November 22, 2017
Archives  News  


Monday, November 2, 2009



Click to enlarge
Spooky Runes Available For Mac
6:00 AM | Cord Kruse | Comment on this story

Anawiki Games recently announced the release of Spooky Runes, a Halloween themed edition of its popular Runes of Avalon matching puzzle titles. The game features 35 levels and "spooky" graphics and animation.

"We're always looking to build better games that challenge and provide fun to players," said Roman Budzowski, CEO of Anawiki Games. "We've found that Halloween theme perfectly blends into Runes of Avalon franchise. It's sure to immerse players in beautiful art, and vivid effects."

Features:
  • 35 great Levels
  • Amulet of Spells with 4 Spells and 6 Power-ups
  • Spooky Graphics and Animation
  • Cast Spells for bigger and better matches
Spooky Runes Story:
Avalon invaded by ghosts, ghouls, bats and scary cats is fun and spooky. Try to not feel a chill down your spine and collect enough runes to be able to treat your mates and get rid of ghosts. Spooky Runes takes you to an enchanting world of magic and mystery you won't want to leave.

System Requirements:

  • Mac OS X 10.3.9 Tiger or later
  • Universal Binary for PowerPC and Intel
  • PowerPC G4 with 128 Ram or Mac Intel
  • 47 MB Hard Drive Space
Spooky Runes can be purchased from the Anawiki web site for $4.95 (USD). A free 30 minute demo is also available for download.

Anawiki Games
Spooky Runes



Click to enlarge
Two Worlds II: Creation History, Lock Picking, Clawed Worm
6:00 AM | Cord Kruse | Comment on this story

Reality Pump recently released a new Two Worlds II newsletter. This update features a short Q&A about the upcoming RPG's lock picking options, a history update on the creation of Antaloor, a Clawed Worm bestiary entry, and a new screenshot. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Youíre probably familiar with the situation: a hero, a locked chest and your last picklock. With shaking hands, your avatar starts working on the lock and your mouse isn't exactly dry either, because immense wealth and rare artifacts are in that chest, just waiting to be picked up! TWO WORLDS II offers players three ways of solving the locked chest problem proving once again that this situation can be much more interesting and more original than you usually find in a boring mini game or if youíre swamped in impersonal columns of figures.
  • A picklock for every situation...
    In the classic version, your picklock is used on the lock. Here your chances of success depend on how many points you've invested in your lockpicking skill - then of course you'll also have to try and insert your picklock into the actual lock through several rotating cylinders in a challenging, interactive mini-game... and time is running out.
  • Open Sesame!
    Heroes with plenty of magical skills don't have to bother with lowly tasks like using a picklock to open a chest and picklocks, being illegal, are hard to find anyway. Okay, the "Break Lock" spell isn't exactly easy to learn, but when you've finally mastered it, you'll be able to break into almost any chest with the greatest of ease.
  • Who's that hammering there?
    Some of you probably think that picklocks and magic spells are only for cowardly thieves and weakkneed Mages... brute force is the best way to get a task done! Well... TWO WORLDS II even has the perfect solution for you hammer happy hunks too! Since each lock has its own damage points, it can be smashed with the right weapon, usually a hammer (or Adalbert'sTeeth). BUT... remember that many a valuable sword has been broken on a super resistant lock. And the noise of hammering away at a lock may just attract the wrong kind of attention...
Click over to the link below to read the full newsletter.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II



Click to enlarge
Eschalon Book II November Status Update
6:00 AM | Cord Kruse | Comment on this story

A recent addition to the Basilisk Games forum provides a status update on the development of Eschalon: Book II, the second game in the company's "old school" RPG series. Book II will continue the storyline from the previous game and feature more than 60 gameplay enhancements.

The game is coming along very well. We had an early alpha test in September which resulted in over 100 fixes/suggestions. The month of October has been spent preparing the game to be submitted to the 2010 Independent Game Festival (entry deadline is November 1). That means we didn't get a lot of late game content done, but we did apply a whole bunch of "bling" to the make the game look and sound its best!

In terms of engine development, everything is essentially in place and working. Just a couple of minor tasks still exist in the "ToDo" list for programming. Sound and music has come a long way as part of the October bling makeover. As for game content, we are still behind where we are scheduled to be (we are about three months behind where we thought we'd be with content now) but we are making great advances daily. With programming and polish mostly out of the way, we are moving full-steam ahead with content.

