|Tuesday, September 29, 2009|
Adventure Building In The Sims 3: World Adventures
6:00 AM | Cord Kruse | 1 comment
Worthplaying has posted a collection of new screenshots and more information about adventure building options in The Sims 3: World Adventures. Scheduled for released on November 16, the game will allow players to take their sims to a variety of exotic locales around the world where they can engage in a number of life changing adventures.
In The Sims 3 World Adventures, you can build like never before and share simple or complex tombs, hidden caves, and catacombs you’ve created with other Sims players. Building tombs is an entirely new way to enjoy Build and Buy Modes in the game and adds a new element to the adventure gameplay as a first for The Sims. To continue the lesson in adventure building, we’ve outlined additional objects that you can use and triggers that will activate behaviors—cause and effect style. Plus, we have more tips. We can’t wait to see what you’ll create!Learn more about the game at the links below.
Worthplaying: Sims 3 World Adventures Building
Trigger Flow and Content Examples:
It is best to follow a specific order to design straightforward, intuitive tombs for others to experience. It’s possible to modify the process for what best fits your creative side, but this is a good method with which to begin.
• Design the Layout and Theme for your tomb. Is it going to be a tomb filled with fire? What about a watery graveyard with pools, fountains, and steam traps? Before you get caught up with individual puzzles, and tiny details, know where you’re going to place things and what you want the overall experience to be.
• Build the Tomb and Place all objects: Make sure your traps fit in the tight hallways, there’s plenty of room for your dive wells, and be sure to confirm that there is room for statues to be pushed and pulled towards completion of the puzzle.
• Set up Triggers and Activated Behaviors: Depending on how much thought you put into your puzzles in the earlier steps, this part may be a breeze or quite complicated. There is a very specific flow that must be used here in order for things to work properly.
TIP: In order for the tomb to act like a tomb, you must set up a series of Triggers and Activated Behaviors on the placed tomb objects. It is possible to access these commands by entering Buy Mode, and Ctrl + Shift Left Clicking on objects. Examples will be provided on how to use these commands, but it’s important to explain how to access them in the first place!
The Sims 3: World Adventures
Buy The Sims 3: World Adventures
More About Hybrid Classes In Din's Curse
6:00 AM | Cord Kruse | Comment on this story
A new blog post from Soldak Entertainment's Steven Peeler reveals some more information about hybrid character classes for the company's recently announced action RPG, Din's Curse. The post offers more information about how the new class system functions.
Let's take the warrior class as an example. In Depths of Peril, the warrior uses rage as his power source and gets lots of damage, attack, and health from attributes. In Din's Curse, the warrior class is split into the weaponmaster, gladiator, and defender specialties.Head over to the link below to read more.
Soldak Forums: Hybrid Class System 2
The weaponmaster, receives extra attack per dexterity, extra damage per strength, and gains mana on each successful hit.
The gladiator, receives extra attack per dexterity, extra damage per strength, extra health per vitality, and gains mana when hit.
The defender, receives extra damage per strength, extra health per vitality, and gains mana when he or she blocks or parries a blow.
Basically, in Din's Curse the warrior still uses rage and has high damage, attack, and health from attributes except this time it is split across the 3 specialties. When playing a hybrid with part warrior, you will work with part rage and whatever the other specialty has. You will also get some of the warrior attribute bonuses. Which bonuses and mana generation you get depends on which of the 3 specialties you choose. If health is your main concern, then the gladiator or defender are you best choices. If pure damage is what you want, then the weaponmaster or gladiator is the best.
Buy Din's Curse
Pipe Mania Reviewed
6:00 AM | Cord Kruse | 2 comments
Mac|Life has posted a new review of Pipe Mania, a puzzle title released for Mac by Virtual Programming. The game is a quick paced puzzler which builds on the time based pipe connection action of the original with new play mechanics, pipe pieces, and expanded game modes. Mac|Life gave the game a score of 4 out of 5.
From the review:
In each of Pipe Mania’s 70-odd boards, you lay pipe pieces on a grid to complete a pipe from the start point to the end point. After a head start, a bright liquid called Flooze emerges from the start point and flows along your pipe, so it better all be in place or the Flooze will leak and you’ll lose the level. Special pipe pieces, obstacles on the grids, tunnels, and even “hand of god” attacks make things more difficult as you progress. For such a seemingly simple game, Pipe Mania is hard. It starts being a major challenge about 7 or 8 levels in and never lets up.Visit the page below to read the full review.
Mac|Life: Pipe Mania Review
Completing a level awards you points for how many pipe pieces you used versus how many you wasted, plus bonuses. Then you get a medal based on your score. And that’s it--but it was enough to compel us to replay almost every level looking for the elusive gold medal. You have to unlock the levels as you go, but you can skip around a little bit, thankfully, if one level is giving you major frustrations.
Diablo III: Glorious Violence, Creature Design, Player Duels
6:00 AM | Cord Kruse | Comment on this story
GamesRadar has posted a new preview based on time spent with a demo version of Diablo III, Blizzard Entertainment's upcoming return to the popular action RPG franchise. The preview also includes comments from Blizzard's Jay Wilson.
The bleed effect is just ridiculous. Awesome in its spectacle, brilliant in its execution. It works like this: Diablo III’s monk class plays as if he’s stepped out of God of War, or any other console brawler. If he chains three punches in quick succession, he can set up a finishing move. One is a flashy flurry of strikes like something from the Pokemon cartoons – zipping through the air and hitting everything in range. You could finish your flurry with one epically violent slap – knocking your target backwards with full force through the scenery.Click over to the page below to read more.
GamesRadar: Diablo III Preview/Interview
As one demon dies, another rushes in to take his place – it’s Whack-a-Mole played with two mouse buttons and a warrior of unholy fury. Every creature gets a slap, a tickle and a stomp. Unless you want to be really, really clever, which is where the bleed effect comes in. Use this attack, and as a creature bleeds, it takes damage, its health bar ticking away to nothing. And if they die with the bleed still effective, they explode. The destruction is vicious, hilarious – a tsunami of gore. If you set two, maybe three bleeds running, you can time a chain reaction. Bubble Bobble, played with bile and bones. Diablo III is already gloriously, stupidly violent. It’s already brilliant. But it won’t be out until at least 2011.
Is it Jay’s thing, then, to obsess over the effects of violence? “Yes,” he replies. “It’s something very close to my heart. When something happens, I want to feel it, I want to see it, and I want it to be awesome. And if it’s not awesome, we’re going to keep on working on it until it is awesome.”
As he talks, he becomes more animated – the excitement rising. “That’s something I think Diablo and Diablo II did so well. If you play Diablo II again, do me a favour and go and start a sorceress. Go ahead and hit a Fallen on the head with a staff. It’s the greatest sound in the world! It’s a thonk, right in the side of his head. It’s so good. We focus on that constantly. If it’s not right, I give people no end of grief.”
Buy Diablo III
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