Din's Curse Wizard Class Revealed
6:00 AM | Cord Kruse | Comment on this story
Soldak Entertainment, known for its Depths of Peril and Kivi's Underworld fantasy games, has released more new information about the upcoming action RPG, Din's Curse. The latest update reveals the game's Wizard class and its associated specialties: Fire Mage, Ice Mage, and Magician.
WizardRead more about the Ranger class at the page listed below.
Soldak: Din's Curse Ranger Class
Powerful magic courses within the knowledge-seeking wizards who contain mastery of ice, fire, and other useful spells.
Specialties: Fire Mage, Ice Mage, and Magician.
This flame specialist burns foes to ash using scorching fire magic.
Bonuses: higher defense per dexterity, higher mana per intelligence, and higher mana regen per intelligence
Mana gen: Higher mana gain from mana potions and drinks
Armor: Cloth and Capes
- Fiery Blast - Attack your enemies with fire.
- Fireball - Deal fire damage to multiple enemies within range with this explosion.
- Sweeping Flames - This cone-shaped fire attack burns anything in its path.
Immolation - Boil your victims from within with lingering fire damage.
- Shield of Fire - Protects you from fire damage as well as burning enemies who hit you for a while.
- Flame Blade - Enchants flames onto your weapon adding gobs of fire damage for a time.
- Fire Elemental - Creates a Fire Elemental (only can control one at a time). Each skill level increases the fire elemental level by 1.
- Volcano - Bring forth a surge of lava from the ground. Great fire damage occurs over 5 seconds.
- Fire Maelstrom - A huge, swirling fire of death traps enemies and hurts them. Large amounts of fire damage occurs over 5 seconds.
- Fire Mastery - Enhances the following fire skills: Fiery Blast, Fireball, Sweeping Flames, Immolation, Volcano, and Fire Maelstrom
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The Perfect Tree Now Available
6:00 AM | Cord Kruse | Comment on this story
Polish game developer Anawiki Games has announced the release of The Perfect Tree, a Christmas themed match-three title. Based on the classic Christmas tale of the same name, the game tells the story of a lonely little pine tree and the player's efforts to help it become the perfect Christmas tree.
"We've wanted to do a casual Christmas game for some time now," says Anawiki owner Roman Budzowski, "so when I discovered this charming story about a lonely tree and all the animals of the forest helping to decorate it and turn it into the perfect Christmas tree, I decided that this would be the perfect theme for such a game."Learn more about the game at the link below.
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The Match-3 portion of the game is fun, relaxing, and highly polished. Levels are completed by making matches over certain target squares, and feature a variety of obstacles and bonuses. However, it's the progression between the levels that distinguishes The Perfect Tree from other games of its ilk.
At the beginning of the game, the player is presented with a bare pine tree in a wintery scene. The focus of the game is in decorating the tree, using a variety of bulbs, lights and ornaments which can be purchased with Stars, which are the both the game's currency, and measure of performance. Stars are earned by performing such feats as chaining together large combos and beating levels in rapid time. The stars are then spent in between levels to purchase decorations for the tree.
The Perfect Tree is not Anawiki's first seasonal creation. This fall, the company released a Hallowe'en-themed installment in its popular Runes of Avalon series. "We've found that there's a high demand for seasonal games," says Budzowski, "People get excited about the major holidays, and we had good results in trying to capture that excitement with Spooky Runes. We're hoping that The Perfect Tree will be similarly well-received."
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Osmos Comes To Mac
6:00 AM | Cord Kruse | 6 comments
Hemisphere Games and Macgamestore.com have announced the release of Osmos. The game features unique, physics-based gameplay, and challenges players to grow their "mote" by absorbing smaller motes. Osmos includes 47 levels, unlockable content, the ability to play random versions of any level, and a soundtrack featuring the music of Loscil, Gas/High Skies, Julien Neto, and Biosphere.
A Seumus McNally Grand Prize Nominee at the 2009 GDC Indepedent Games Festival, selected as a PAX 10 finalist, winner of two IndieCade awards including "Best in Show", and winner of the D2D Vision Award, OSMOS for Mac is now available from the Macgamestore.com website for only $9.95.Osmos costs $9.95 and requires Mac OS X 10.4.11 or higher. A demo version is also available.
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OSMOS features unique, physics-based gameplay. Propel yourself by releasing matter to move; grow by absorbing other motes that are smaller than yours. But be careful! Your own mote shrinks as you propel yourself. Confront attractors, repulsors and intelligent motes that have similar abilities and goals as you.
Progress from serenely ambient levels into varied and more challenging worlds. Enjoy the beautiful visuals and a minimalist, electronic soundtrack featuring the sounds of Loscil, Gas/High Skies, Julien Neto, Biosphere and more.
- 47 levels, plus unlockable bonus content: New challenges await with level types, mote types, achievements, puzzles and more
- Procedural generation: play random versions of any level
- Osmos is 100-percent DRM and region free
About Hemisphere Games:
Hemisphere Games was established in 2007. The core Osmos team is comprised of Eddy Boxerman, Dave Burke, Kun Chang, and Andy Nealen; Aaron Barsky did a great job with the Osmos Mac port. Previously Boxerman was at Ubisoft Montreal where he worked on the Splinter Cell franchise, and Burke was an Unreal Engine programmer at Epic Games.
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Amnesia: The Dark Descent Level Editor Video Unveiled
6:00 AM | Cord Kruse | 3 comments
Frictional Games has released a new video featuring the level editing tool the company is using in the development of Amnesia: The Dark Descent, its upcoming new adventure horror title. The game is described as a title which will take players on a "thrill-ride through the depths of madness and explore the dark side of human emotions." It follows the tale of a protagonist on the run from a horrifying foe.
What we wanted to do in this video was to show how quickly you can create something playable using our Level Editor. So we decided to take 30 minutes to build something, use another 10 minutes at most to do some gameplay scripting and then finally show it all in game.Check out the website below to view the video and learn more about its creation.
YouTube: Amnesia Level Editor Vid
To make it all viewable without spending more than 40 minutes watching a video we time lapsed it all down to about 8 minutes. While working on the video we also wanted to add a voice, describing what was going on, but it did not work very well. To make this properly, you should write down what you want to say first, then record and edit the material after the spoken text. So it got difficult to make a voice that would have enough time to properly say what was going on during the very fast level editing (due to the time laps). As I was battling with this problem I had a chat with Thomas, who joked that I could "write it all in verse", which I thought was actually a pretty good idea... after some discussion we decided that we should probably skip the voice altogether and only add some nice music or else the video would go on consuming time we need to spend on the game!
To cut things short, here you have the final demonstration of our Level Editor! We have shortened it a bit, then removed the actual scripting part as we felt it looked more difficult than it actually is. But to give you all the goodies, at the bottom of the post you can find the script with comments, to give you a view of the amount of script needed (and to show that a lot of gameplay is done automatically by the objects in the game). I have also, for everybody's pleasures, added the original verse. It's not structured correctly but hey let us call it free-form verse.
Frictional Blog: Creating A Level Editor Video
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