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Wednesday, February 10, 2010



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Warhammer Online: Night Of Murder Event Underway
6:00 AM | Cord Kruse | Comment on this story

Mythic Entertainment has announced the beginning of the Night of Murder event for its fantasy themed MMO, Warhammer Online. During the event, which continues through February 16, players have the chance to gain several event specific rewards.

As darkness falls on the Night of Murder, the worshippers of death bathe the land in blood, each intent on proving his or her devotion to the Elf god Kaela Mensha Khaine. It is a time that the forces of Destruction are all too willing to exploit. Assassins infiltrate the cities, while on the battlefield the differences between Good and Evil fade beneath the crimson haze of bloodlust. None are immune to the will of Khaine during this dark holiday.

During the Night of Murder, players will receive event influence by completing daily tome tasks. With the 'Well-Mounted Skull' reward you can mount the heads of your ememies on pikes for all to see! Keep an eye out for members of the enemy realm who have been "marked for death" and kill these players and NPC's to reap the rewards of the Night of Murder! But beware... unbeknownst to you and your realm mates, you too may be chosen as a sacrifice.

Rewards
Receive event influence by completing daily tome tasks as well as the "Marked for Death" quest given out by Witch Elves and Witch Hunters located in every warcamp, scenario, and capital city.

Basic - Butcher's Blessing (+10% xp/renown/damage/incoming healing) and lasts for 3 in-game days
Advanced - Well-Mounted Skull (Places a pike next to the body of a fallen foe, topped with their head.)
Elite - Khaine's Caress (event-slot item with career specific stats)

World Drop - Lobbin' Noggin & Burning Blood Potion (e.g. Khaine's Regard, the ring, no longer drops)
For more information follow the links below.

Warhammer Online: Night Of Murder Event
Mythic Entertainment
TransGaming
Warhammer Online: Age Of Reckoning
Pre-Order Warhammer Online: Age Of Reckoning


Parallels Desktop And VMWare Fusion Compared
6:00 AM | Cord Kruse | Comment on this story

MacTech Magazine has posted a new article detailing recent benchmark testing of Parallels Desktop and VMWare Fusion running on Intel based macs. Comparing performance on MacBook, MacBook Pro, iMac, and Mac Pro models the tests covered performance, differences running Windows XP and Windows 7, the impact of multiple processors, and comparisons of 64 vs 32 bit.

Games
One of the most frequent questions that we were asked after our last virtualization benchmarks was "What about games?" The 3DMark06 testing did give us good insight and excellent data, but we also wanted to try some games and see how they worked.

Devil May Cry 4:
Devil May Cry 4 is the fourth in the Devil May Cry series of action games by CAPCOM. In the game, you fight enemies in close combat using firearms, swords, and other weapons. High speed, high action.

We looked at Devil May Cry 4 (from DVD, not Steam) in part because it has some very nicely reproducible frames per second (FPS) tests built in. But ultimately, we dropped this game from the benchmark results. While each of the virtualization environments performed better in terms of FPS at times (e.g., sometimes Parallels Desktop was faster, and sometimes VMware Fusion was faster), FPS really didn't matter here because the displayed result was nowhere near comparable.

While I'd like to see smoother graphics (e.g., faster FPS), Parallels Desktop was quite playable, and the game worked well.

Under VMware Fusion however, Devil May Cry 4, at best, was a struggle to run. The VMware Fusion machine was often unresponsive, loading time for the game was very, very long (several times longer than Parallels Desktop), and even quitting the application under VMware Fusion took several minutes. Most importantly, VMware Fusion did not render many things properly (see the startup screen capture below as an example) which in our mind made the FPS test irrelevant.

Portal:
Portal is an incredibly enticing "action/puzzle" game developed by Valve Software. As described by Valve, "The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment: players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space."

After installing the game through Steam, we tested the game by measuring frames per second while running a consistent demo mode.

In short, the speed difference in FPS was noticeably faster in Parallels Desktop when compared to VMware Fusion. As expected, both environments took advantage of the extra graphics hardware of the MacBook Pro and Mac Pro, but Parallels took greater advantage of it.

Click over to the links below to read the full report.

MacTech Magazine: Virtualization Benchmarks
Parallels
VMWare



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Diablo III Female Monk Website Update
6:00 AM | Cord Kruse | 2 comments

Blizzard Entertainment has updated its Diablo III website with new information about the Monk class. The additions reveal the female monk with all new artwork and an in-game model. Diablo III will return players to the action RPG world of Sanctuary, once again imperiled by the forces of darkness.

Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.

That was when chaos broke out.

The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.

That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.

"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monkís body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.
Visit the page below to view the new visuals.

Diablo III Monk Class
Blizzard Entertainment
Diablo III
Buy Diablo III



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Tasty Planet Sequel In The Works
6:00 AM | Cord Kruse | Comment on this story

In a blog post from last month Dingo Games revealed that work has begun on a sequel to Tasty Planet. The game put players in the role of a grey glob of experimental bathroom cleaner that rolled over items and slowly increased its size until capable of devouring worlds. The blog update offers a few details about features in the sequel.

Iíve been working for a couple weeks on a sequel to Tasty Planet. We havenít finalized the story or setting for the new game, but weíve picked a general direction and things are moving along. Here are some features that we have in mind:
  • Larger scale in levels. We want the ability to go from really small to really large in a single level instead of spread across multiple levels.
  • Many more levels. Iíve been working on tools to speed up our ability to generate content.
  • New physics system. This will make object interactions feel better.
  • 2-Player Cooperative play. Should be super fun for parents who like to play the game with their kids.
  • New visuals. Kris has started experimenting with different visual styles.
Iíll be posting more as development continues.
Check out the links below to learn more about the game.

Dingo Games Blog: Tasty Planet Sequel
Tasty Planet


Mac Games News for Tuesday, February 9, 2010

Amnesia: The Dark Descent Reaches Alpha6:00 AM
BioWare's Greg Zeschuk Discusses RPGs6:00 AM
Din's Curse Beta Updated6:00 AM
Missions Of The Reliant OS X Version In Development6:00 AM
 
View all of the Mac games news for Tuesday, February 9, 2010 on one page


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