November 18, 2017
Archives  News  


Friday, September 11, 2009


Zuma's Revenge! Coming Next Tuesday
6:00 AM | Cord Kruse | Comment on this story

PopCap Games recently released a new website for Zumaís Revenge! its upcoming sequel to the original marble shooting title. Available September 15 for Mac and PC, the game reinvents the marble shooting, color matching action of the original with high-resolution graphics, new game mechanics, all-new modes, and new power-ups.

Whatever plans you have for September 15, cancel them... the ribbeting sequel to Zuma is coming to PC and Mac!

Get ready to take on the tikis in the long-awaited follow-up to the world's #1 ball-blasting action game Ė visit the website now to see new screenshots, new power-ups, new agilities, and meet the tiki bosses!

In Zuma the player takes the role of a fearless ball-shooting frog, exploring ancient temples and ruins. By firing colored spheres into an advancing chain of balls to make matches of three or more, the frog blasts his way through a series of arcade challenges. The sequel brings the player to an all-new setting, the Polynesian paradise of Zhaka Mu, and ups the ante with nearly triple the screen resolution of the original game, cool 3-D particle effects, and support for widescreen monitors. A full list of new features in Zumaís Revenge! will be available at launch.
Click over to the link below for more information about the game.

Zuma's Revenge!
PopCap Games



Click to enlarge
Hybrid Characters Classes In Soldak's New Dungeon Crawler
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler reveals some information about hybrid character classes for the company's upcoming new "real time dungeon crawl" game. The post offers examples of how the game's main classes and specialty classes will combine to offer over 100 different possible class combinations.

Change is becoming a common theme, and now it's time for the class system. In our upcoming dungeon crawl, we will have 6 main, fully fledged classes with 3 specialties, each offering 10 skills for a total of 30 unique skills for every class. So far this is similar to how our first game, Depths of Peril, worked. The major difference is that instead of picking a full class, you can choose a hybrid class!

The advantage and disadvantage of hybrid classes are one and the same- you choose any 2 specialties you want from the 6 main classes. You have a lot of freedom to choose any combination, however, you end up with less skills than a full class has (20 instead of 30). It's the penalty of pursuing two completely different specialties at the same time.

Each specialty has 10 unique skills and/or spells, and also has a number of basic armor and weapon skills (these don't count against the 10 skills). So picking your specialties is a decision about what armor, weapons, and skills you want to be able to use.
Read the full post at the page linked below.

Soldak Forums: Hybrid Class System
Soldak Entertainment



Click to enlarge
Diablo III Discussed
6:00 AM | Cord Kruse | Comment on this story

AusGamers has posted a new interview with Blizzard Entertainment's Leonard Boyarsky and Christian Lichter about Diablo III, the upcoming return to the company's popular action RPG franchise. The topics discussed included the lore behind the recently announced Monk character class, catering to both loyal fans and newcomers to the Diablo universe, and systems for loot drops.

Leonard introduces us to the very interesting-looking Monk.

"The Monk is the Holy warrior of the game," he explains. "He is a member of a sect... a position in society where they report directly to the priest-kings. They're raised from an early age in secluded monasteries where they're taught to become pure expressions of their gods through the perfection of fighting techniques. So, to them, fighting is a way of praying, or giving thanks to god.

"Everything they do, for them, is sanctified. To prove how dedicated they are, they get a tattoo put on their back that is a symbolic representation of their one thousand and one gods - it takes their whole life to complete. Everything in their life is dedicated to their religion, their gods."

Of course though, this is Sanctuary, and things work a little differently than you or I might be used to.

"The church sometimes uses them for what other people might consider to be grey area stuff," Leonard says. "But these guys - for them, it's all straight ahead. They are, in their own minds, the holy warriors."
Visit the site below to read the rest.

AusGamers: Diablo III Interview
Blizzard Entertainment
Diablo III
Buy Diablo III



Click to enlarge
Heroes Of Newerth Previewed
6:00 AM | Cord Kruse | Comment on this story

GamesRadar has published a new preview of S2 Games' Heroes of Newerth. Inspired by the Warcraft 3 mod, Defense of the Ancients, the game allows two teams of up to five players take on the roles of heroes and work with AI controlled armies to destroy an enemy team's base. HoN will feature upgradeable skills, powerful items to purchase, VOIP controls, Clan Support, and dozens of playable Hero characters from which to choose.

If youíre real familiar with DotAís heroes and items, then you wonít have to learn a lot of new stuff to get a handle on HoN. Most of HoNís heroes are direct analogs of DotA heroes, with a few new characters to add spice to the mix. Many of the items are also either the same, or similar with small tweaks. The overall roster aims to bring 40 heroes to the table at launch.

The real draw here is the professional polish added to a beloved template, and this polish doesnít skimp. The game claims to have a client/server architecture that totally stomps down on any cheaters, like maphackers (a hack that removes the Fog of War, allowing the cheater to see the whole map). Another really big feature is the in-game voice-chat, which means teammates will be able to communicate easily even if they donít know each other, and donít have time to set up third-party voice programs. This will really help micromanagement since players wonít have to be typing commands to each other. Of course, this also means that all those hateful 12-year old DotA freaks will be able to scream at you in full vocal cord-cracking glory.

HoN will also support an automatic matchmaking system and ranked ladder, accompanied by comprehensive stat-tracking. A brilliant component of this system is the Leaver status. See, one of the big problems in DotA is that many people will leave a game early, before a clear victor has been decided. This leaves teammates and opponents frustrated with having their time wasted, and so HoN tracks how many games you leave early. There is some leeway, since we all have to answer to the late-night pizza gods, but if you breach a certain number of early leaves (based on how many total games you play), you are stamped with the dreaded Leaver status. When players host games, they can check a box that wonít allow Leavers to join. So be prepared to stick with it for the long haul!
Check out the full preview at the page listed below.

GamesRadar: Heroes of Newerth Preview
S2Games
Heroes Of Newerth


Mac Games News for Thursday, September 10, 2009

BOH Updated6:00 AM
EVE Online Dominion Brings Sovereignty Changes6:00 AM
IMG Reviews Civilization IV: Beyond the Sword6:00 AM
Romance Of Rome Released6:00 AM
StarCraft II: Single Player Preview6:00 AM
 
View all of the Mac games news for Thursday, September 10, 2009 on one page


Recent Mac Games News

Wednesday, September 9, 2009
Tuesday, September 8, 2009
Monday, September 7, 2009
Friday, September 4, 2009
Thursday, September 3, 2009


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News