The Sims 3 World Adventures: Shang Simla Revealed
6:00 AM | Cord Kruse | Comment on this story
Electronic Arts has posted a new preview video for the upcoming The Sims 3: World Adventures. The game trailer features Shang Simla, China, one of the locations players will be able to enjoy with their sims when the game launches on November 16. Among other things World Adventures will allow players to take their sims to a variety of exotic locales around the world where they can engage in a number of life changing adventures.
In Shang Simla, you'll explore and uncover ancient relics in the Dragon Cave, encounter Terracotta Warriors, journey to vibrant landscapes and colorful locals, and most importantly build up your Martial Arts skills, which will help you throughout the game. Head over to the link below to view the video.
The Sims 3: Shang Simla Trailer
Check out the first reveal of Shang Simla, China, the second location in The Sims 3 World Adventures, with the gameplay trailer!
The Sims 3: World Adventures
Buy The Sims 3: World Adventures
Apple Games Features HD Vendetta Online Trailer
6:00 AM | Cord Kruse | Comment on this story
Apple Games has added a new Vendetta Online game trailer to its website, the first HD game trailer to be featured on the site. Guild Software's sci-fi MMO gives players the chance to experience the life of a starship pilot in one of many possible roles including trader, smuggler, pirate, and military pilot.
What is Vendetta Online?Check out the new trailer at the link listed below.
Apple Games: Vendetta Online HD Trailer
Vendetta Online is a MMORPG (massively multiplayer online role-playing game) from Guild Software Inc. In this game, thousands of people can play together, at the same time, in a single, persistent universe. Players take the form of spaceship pilots within this universe, flying to and fro between space stations and other locations in the galaxy. All combat within the game is fully realtime, based entirely on "twitch" skill (no "virtual dice rolling"). You directly pilot and fly your own ship, you are not a back-seat "navigator". Players may fight one another, or against Non-Player Characters (NPCs), even participating in massive border battles between nations or helping eradicate the vicious Hive. The thriving and complex economy of the galaxy makes many opportunities for traders, miners and smugglers alike.
What is Vendetta Online's gameplay like?
As pilots in the Vendetta universe, the progression of the player's character is up to each individual. The starting Nation affiliation gives the player certain benefits and liabilities that fit the particular culture of that Nation, but this merely serves as a starting point for the character. If the user wishes to be a peaceful trader, military pilot, guard for hire, dastardly pirate, or whatever the player imagines, this is all up to the behaviour and play style of the user. There are both lawful and lawless places in the universe, and many different factions (including a pirate faction) with differing motives and shifting alignments. The universe is never a completely "safe" place (PvP is always possible), but lawful authorities do not take kindly to combat within their populated areas, making those places safer than most. More lawless regions may prove more dangerous, but potentially yield lucrative possibilities for those who align themselves with the darker underbelly of society. The life of a criminal is difficult, however, and pirates are not well-loved in most of the populated galaxy, even hunted by groups of players.
Character progression takes place in the form of a variety of skills and other attributes, any combination of which can potentially open up new gameplay content (missions, ships, equipment, trade items, etc). General activity related to a skill can increase it (trading can increase the Commerce skill, etc), but taking on missions will generally increase skills that much faster. Missions are offered by particular factions, with mission difficulty and availability increasing as the character becomes better known to the faction. Rising in the esteem of a given faction can itself yield better item prices, a wider item selection, and access to unusual "special" equipment available only to those who have proven themselves worthy. It is possible to win many types of accolades and commendations from particular factions, all of which can help demonstrate the character's accomplishments. These and other character stats may be viewed by other users in a Character Information panel.
The ships themselves are highly customizable, with various different designs and addon modules making possible a wide range of equipment loadouts. In addition, users may configure the color of their individual craft. Various types of ships are specifically suited to a particular task (such as combat or trading), while others prove more flexible, depending on how they are configured by the pilot.
6th Annual Luxtoberfest Awards This Wednesday
6:00 AM | Cord Kruse | Comment on this story
Sillysoft's annual Luxtoberfest event is drawing to a close. Throughout the month of October the company has been hosting tournaments and contests in celebration of its strategy based world domination game, Lux. The winners of the 2009 Lux Awards will be announced this Wednesday, October 28th.
The 2009 Lux Awards Ceremony will be on Wednesday October 28th at 9 PM Eastern time / 6 PM Pacific time / 1 AM UK time.Visit the pages below for more information.
Show Network Games and Join the FEST room to watch.
Buy Lux Delux
Quake Live Q&A
6:00 AM | Cord Kruse | 2 comments
Bethesda Blog has posted an interview with id Software's Quake Live Executive Producer Marty Stratton about the web based first person shooter. The developer discussed the creation of Quake Live as well as plans to add premium services in the future. An adaptation of the Quake III engine, the game challenges players to master their shooting and dodging skills as they battle with other gamers.
During his keynote at QuakeCon this year, John [Carmack] mentioned that we were going to start investigating some premium services for Quake Live, could you touch on these a little bit and give players an idea of what they can expect from them?To read more click over to the link below.
We’re toying with a number of ideas for features, functionality, and even content that will translate well and represent a real value for players wanting an affordably-priced premium service. One of the most requested features in QUAKE LIVE and something that I think would be at the core of any premium service, would be the ability to very easily and quickly start a private match (that only you and the players you invite can join). Right now, all of our matches are open to the public and started by our back end systems. So, what we’re looking at creating is a totally integrated and very easy to use method for starting and running a personalized private match.
It’s a similar concept to players in other games renting their own server, but our approach would be to allow them more of a “private match on demand.” Making this type of system available through the same site you are playing the game on, allows us much more flexibility in making the interface easy to use and more integrated with things like your friends list.
The team has been heavily involved with the community on this project, how has that impacted the development of the game?
We’ve definitely engaged in a dialog with the community and our active players more in QUAKE LIVE than any of our more recent titles. First, QUAKE LIVE started with a game (QUAKE III Arena) that had been out, successful, modified, used in competitions, and generally battle tested for almost eight years. There was already an outstanding community of people that had meaningful feedback and years of insight on the title, so it was important to listen. Also, the game had been modified for years to work well in competition settings and tailored to fit popular play styles. So again, it has been important for us to look at that stuff, listen to the players and continually look at how that feedback can fit with our goals for the game.
Another area where we’ve had tremendous community support has been in testing the game. As I’ve mentioned, we’re a small team and haven’t had a QA team. We started from the very beginning of the project with a very small closed beta group which we grew over the course of a year to over 200,000 0– all exposed to the product at one point or another, and some that helped us throughout the course of the project. It’s been a unique experience, but I don’t think we could have done it without the support of the community and in particular those that really stuck with us and provided meaningful feedback throughout the closed beta period. If you see someone with the “Crash Dummy” award, you’ll know they helped make QUAKE LIVE what it is.
Bethesday Blog: Quake Live Q&A
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