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Tuesday, November 24, 2009



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X3: Terran Conflict Trailer Available From Apple
6:00 AM | Cord Kruse | 4 comments

Apple has posted a new trailer to its game site, this one featuring footage from X3: Terran Conflict. The final chapter in the X3 saga continues the story of human, alien, and machine interaction with a focus that includes exploration of the once isolated Earth solar system. X3: Terran Conflict features a larger universe, the new Terran faction, and more than 100 new spaceships.

X3: Terran Conflict continues the X Universe’s story of human, alien, and machine races vying for power — players choose between several different characters, with their selection slightly altering the plot. The X Universe has made contact with the Solar System, but Earth is a much different place than it was centuries ago, when a calamity cut the planet off from a small group of humans.

While exploring the newly rediscovered Solar System and investigating the robotic Xenon race’s odd behavior, players undertake a wide variety of missions or simply chart their own course. They can trade resources with some races, while others may attack players on sight. As they accumulate wealth, players can not only upgrade their spacecraft and buy new ones but also build factories, trading stations, weapon platforms, and a headquarter. The game’s persistent universe spins around them the entire time, creating an open-ended experience that continues after the story ends.
Head over to the link below for more information.

Apple Games: X3 Terran Conflict Trailer
Virtual Programming
X3: Terran Conflict



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BOH Update Released
6:00 AM | Cord Kruse | Comment on this story

Independent developer Simone Bevilacqua has released an update for BOH. The retro action game of exploration challenges players to travel through trap filled corridors, solve puzzles, and defeat enemies as they quest to find and defeat the Evil Masters. BOH features 25 missions and 5 difficulty levels.

What's new:

  • adds one-way passages;
  • adds flying enemies;
  • changes the functioning of teleports: weapons are not inhibited anymore; enemies are not scared away anymore; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting;
  • improves the visual feedback of hits in theme "vectors";
  • increases the intensity of shot lights;
  • fixes some minor glitches in the themes "C64", "default" and "vectors";
  • adds the mission "skill challenge";
  • retouches several missions (also making use of one-way passages);
  • adds the Norwegian translation;
  • re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions;
  • adds graying-out of the menu interface when another application gets the focus;
  • extends/improves the manuals;
  • applies some other changes/optimizations.
Learn more about the game at the site below.

BOH



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Mad Skills Motocross Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld recently posted a review of Mad Skills Motocross. Inspired by classic games of the past the sidescrolling motocross title features a realistic physics engine, 40 racing tracks, a variety of tricks to perform, the ability to play against the computer or friends, and an in-game editor. Macworld gave the game a score of 4.5 out of 5.

From the review:

The game starts out simple, and get progressively more difficult as you advance. I could breeze right through some tracks, while others (I’m looking at you, “Sinks”) took many repeated efforts. While I did tire of a couple of the tracks after way too many attempts, the races themselves are short (usually one or two laps of 20 to 40 seconds), which makes it easy to try again. If you have trouble on a given track, a window will appear with a tip; heed those tips, as they can be very useful.

The tracks are very well designed, with a mix of bumps, jumps, and holes that you need to work your way through. Because of the mix of terrain, you can’t just open the throttle and blast to the finish; you need to figure out the right approach for each track. (As mentioned, you can create your own tracks with the track editor. I didn’t spend much time with the track editor; it works, but building a track is a time-consuming process. Still, the capability is there if you find yourself bored with the provided tracks.)

Controls are basic—you can lean the rider forward or backward, and accelerate or brake the bike; one additional button activates the current power-up. You can use the keyboard, mouse, or a gamepad to play the game, but I strongly recommend using a gamepad with analog inputs. I started out on the keyboard, but found that many levels require the control you can only get from analog inputs. After switching to such a gamepad (a Saitek P880), those levels went from impossible to possible.
Visit the page below to read the full review.

Macworld: Mad Skills Motocross Review
Turborilla
Mad Skills Motocross



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StarCraft II Website Updated
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment recently updated its official website for StarCraft II with a variety of new information about the much anticipated sequel to the original StarCraft RTS game. The update includes a short story, information about the single player campaign, discussion of multiplayer map design, character biographies, and a collection of new art and screenshots.

We've just uploaded new intel to the StarCraft II website. This latest transmission sheds new light on the goings-on in the Koprulu sector and highlights key persons of interest associated with recent anti-Dominion activity. In particular, this content drop includes:
  • Short Story: Changeling - Just because the years following the Brood War have so far been relatively uneventful, that doesn't mean it's safe out there in the cold vastness of space. Zeta Squad is about to find this out, the hard way.
  • Singleplayer Storytelling - Discover the ways in which StarCraft II will build on and expand the storytelling techniques of previous Blizzard titles, awaits you in this article.
  • Multiplayer Mapmaking - Ever wonder what design considerations and decisions go into the many multiplayer maps of StarCraft II? Check out this article to learn more!
  • Character Biographies: Tychus, Zeratul, Raynor - The character biographies for Raynor and Zeratul have been updated with new art and additional info, and you can now also read up on Tychus Findlay, one of Jim Raynor's old comrade-in-arms.
  • New Art and Screenshots - Check out more than 20 new screenshots and pieces of concept artwork! We got nukes, we got knives, sharp sticks... check out all the new info now!
For more information follow the link listed below.

Blizzard Entertainment
StarCraft II: Wings Of Liberty
StarCraft II Site Updates
Buy StarCraft II: Wings Of Liberty


Mac Games News for Monday, November 23, 2009

Aquaria Official Soundtrack Released6:00 AM
Championship Manager 2010 Comes To Mac6:00 AM
The Impact Of Earthquakes In Din's Curse6:00 AM
The Legend Of Egypt Demo Available6:00 AM
 
View all of the Mac games news for Monday, November 23, 2009 on one page


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