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Tuesday, October 13, 2009


Steven Peeler Discusses Din's Curse
6:00 AM | Cord Kruse | Comment on this story

GameBoomers has published a new interview with Soldak Entertainment's Steven Peeler about Din's Curse, the company's upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Q: How do foes and boss characters level in comparison with your character and can we expect some particularly interesting challenges?
A: Monsters will of course get progressively tougher as you progress through the game. They don't auto scale with the player though which is what this question reminds me of.

Oh, there will be plenty of challenges. To me, the interesting part is that each game's challenges will be different. In one game, the undead might get out of control and infect the entire town. In another game, after preparing for a tough boss fight, the boss might get overthrown by a different, harder boss. In another game, you might run into an entire group of unique monsters at the same time.

Q: In reading the summary of Din’s Curse, it sounds like the game’s environments are randomly generated and your interaction impacts the game as you progress; I’ve always found that style of gaming fascinating. Can you tell us something about the creative process that goes into building such a game world?
A: Yes, the environment is randomly created and randomly populated with items, monsters, quests, and objects that are appropriate for that particular area. You will never see the same setup multiple times.

Once setup though, your actions, NPCs' actions, and the monsters' actions are what progresses the game. If war is brewing and you are asked to stop it before it breaks out, your actions really will impact what happens. If you are successful, you will save the area from becoming a war zone. If you fail, the area will be ravaged by a war. Players need to remember that lack of action is also an action. If you don't stamp out an uprising in time, they will likely find something interesting to do, like raid the town.

From the creative side of things, this type of game is a bit different from creating a linear game. In a linear game, you have full placement control and you are explicitly setting up interactions, so you know what to expect. In a game like ours, just about anything can happen. I have to think about all of the pieces individually and collectively. Is this going to be fun and cool? How is this going to impact everything else? If these two objects are placed next to each other will they interact like the player expects? What happens if the player ignores this quest for too long? What happens when they succeed? What happens if they fail a quest? Can they fail this quest? In general, how does this quest lead to other quests?
Head over to the page below to read the full Q&A.

GameBoomers: Din's Curse Q&A
Soldak Entertainment
Din's Curse
Buy Din's Curse



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EVE Online: Dominion Coming December 1
6:00 AM | Cord Kruse | 2 comments

CCP Games has announced a December 1st release date for Dominion, its next free expansion for the popular sci-fi MMO, EVE Online. EVE Online. The expansion will focus on alliance warfare and will feature an overhauled sovereignty system, new epic mission arcs for pirate factions, and the first version of EVE's COSMOS social networking platform.

Ten free expansions down. Now an eleventh. Set for Winter 2009, EVE Online: Dominion will focus on what is often cited as EVE's "end game" - alliance warfare. It offers a complete overhaul of the current sovereignty mechanics in favor of a system that's a mix of CCP's game design vision and the input they've received from fans on forums, at conventions (FANFEST!) and via the CSM. Savvy alliances will benefit greatly from following and understanding these changes, which will receive extensive testing.

In addition, CCP will be adding some new epic arcs for pirate factions, offering the first iteration of the integrated social networking platform known as COSMOS, setting its artists free to re-beautify planets and more.

New Features:
  • A Sovereignty Capture System that will dynamically change EVE's "end game" as requested by players and the Council of Stellar Management
  • Sovereignty Infrastructure Upgrades to help Player Alliances better determine their destiny
  • Smarter In-Game Mail to catalyze player networks
  • A revamped in-game browser
  • BEAUTIFUL new planets and stars that will take your breath away
  • A further improved New Player Experience
  • Pirate faction epic story arcs
  • Rebalancing of fleet warfare with new fighter bombers and new, terrifying Doomsday Weapons
Read more about Dominion at the links below.

EVE Online: Dominion
Worthplaying: EVE Online Dec 1
CCP Games
TransGaming
EVE Online


iGame Radio: Vikas Gupta Interview, Game Reviews
6:00 AM | Cord Kruse | Comment on this story

The latest iGame Radio podcast was recently released. The podcast features an interview with Transgaming's Vikas Gupta about GameTree.tv, and reviews of LEGO Batman and Dr. Lynch: Grave Secrets.

What’s inside this episode:
  • An interview with Vikas Gupta of Transgaming Technologies about the recently announced GameTree.tv…what is it, and what it will do for you.
    And, a review of the Natsume Harvest Moon Frantic Farming for the iPhone game. Hippy J-Pop, anime graphics, and tactical puzzle play make this game worth trying out.
  • Also, a review of LEGO Batman the Videogame by Feral Interactive. The next in the LEGO franchise, LEGO Batman lets the player jump into the suit of the dynamic duo and the villains all within the confines of the familiar LEGO gameplay.
  • Plus, a review of Dr. Lynch: Grave Secrets, the casual hidden object game of investigating the paranormal brought to the Mac by Red Marble Games. If you get over the acerbic personality of the main character, you get a rich story, extensive puzzles, and beautiful graphics.
Visit the site below to check out the podcast.

iGame Radio: Podcast 82
iGame Radio



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Diablo III: Items, Skills, Stats
6:00 AM | Cord Kruse | Comment on this story

Diii.net recently two more sections of an interview with Blizzard Entertainment's Jay Wilson about Diablo III, the upcoming continuation of its action RPG franchise. The Q&As this time focused on the game's items, character skills, and stat progression.

Diii.net: Are we going to see returning set or unique items from Diablo 1 or Diablo 2?
Jay Wilson: *pause* Uh… probably. The game’s itemization is done fairly late in development. The itemization in general is done fairly late in development. So at that point we’ll be building unique items and looking all over the world for ideas and I’m sure we’ll look at the previous games.

Diii.net: People are wondering if the skills will be like Diablo 2 or more like World of Warcraft. Will we see more skills forever, or get the top level at level 30ish?
Jay Wilson: Diablo 2. We’re following the same model. Here essentially our Nightmare and Hell difficulties are an extension of normal difficulty, not a continuation of more content. So normal difficulty ends our core game, and then nightmare and hell are replays of them on higher skills levels. So we are going to allow you to continue and develop your skills into the higher difficulty levels.

Diii.net: People are wondering if there’s going to be some mechanism to allow greater character diversification in stats, given that we can not manually assign our own attribute points in Diablo 3. There will be something more than just finding +10 on an item. We’ll be able to do something more to differentiate our characters from others?
Jay Wilson: Yes. We’re stated in the past that we’re working on a new customization system. A system that’s part of your character building. Also that within the item space we’re looking for ways for more… we really prefer the single point stat customization be more item based. But we’re going to have a system to more or less replace the attribute point spending system.
Check out the rest at the links listed below.

Diii.net: Diablo III Items
Diii.net: Diablo III Skills & Stats
Blizzard Entertainment
Diablo III
Buy Diablo III


Mac Games News for Monday, October 12, 2009

Constellation 1.2.4 Released6:00 AM
Diablo III: More About The Monk6:00 AM
Peter's Jigsaws Comes To Macs6:00 AM
X3: Terran Conflict Released6:00 AM
 
View all of the Mac games news for Monday, October 12, 2009 on one page


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