Avernum 6 Version 1.0.2 Released
6:00 AM | Cord Kruse | 6 comments
Spiderweb Software recently released an update for Avernum 6, the final title in the long running Avernum RPG series. The update brings the game to version 1.0.2 and includes a variety of bug fixes and "smooths out" game difficulty.
Set in the world of Avernum, an enormous series of caves far below the surface of the world, the game wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters.
The Story:Click over to the links below for more information.
Avernum is a world underground. It is a nation of people living in an enormous warren of tunnels and caverns, far below the surface of the world. Once a prison colony for rebels and thugs, it is now a wild frontier, full of adventurous souls looking for wealth, fame, and magical power. Avernum's sole link to the surface world: a single magical portal, small and difficult to maintain.
And then the Blight came. Almost overnight, the mushrooms Avernum needed to feed itself withered and died. Then the denizens of the low tunnels, the savage, reptilian Slithzerikai, emerged. Sensing weakness, they struck, destroying much of a weakened Avernum and creating waves of hungry, desperate refugees. Now chaos and hunger stalk this land, and none seem to be able to find a solution or a way to stop the Slith Horde.
In the midst of all of this chaos, you joined the army. You had a good, simple reason: Soldiers get food. And yet, through a run of good (or bad) fortune, you find that you have a chance to discover and confront Avernum's enemies. The nation of Avernum is rapidly approaching its final destiny, and you will be at the center of events. Can you save your homeland? And, if Avernum survives, what will become of it?
As you wander the gigantic world of Avernum, you will experience:
- An enormous world. Hundreds of quests, dozens of dungeons and enemy fortresses, and multitudes of characters.
- A fascinating storyline, full of surprises, treachery, and epic battles.
- Many unique encounters. Not just mindless hack and slash. Many unusual enemies that will require clever tactics to defeat.
- Rich game system with over 50 spells and battle disciplines, many character building options, and powerful secret skills to unlock.
- Unique game world. Unique races and settings make Avernum different from any RPG out there.
- Experience with previous Avernum games is completely unnecessary to enjoy Avernum 6.
The Movies Superstar Edition Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life has posted a new review of The Movies: Superstar Edition. The game package includes Lionhead Studio's The Movies, the Stunts & Effects expansion pack, and a bonus music soundtrack featuring 30 original tracks. Mac|Life gave the game a score of 4 out of 5.
From the review:
It’s a remarkable ecosystem where everything feels truly connected, but it can get overwhelming unless you ramp up very slowly and figure out the myriad layers one at a time. Between making the films, managing the talent, and running the studio, you’ve got a lot of balls in the air. Fortunately, the beautiful music and detailed graphics keep the experience from feeling like a chore.To read more follow the link below.
Mac|Life: The Movies Superstar Edition Review
The main story mode has you competing against rival studios for awards and prestige, and there’s ton more going on in this game, like a sandbox mode with no awards where you can set your own starting parameters and focus on the areas you like. The optional Advanced Movie Making features let creative people really get hands-on, choosing a sequence of scenes, the actors, costumes, sets, props, camera angles, and lighting. Then they can edit their film in the post-production office and even record voice-over dialogue that in-game actors will lip-sync. Audio clips and samples from iTunes, GarageBand, and iMovie are available, a Mac-only feature. Export options include iPod/iPhone size, and direct export to YouTube. Oh, and the StarMaker application lets you play God’s plastic surgeon by completely designing a new actor from the ground up, including physical aspects and personality.
The Movies: Superstar Edition
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World Of Warcraft Twitter Q&A Transcript
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has posted the results of a recent Twitter Q&A with Lead Systems Designer Greg Street about recently released content for World of Warcraft. The question and answer session included discussion of the Icecrown Citadel dungeon and future updates to the game.
Do you still have plans to implement guild housing?Visit the page below to read the rest.
Guild housing isn't a priority. Aside from the huge development involved it gets people out of cities and into these private areas other players can't see. We like cities to feel populated. But I'm not sure anyone expected WoW to be going as strong as it is after five years, so who knows in the future.
Icecrown introduced new gameplay mechanics similar to that of platform games/consoles. Will you continue this trend in Cataclysm?
Many of you guys and many of us have been playing WoW for a long time. We think it's important to keep introducing new things to keep it feeling exciting and fresh. Some things work and we try and improve them over time. Some don't work as well and we move on. We try to never move too far away from the core experience of swinging your sword / tossing a spell though.
Any plans to increase the size of the backpack?
Yeah, it's something we discuss a lot. On the other hand, the madness has to end somewhere. I'm not sure I want a 100 slot bag with that much stuff to manage. We'd need to make sure you could easily upgrade the existing backpack; we wouldn't want anyone to manage to just be without any bags. the core experience of swinging your sword / tossing a spell though.
Blizzplanet: Twitter Chat Transcript
World of Warcraft
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Two Worlds II Newsletter Now Available
6:00 AM | Cord Kruse | 1 comment
TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The twelfth edition of the newsletter includes information about the game's physics system, the Crab monster, and a description of the contaminated Swallows region. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
AP: How detailed is the physics simulation? Will it give us more than just new optical effects?Check out the rest of the newsletter at the link below.
Two Worlds II Newsletter
Mirek: We are still using the PhysiX engine, because the possibilities it creates, plus its sheer efficiency match our requirements perfectly. Don't forget that we already had lots of experience with PhysiX - and that's also proving beneficial to us right now. All the expertise we've gained allows us to use almost every one of the PhysiX elements - and this has taken “Two Worlds II“ into a new dimension, one in which the player can also experiment a lot more with the world and the objects in it. Thanks to this sophisticated physics system, tasks can be solved in widely differing ways - and of course all of Antaloor is much more realistic. In comparison to its predecessor, “Two Worlds II“ is much more interactive - individual elements interact with one another. This applies to simple items like chests and barrels, but also to sailing boats and spells with physical effects, like a cyclone, for example. The physics system also affects the seemingly small and innocuous things in the game; ropes, chains, items of clothing and even the hair of the characters - all these things move in a truly realistic manner and react to exterior influences.
Two Worlds II
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