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Thursday, November 19, 2009

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Din's Curse: Warrior Class, Scavenger Creature Revealed
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment, known for its Depths of Peril and Kivi's Underworld fantasy games, has released more new information about the upcoming action RPG, Din's Curse. The latest updates include a description of the Warrior class and its specialties as well as a bestiary entry for the Scavenger.

In Din's Curse, there are 6 full classes and then hybrids. The difference is that a full class has 3 specialties and a hybrid character gets to choose ANY 2 specialties. Whether you choose to play a full class or a hybrid is up to you.

Muscle bound heroes employ brute force through almost any blunt or pointy object to demolish foolish foes.
Specialties: Weaponmaster, Gladiator, and Defender.

This bruiser goes straight for the kill, an expert in various weapons.

Bonuses: higher attack per dexterity and higher damage per strength
Mana gen: Mana gain on successful hit
Armor: Cloth and Leather
Weapons: Maces, Swords, and Axes
  • Power Strike - A powerful attack causing extra damage to the enemy.
  • Whirlwind - Spreads pain to multiple opponents, up to 5 within range.
  • Devastating Blow - A very powerful attack, all of the warrior's mana channels into one mighty blow.
  • Adrenaline - Speeds up your attacks for a moment.
  • Perfect Strike - Increases the chance to hit your target for a moment.
  • Arms Mastery - Improves combat performance with any weapon.
  • Sword Mastery - Improves sword combat performance.
  • Axe Mastery - Improves axe combat performance.
  • Mace Mastery - Improves mace combat performance.
  • Bleed - Hits are more likely to cause deep wounds.
Click over to the links below to read more.

Din's Curse Classes
Din's Curse Monsters
Soldak Entertainment
Din's Curse
Buy Din's Curse

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Warhammer Online: Age Of Reckoning Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld has posted a new review of the Mac version of Warhammer Online: Age of Reckoning. The game features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Macworld gave Warhammer Online a score of 4 out of 5.

From the review:

Where the game really shines is when you play with and against other players. Think of Warhammer Online as a Dark Age of Camelot spiritual successor, especially when it comes to the later levels of combat. Starting out, you’ll be able to participate in public quests with your fellow players. I joined in on a mission to put down an abomination that had been created due to a botched summoning ceremony and later a mission to clear a town of infected demons. Depending on your performance, you’ll be given a certain share of the loot. The public quests reset themselves after a certain amount of time, which makes sense but also reveals a bit of the game’s raw seams.

Later, you’ll be able to answer rally calls to join with your fellow forces as they seek to defend or invade a territory on the map. Dozens of fellow players will square off in combat, hoping to secure objectives. You’ll love being able to test your abilities against live opponents and its great to feel like you’re actually contributing to the overall war effort; but you’ll grow bored with the standoff nature of initial battles. Two armies taking pot shots at each other while no one advances can get boring fast.

To break up the deadlocked nature of some Battlefields, I hopped over to a couple Scenarios where I faced off against the opposing faction in a small map setting where each side vie to capture and hold objectives and gain points before time runs out. The game automatically levels the playing field so you won’t have players at a higher level dominating lower level players.

Later, you’ll be able to participate in Campaigns where you can capture land, keep castles for your specific guild, and really take advantage of Mythic’s Realm vs. Realm combat system. You won’t be able to enjoy this latter function until you’re past the first tier of experience (capped at around level 10). After you’ve passed the first tier of experience, you’ll be able to travel to other lands through Dwarven Flight Masters and their Chaos equivalent.
For the rest of the review follow the link below.

Macworld: Warhammer Online Review
Mythic Entertainment
Warhammer Online: Age Of Reckoning
Pre-Order Warhammer Online: Age Of Reckoning

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The Three Musketeers: The Game Trailer Available
6:00 AM | Cord Kruse | 1 comment

Dingo Games has released a trailer for their swashbuckling adventure, The Three Musketeers: The Game. The game is said to closely follow the plot of the original Three Musketeers novel and features hand drawn 2D graphics, sword fighting, numerous sidequests, and mini-games.

Players take on the role of the young gentleman d'Artagnan as he sets off for Paris in hopes of becoming a Musketeer. Soon after arriving, d'Artagnan finds himself in duels with each of the famous three Musketeers: Athos, Porthos, and Aramis. By fighting alongside them, he is able to prove that he has the heart of a Musketeer and is accepted by them as a friend. When the evil Cardinal Richelieu launches a plot to disgrace the queen, only d'Artagnan and his three friends can defend her honor.

Created by independent developer Dingo Games, the game features an old school top-down perspective with hand drawn 2d graphics. Players gather loot, duel enemies, fire flintlocks, and play mini-games as they make their way through the main story. In addition, numerous side-quests exist for players who want to explore the entire game.

It took 165 years, but this classic tale has finally been faithfully adapted into a video game.
The Three Musketeers: The Game costs $19.98. Head over to the GameTrailers website below to check out the game's trailer.

GameTrailers: The Three Musketeers Game Trailer
Dingo Games
The Three Musketeers: The Game

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Diablo II Patch 1.13 Status Update
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment's Bashiok recently posted an update on the status of the 1.13 patch for Diablo II, an update which was originally announced early in the year. The release has been held up by worries about the impact of increased player stash sizes on the servers.

The service is designed specifically for the requirements of the game. Meaning that specific hardware has and continues to be used because the game was designed to run on it. The limitations now are that this hardware is pretty old, the storage capacity is more than enough to hold the data from an increased stash size, but at peak load can the service and database actually handle the ability to record all the data without fault? The feeling is probably not.

Now, that's only a reasonable doubt. If we were to throw caution to the wind and see if it works anyway the teams that would be responsible for cleaning up the mess are hard at work on completing the new for StarCraft II. We're just not willing to bet the manpower that it will work and potentially impact one of our next major game releases.

The question then comes up that why don't we just upgrade the hardware? As I sort of hinted at this isn't off the shelf hardware and we can't simply throw in some new parts and hope it all works. It would be months of work, again, by teams of people that we simply aren't willing to remove from their current tasks.

- -

It has been a while since the last update, and I'm sorry about that, but we haven't had any new developments until recently. As much as some people want daily affirmations, they aren't helpful. We'll give updates when they matter, and we have a meaningful one going up this week.
Visit the forum below to read more.

Diablo II Patch 1.13 Status
Blizzard Entertainment
Diablo II
Buy Diablo II

Mac Games News for Wednesday, November 18, 2009

EVE Online: Dominion Interview, EVE Contest6:00 AM
iGame Radio Episode 86 Available6:00 AM
The Sims 3 World Adventures Released6:00 AM
World Of Warcraft 5th Anniversary Interview6:00 AM
View all of the Mac games news for Wednesday, November 18, 2009 on one page

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