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Monday, January 25, 2010

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Din's Curse Status Update
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler provides an update on the status of Din's Curse, the company's next action RPG. The post covers alpha testing progress and surprises encountered while play testing the upcoming game.

The number of things on my todo list fluctuates a lot. I'm constantly fixing, adding, and balancing things so that I can remove an item from my list, but I or the testers also constantly find new things to add to the list. When I did my last progress report in mid December, I had 250 things left to do. When I announced alpha earlier this month the list had grown to 310 thanks to a lot of early feedback from our testers. Now it's down to 65. Just to give an example of all of this, 2 days ago it was at 67 items, yet I have changed 55 things since then.

Anyways, the game has come a long way during alpha. Yesterday I was surprised when a rescue went renegade and ambushed me. A few days ago I caved in an entire area of a cave doing something foolish (hit a trap next to a support beam and a gas leak). I also found a bunch of unique items yesterday. I'm not sure if it was a good streak of luck or I had a town with some kind of treasure world modifier going (either way it was nice). I really like when things surprise me. :) Considering I'm the one that added all of these pieces, it's cool that I can be surprised still.
Read more at the page listed below.

Soldak Blog: Din's Curse Progress Report 2
Soldak Entertainment
Din's Curse
Buy Din's Curse

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Eschalon Book II: New Screenshot Released
6:00 AM | Cord Kruse | Comment on this story

Basilisk Games' recently released a new screenshot from Eschalon: Book II, the upcoming second title in its planned "old school" RPG trilogy. The game, scheduled for a 2010 release, will include improvements like 1024X768 native resolution, re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

For us here at Basilisk Games, we are going to put as much time in on Book II as we can while filling in the rest of the time with family. Since I don't know when I will have time to do this later, here's a small Xmas present for you- a new screenshot from Book II. Sorry this screen is not some spectacular revelation about the plot, or a picture of an epic battle with a dozen nasty foes...we want you to discover those moments for yourself!

More about Eschalon Book II:
  • Eschalon: Book II is the sequel to 2007’s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
  • Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
  • Play as a male or female character.
  • 1024 x 768 native resolution.
  • Most tiles have been re-rendered to take advantage of the higher engine resolution. Hundreds of new graphic elements, tiles, sound effects and music means Book II is not just a remix of the previous game.
  • New weather effects: snow, rain, and thunderstorms. Weather isn’t just an effect; severe weather effects gameplay stats and skills.
  • Additional skills and improved skill balancing.
  • Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!
  • “Equipment configuration” presets for convenient swapping of entire armor and weapons sets.
  • New difficulty modes and tracked statistics add to replay value.
Visit the page below to check out the new screenshot.

Basilisk Games: Eschalon II Screenshot
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II

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EVE Online: Capital Ship Updates Detailed
6:00 AM | Cord Kruse | Comment on this story

CCP Games has published a new developer blog describing recent updates to its sci-fi MMO, EVE Online. The post details changes to capital ships in recent months as well as those introduced in the recently released Dominion version 1.1 update.

Motherships -> Supercarriers
The biggest news is that Supercarriers will make their long-awaited debut on Tranquility. Intended to be the heavy hitters of capital ship PvP, Supercarriers will feature the following changes from their previous incarnations:
  • Fighter Bombers: the only entities capable of firing the advanced new compact citadel torpedoes, a full wing of these little monsters is capable of doing twice the damage of a sieged Dreadnought. With max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx. They cannot be delegated like normal Fighters so you'll have to stay on grid to keep them on target.
  • Hit Point boost: ‘Super' capitals they shall now be. There's no point dishing out the punishment if you can't take it.
  • Jump Range increase: advances in quantum flux hyper-spatial mechanics n' stuff now allows these ships to travel along the same jump routes as Dreadnoughts.
Click over to the page below to read more.

EVE Online: Capital Ship Recent Changes
CCP Games
EVE Online

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New City Of Heroes Lead Designer Interviewed
6:00 AM | Cord Kruse | Comment on this story

MMORPG.com has posted a new interview with Paragon Studios' Melissa Bianco, new Lead Designer for City of Heroes, the company's comic book themed MMO. Among other things the Q&A covers Bianco's promotion, content planned for the upcoming Going Rogue expansion, and the importance of fan made content.

How has the development of "Going Rogue" been?
Melissa Bianco: Going Rogue" is a big project and we have set some very high expectations for ourselves in terms of internal process, quality, and pure awesomeness given our time frame and resources. We've had the usual development ups and downs. We all want "Going Rogue" to be the best it can be, to establish Paragon Studios as a company that puts out great work and keep City of Heroes fresh and interesting for years to come. No pressure there.
Paragon has grown significantly over the last year or so, adding some great new talent with a fresh perspective, which is a good thing. I love this quote because it's true: "If you always do what you've always done, you'll always get what you've always got."
So it's been, quite honestly, hard work. But anything worth doing well requires effort, so we're cool with that.

Do you see player created content as a future staple in MMO design?
Melissa Bianco: I'd like to. Have you seen those player-created missions in Mission Architect? It's incredible. There's some real talent out there! For Sean McCann, not only did Mission Architect provide him an outlet to create missions in a game that he loves, but it got him a job with us. Not everyone can say that.
Players have really responded well to the Mission Architect system. To date, nearly 40,000 players have submitted about 350,000 Arcs, of which over 60,000 have actually been published. And amongst all that content, we've found a lot of real gems. If you have a chance, you should check out "Do-It-Yourself Laser Moonbase Project" by @Twoflower which is a Hall of Fame arc, a Developer's Choice winner as well as a two-time Community Choice winner.
Players infuse passion and creativity into a game, and an excellent way for them to do that is banding together in supergroups, roleplaying with each other, showing off their unique characters by look and background, and creating environments for themselves that reflect the kind of game that they want to play.
So yes, I think player-created content is going to be a big part of the future of the genre, and I'm proud that City of Heroes was the first MMO to successfully integrate real player-created content into the actual game.
Visit the site below for the full interview.

MMORPG.com: City of Heroes Q&A
City of Heroes
Buy City of Heroes

Mac Games News for Friday, January 22, 2010

Diablo III: Female Monk And Wizard Visual Updates6:00 AM
Machinarium Reviewed6:00 AM
New StarCraft II Screenshot Revealed6:00 AM
Postal 2 Multiplayer Patch Adds New Maps, Bug Fixes6:00 AM
View all of the Mac games news for Friday, January 22, 2010 on one page

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