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Thursday, October 29, 2009


New Star Soccer 2010 Coming November 6
6:00 AM | Cord Kruse | Comment on this story

New Star Games has announced a November 6 release date for New Star Soccer 2010. The latest version of the soccer game will feature gameplay improvements, a new match camera, a faster database, a new interface, and changes to artificial intelligence.

New features in NSS2010:

  • Improved Gameplay
    Player intelligence is vastly improved and there are enhancements in all areas of the game. Passing, heading, tackling, shooting... Everything feels much tighter and more fun to play.

  • New Match Camera
    The new match camera gives you a much better view of the action and there is even a new 'isometric' angle that you can choose. Do you remember the original FIFA game?

  • Faster Database
    Improvements to the database means much quicker processing times allowing you to get on with your gaming rather than waiting for the results to be calculated! The database has also been updated for the 2009-10 football season.

  • Tweaks and Twitter
    An enormous amount of work has gone into improving all areas of the game. It has a new look interface, the manager AI has been tweaked, the loans and transfers system has been improved - you can even update twitter when your player gets a new achievement! It's quite simply the best New Star Soccer game ever!
Update and voucher details:
If you have already purchased New Star Soccer 4 then you can update to 2010 for free on Friday November 6th. New customers can use the coupon code IWANTNSS2010 and save 50% when purchasing the game. (You can purchase NSS4 now then update to NSS2010 next week!)
For more information click over to the website below.

New Star Games
New Star Soccer 2010


Fluttr Available For iPhone And Mac
6:00 AM | Cord Kruse | 2 comments

indieSpring has announced the release of Fluttr for Mac, iPhone, and PC. The game challenges players to help a butterfly safely navigate areas by removing obstacles from its path such as flowers, bees, and spiders. The game was built using GarageGames Torque iT2D platform.

At indieSpring we're trying to prove that young, graduate, game developers have the ability to produce high quality, good fun games that rival professional studios output, at a fraction of the development cost.

Working collaboratively online with team members in Austria, America, Singapore, Australia and the UK, we have been working on game development for two years. Fluttr is our first "own-brand" release, and was developed at a total cost of about £500. It is the first of several games we have planned to release for PC, Mac and iPhone in the coming 6 months.

Fluttr tasks you with saving a butterfly from an explosive end by sweeping aside flowers, poking away bees and pinning up spiders. Easy to pick up and play, with quick, fun gameplay paced gently in a unique artistic setting.

Fluttr is built upon the torque iT2D platform from GarageGames, and is also available as a free download for PC & Mac. Over at indieSpring we're huge fans of the torque suite of tools, and it was a natural fit for us when we were considering a quick-to-prototype game platform which could deploy to the iPhone.
Head over to the links below for more information.

Fluttr
Fluttr iPhone
indieSpring


Chests, Traps, And Locks In Din's Curse
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler once again reveals information about the company's upcoming action RPG, Din's Curse. The information update this time offers details on a common sight for dungeon delvers, the treasure chest. Din's Curse chests will include traps and a variety of ways to deal with them.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

First off, what if the chest is locked? Well if you have a skeleton key, you are good to go. Just use the door, you will use up one key, and the door will open (it might set off a trap though). However, skeleton keys are fairly rare and expensive (at least to new characters). Rogues or a hybrid character with the thief specialty has a pick locks skill. Picking a lock takes a bit of time and uses up some of your mana. The chance that you are actually successful depends on your skill level compared to the level of the lock.

What if you don't have a key and aren't a rogue? You simply bash open the chest or if you are a wizard, blast it into little pieces. There is a catch- bashing open chests is really noisy. You are going to alert any nearby monsters and on top of that, you get a surprise penalty for a period of time. Bashing on things can simply be dangerous to your health.

Next: traps. First off, the display only tells you what you think the trap is, not what it really is. It does give you a percent chance that the guess is correct though. This guess is based on your perception stat which is based on intelligence, but does get a bonus from both the pick lock and disarm trap skills. So in general, mage types and rogues will have good perception. Assuming there actually is a trap and you trip it, that's where your disarm skill comes in to play. Once again only a rogue or thief specialty has this skill and it is your skill compared to the trap skill level with a bit of randomness that determines you success chance. There are a lot of really nasty traps so we'll just hope you're successful.

That's how it functions, but how does it play out in the game? Well mage types come up to chests and with their high intelligence and thus high perception notice traps fairly easily. They have no way to deal with them directly though. So when there is a really nasty trap, they either leave them alone or blast the chest from a distance depending on the trap type. A rogue will see the trap, unlock the chest, and disarm the trap. As for the warrior way, keys are for wimps. Something is locked? Smash it to smithereens. Of course this is where playing co-op with friends is nice, just make the rogue open all of the chests.
Click over to the page below to read the full article.

Soldak Blog: Din's Curse Chests, Traps, Locks
Soldak Entertainment
Din's Curse
Buy Din's Curse



Click to enlarge
Apple Games Features Warhammer Online: Age Of Reckoning
6:00 AM | Cord Kruse | 1 comment

Apple Games has posted a new feature article examining the recently released Mac version of Warhammer Online: Age of Reckoning. The game features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Apple's article includes comments from WAR executive producer Jeff Hickman, a history of Warhammer, and a list of tips and tricks.

Both sides in the war consist of loose confederacies: the realm of Destruction brings together the human followers of Chaos; savage Orcs, Goblins, and other Greenskins; and the corrupt Dark Elves, while the realm of Order assembles the tough-as-nails Dwarves; the noble Empire; and the ethereal High Elves. The three groups on each side don’t necessarily trust each other, but they understand the importance of strength in numbers.

“Our Orcs aren’t just grim, misunderstood tribal warriors: they’re European soccer hooligans who like to fight because fighting is fun,” Hickman remarks. “Our Dwarves aren’t simply industrious folks who like to stay out of the sun: they’re working class, beer-fueled brawlers with chips on their shoulders, especially about the Elves, who think they rule the world and have never done a real day’s work.”

He adds: “And then there are the forces of Chaos: those guys are all the darkest, most unsettling parts of humanity rolled into one creepy, tentacle-wielding package — like lawyers. But Chaos is distinct from simplistic conceptions of evil: it’s more about disorder and corruption and the disorienting and troubling effect that they can have on us. And when you stab a follower of Chaos, there’s a one percent chance that white mice will shoot out of the wound instead of blood.”

Yes, humor is a large part of the game, according to Hickman: “We use dark humor for the same reason Shakespeare did: because relentless darkness can eventually turn your audience off. We also use it because it’s one of the things that sets Warhammer apart from the pseudo utopian/socio-political fantasy of Tolkien and his derivatives. Warhammer has always been built around a dark, comical, and quite twisted reflection of actual humanity.”
Check out the rest of the article at the page listed below.

Apple Games: Warhammer Online
Mythic Entertainment
TransGaming
Warhammer Online: Age Of Reckoning
Pre-Order Warhammer Online: Age Of Reckoning


Mac Games News for Wednesday, October 28, 2009

Warhammer Online: Age Of Reckoning Now Available3:40 PM
City Of Heroes: Going Rogue Features Revealed6:00 AM
EVE Online: Dominion's Fleet Finder6:00 AM
Machinarium Available At Macgamestore6:00 AM
World Of Warcraft Race Change Now Available6:00 AM
 
View all of the Mac games news for Wednesday, October 28, 2009 on one page


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