every great reward comes a challenge, and access to these treasures is no different. Do you have what it takes to pick the lock to the doors of Pinacotheca and gain access to these riches?
Check out the new visuals at the site linked below.

Two Worlds II
Buy Two Worlds II


iGame Radio: Telltale Games Interview
6:00 AM | Cord Kruse | 3 comments

iGame Radio has posted a new podcast interview with Telltale Games' Matt Darin, Will Armstrong, and Chris Schmidt about the company's decision to bring its adventure games to Mac users. Telltale recently announced the Mac release of Tales of Monkey Island, as well as plans to bring more of its games to Apple machines.

What’s inside this episode:

  • An exclusive interview with Matt Darin, Will Armstrong, and Chris Schmidt of TellTale Games about Tales of Monkey Island, how the games are being ported to the Mac, and why the decision was made.

Click over to the link below for more information.

iGame Radio: Telltale Games Interview
iGame Radio



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World Of Warcraft Five Years Later
6:00 AM | Cord Kruse | 3 comments

IncGamers recently posted an article examining the history of Blizzard Entertainment's popular MMO, World of Warcraft. The article examines the innovations Blizzard brought to its massively multiplayer role playing game with the initial release of WoW five years ago, as well as with each expansion since then.

Due to Blizzard's work on level 60+ content since the release of TBC, players with new characters tend to rush through WoW's early zones in favour of questing in the more recently added areas, and thanks to all the improvements to levelling speed, many of WoW's original areas are often desolate. Cataclysm, WoW's next expansion which is due to be released later this year, will address this issue head on. Blizzard has stated that almost every zone in Azeroth will be affected as a result of Deathwing's reappearance, the story behind Cataclysm. Some places will change so dramatically that they'll hardly be recognisable, others will have more subtle changes, but each zone will be made over with the latest technology and will offer adventurers fresh challenges.

This make-over represents Blizzard's ongoing strategy; to keep WoW appealing, not only to existing players, but to new ones as well. At a ripe old age of five, though, just how many new players can WoW hope to attract? That's the brilliance of Cataclysm – WoW will practically be a new game after the expansion, with the added benefit of all the fine tuning it's received over the past five years.
Visit the page below to read more.

IncGamers: WoW Five Years In
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft



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EVE Online: Bug Testing And Dealing With Lag
6:00 AM | Cord Kruse | Comment on this story

CCP Games has published a new developer blog offering information about its sci-fi MMO, EVE Online. The article offers a lengthy explanation of the company's approach to improving the game and its features through large scale mass testing.

The cornerstone of our approach is an initiative, dubbed "Mass-Testing." Simply put, we figured that the best way to "simulate hundreds of players all doing many different actions at the same time" was to, well, get a bunch of real players together and run through proper test scenarios. This is such a vital thing because it is the only way we can accurately gauge how the new code behaves under such extreme conditions as fleet fights with several hundred pilots. This is because of various factors which only become apparent in such highly loaded situation, such as diminishing returns, and code scalability.

At its core, Mass-Testing is a very basic framework which allows us to invite hundreds, or even thousands, of players onto the test server to hammer away at various things. This framework provides us with an excellent venue to present new features or changes to people and not only see how well it performs, but also to get critical feedback about the new changes directly from the players who've taken the time to try them out on the test servers. By running these events regularly, we also gain the ability to track empirically the performance of the client, server, and network layer over time. This all comes together to give us a much clearer picture of where we stand now, where we came from, and where we should focus our efforts moving into the future.
Read more at the link below.

EVE Online: Mass Testing Explained
CCP Games
TransGaming
EVE Online


Mac Games News for Monday, February 15, 2010

Galcon Fusion Released6:00 AM
SLUDGE 2D Adventure Game Engine Comes To Macs6:00 AM
Teltale Games' Dan Connors And Mark Darin Discuss Mac Gaming6:00 AM
Two Worlds II: DEMONS Spell System, Gargoyle, Q&A6:00 AM
 
View all of the Mac games news for Monday, February 15, 2010 on one page


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Friday, February 12, 2010
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