The big question is: will Book II make it out before the end of 2009? Honestly it is looking a bit doubtful, but we are not forecasting any kind of significant delay. Our next big internal test is scheduled for early December, and we hope that leads into the semi-public beta test a few weeks after that. If all goes well, a January release is certainly possible! Besides, after the chaos of the holidays, that would be a perfect time to sit down with a good old-fashion RPG and burn away the rest of the winter months!
Head over to the site below to read more.

Basilisk Games: Oct/Nov Status Update
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II


BlizzCast Eleven Now Available
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released the eleventh BlizzCast, a series of podcasts created by Blizzard's Community Team and focusing on the company's current and future game offerings. Number eleven focuses exclusively on this year's BlizzCon event, with commentary from Bashiok (Diablo Community Manager), Karune (RTS and StarCraft Community Manager), Nethaera (World of Warcraft Community Manager).

Rob: Letís start with you, Bashiok. We kicked off BlizzCon almost straight-away with an announcement of Diablo IIIís newest playable class, the Monk. Will you talk a bit about the information we released and reflect upon the reaction you saw from the fans at the convention?
Bashiok: We announced the Monk, as you said, it is our fourth playable class. We still have one class we havenít announced yet. The Monk is sort of this ďEast-meets-WestĒ, heís got a lot of kung-fu moves but he also looks very Western. He has this big, red, bushy beard and a shaved head. Heís primarily a hand-to-hand fighter, he does use weapons but a lot of his weapons, it does look like he is using hand-to-hand combat. Heís kind of weak as far as his armor and health goes, but he gets in there fast, kicks the crap out of dudes, and gets out of there.
The reaction from the fans was overwhelming. We had stations where people could fill out feedback on the demos while they were playing them and the Monk was overwhelmingly the favorite at the show, which was just announced, so it wasnít too surprising, but it is still a very fun class to play.

Rob: You also moderated a lot of panels where a great deal of information was shared about Cataclysm. How did the audience receive the outpouring of new content previews, and were you surprised by any of the questions during the Q&A portions of each panel?
Nethaera: I think everybody was just really excited to get so much information and find out more about what we have in mind for the future. Thatís always one of the things that people talk the most about on the forums. What does the future hold for them in the game, how are things going to progress, how are things going to change. A lot of people worry about what changes are coming, some people, thatís what they look forward to the most, is when things change. I think it was really well-received. I donít think I was really surprised by any of the questions, although there was one kid that I thought he had the best poise when he came up to the microphone. Heís standing there and heís probably 11 or 12 years-old at the most, and he comes up with no fear of the cameras, the microphone, or anything else and he asks one of the best Hunter questions. Everybody just started cheering, because hereís this kid, that just really asked this hard-hitting, poignant question right there in front of everybody, with no fear what-so-ever. It was a great moment because it shows how widespread our audience is and how people just really get into it.

Rob: Karune, BlizzCon attendees had, for the first time ever, a chance to progress through a piece of the single-player StarCraft II campaign. What aspects of the campaign were they given to try out, and what has the feedback been like there?
Karune: The community and the fans were really just able to jump straight into single player. We threw them into a mission where Tychus and Raynor are defending an outpost while the Zerg are invading and stuff so it was really fun just seeing people be really excited right from the first mission. They were able to choose, go through all of the different functions between missions, choosing what they want to equip their army with for the next mission, where they want to spend their resources and so-forth. There was a bunch of excitement around how single player has changed compared to the original StarCraft.
Itís a lot more than the talking heads now, thereís a whole bunch of cinematics in between, thereís a lot of options for you to explore and really immerse yourself to the world of StarCraft. I think the fan reaction was really big.
Visit the page below for the podcast and a full transcript.

BlizzCast Episode 11
Blizzard Entertainment


Mac Games News for Friday, October 30, 2009

Braid Reviewed6:00 AM
Diablo III: Act Size, Battle.net 2.0, High Level Content6:00 AM
Unity Indie Now Free6:00 AM
WoW Dungeon Update To Add Cross Realm Dungeon Instancing6:00 AM
 
View all of the Mac games news for Friday, October 30, 2009 on one page


Recent Mac Games News

Thursday, October 29, 2009
Wednesday, October 28, 2009
Tuesday, October 27, 2009
Monday, October 26, 2009
Friday, October 23, 2009


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News