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Tuesday, January 12, 2010


VVVVVV Retro Platformer Released
6:00 AM | Cord Kruse | Comment on this story

Terry Cavanagh has released VVVVVV, a new retro action indie platform game for Mac and Windows computers. In the game players take the role of a spaceship captain trying to save his crew and escape a strange new world. To navigate VVVVVV's levels players make use of the captain's ability to reverse gravity.

Both downloadable and flash based demos of VVVVVV are available. The full version costs $15.

VVVVVV



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Depths Of Peril On Sale This Week
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has announced a special sale price for its action/strategy RPG Depths of Peril. Through this week the game will be available at a price 50% off the usual cost. In the game players take the role of a faction leader protecting the barbarian city, Jorvik. To succeed they must complete quests while competing with rival factions to determine who will rule the city.

As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.

But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored orc uprisings in the Black Forest might lead to attacks on the town or even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
Click over to the links below to take advantage of the special $9.99 discount price.

Depths Of Peril Sale
Soldak Entertainment
Depths of Peril
Buy Depths of Peril


Emberwind Reviewed
6:00 AM | Cord Kruse | 1 comment

Play.tm has posted a new review of TimeTrap's Emberwind. Described as an original fantasy platform game for Mac and PC, the game challenges players to free the city of Grendale from the evil CandleFinger. Play.tm gave Emberwind a score of 79%

From the review:

It's rarely about the detail, instead settling into a compelling rhythm of button-mashing attacks and heady exploration. Things start off slowly, but the intensity quickly ramps up, and before you know it you'll be surrounded by an abundance of Gremlins, all hacking and blocking and bomb-throwing for the greater evil. Soup Troops whack you round the head with a ladle, while Scouts prod you with tridents; Bandits hurl explosives and Bouncers stomp around with spike-encrusted planks of wood. Boss fights are particularly intriguing, functioning as a sort of health bar tug-of-war. Land a strike, and the dual health bar sways in your favour. Get struck yourself and it reverses. It's a clever move, a tidy and functional addition to a well-covered formula, one that shakes things up without leaving Emberwind's mechanics feeling unfamiliar.

Exploration works particularly well. This might be a straight-forward side-scrolling affair, but liberating Emberwind's locales still requires a bit of directional sense. Many of the citizens' abodes, in which you must light a fire to extinguish all nearby enemy threat, can be stumbled upon by simply running from left to right. Others are more elusive. Different routes begin to emerge, and you'll need to do a hefty amount of backtracking, jumping, climbing and general experimentation before you find the lot, particularly in later levels. Secret areas are prevalent, too, discovered by smashing down crumbling walls and delving into deep caves below.

But it is in the delightful simplicity of the combat that Emberwind really excels. There's only a single action button - tied to the space bar - yet it can be used in a variety of different ways. Hit it once for a standard thwack. Hit it repeatedly for a speedy combo move. Hit it while running and you'll roll up into a ball, powering through any foes in your path. Hit it while enemies are afar and you'll hurl an acorn at them. It becomes a case of contextual button-mashing, rather than an undesirable case of arbitrary, finger-wearying tedium. New attack moves are learned from magical books that hover around the game world. Unlock the lot, and you'll be an unstoppable Gremlin-mowing machine.
Read more at the page listed below.

Play.tm: Emberwind Review
TimeTrap
Emberwind
Buy Emberwind



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The New York Times Enters The Dragon Age
6:00 AM | Cord Kruse | Comment on this story

The New York Times has published a new review of Bioware's most recent RPG offering, Dragon Age: Origins. The fantasy role playing epic challenges players to take on the role of a Grey Warden, assemble a team of unlikely heroes, and defend the land of Fereldin from the monstrous Darkspawn.

From the review:

To succeed in Dragon Age, particularly at its higher difficulty levels, you will need to study its intricate though coherent combat dynamics. You will want to read the game’s Internet message boards to glean the insights of your fellow players. You will need to hone your tactical awareness and thoroughly understand the abilities and limitations of each member of your band of adventurers — each spell, each weapon, each special attack move. If those things don’t sound like fun, Dragon Age is not the game for you.

But a great single-player role-playing game cannot be made from play systems alone. Even more important to a great game of this sort is that it provide players with a world they actually care about saving (in this case defeating the demon menace by rallying mages, elves, dwarves and men to the cause). That means setting, plot and personalities, and it is in these elements that Dragon Age is perhaps the best electronic game yet made.

In particular, not even the Grand Theft Auto games, as fabulous as they are, are populated with such a panoply of fascinating, nuanced, realistic characters. In Dragon Age, the avatar that you create can adventure along with as many as three companions simultaneously out of a total of nine that you can discover. Setting aside your pet war hound, each of your bipedal comrades — the conflicted and vacillating knight, the hilariously rakish bisexual assassin, the court bard turned nun — feels like a real person. They have their own agendas and their own moral compasses. (In Grand Theft Auto everyone is a bad guy.) Some care about doing the right thing. Others care only for themselves. Some will abandon you or even attack you if they disagree with your choices as the story unfolds.
Check out the full review at the page listed below.

NYTImes.com: Dragon Age Origins Review
BioWare
TransGaming
Dragon Age: Origins


Mac Games News for Monday, January 11, 2010

Exploring City Of Heroes' Mission Architect Tools6:00 AM
New Items Sets Available For The Sims 36:00 AM
Telltale Games May Release Entire Collection For Mac6:00 AM
The Sims 3 World Adventures Reviewed6:00 AM
 
View all of the Mac games news for Monday, January 11, 2010 on one page


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