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Thursday, September 10, 2009


Romance Of Rome Released
6:00 AM | Cord Kruse | Comment on this story

Awem Studio, the developer of games such as Star Defender 1 – 4, Cradle Of Rome and Cradle Of Persia, has announced the release of the Mac version of its first hidden object game, Romance Of Rome. The game features 21 locations, inventory based puzzles, and over 30 trophies to earn during play.

“We are happy to announce Awem’s first hidden object multi-platform game,” said Oleg Rogovenko, Awem studio’s CEO. “We hope the Mac audience will greatly enjoy Romance Of Rome and get immersed into this exciting adventure.”

Romance of Rome is an enjoyable hidden object game which successfully merges elements of quest and puzzle into one title. Romance Of Rome offers a captivating storyline with notable and smart characters, sets engaging tasks and is filled with lots of pleasant surprises and twists of events. Players will have a great possibility to embark on a gripping journey through the lands of ancient Rome.  

Romance of Rome features 21 visually stunning locations and tons of inventory based puzzles. Earn over 30 ancient trophies and synchronize your achievements with your awem account.
 
Romance of Rome runs on Mac OS X versions 10.4 and 10.5 and requires a 1.83GHz processor and 512 MB RAM. A single-user license costs $19.95 (USD). More information is available at the links below.

Romance Of Rome
Awem Studio



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BOH Updated
6:00 AM | Cord Kruse | Comment on this story

Independent developer Simone Bevilacqua has released an update for BOH. The retro action game of exploration challenges players to travel through trap filled corridors, solve puzzles, and defeat enemies as they quest to find and defeat the Evil Masters. BOH features 25 missions and 5 difficulty levels.

Features in the latest update:

* replaces low obstacles with traps (f.ex. the pools of the theme "default" cause damage to the shield);
* adds dynamic sound to traps animations;
* adds acoustic feedback to shield discharges;
* improves the sound engine policies;
* simplifies and improves the automapper colors (dangerous places are indicated more clearly);
* increases the precision of and optimizes sprites rendering;
* removes pits borders along (transparent) barriers;
* refines video modes suggestions;
* removes the sort-by-name option;
* converts the characters set of themes to full ISO 8859-1;
* retouches the themes graphics slightly;
* improves the terminology;
* reworks some internal aspects of missions and themes for easier development of expansions;
* fixes the handling of alphachannel-less sprites (this bug had no practical consequences because no theme used such kind of graphics);
* adds a new tutorial mission;
* updates and improves the user's manual;
* applies some other changes.
Learn more about the game at the site below.

BOH



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EVE Online Dominion Brings Sovereignty Changes
6:00 AM | Cord Kruse | Comment on this story

CCP Games has released a new developer blog focusing on upcoming changes to its sci-fi MMO, EVE Online. The post explains changes to the sovereignty mechanic and is the first in a series detailing some of the new features coming in the next expansion, titled Dominion.

In the beginning, there was no sovereignty... then there were starbases.  Intended to be ‘homes' of a sort for corporation or alliance members, or even a lone miner in deep space, these venerable structures have since been pressed into a multitude of roles for which their initial design was never intended.  Their link to attaining control of star systems is something which we will move away from in Dominion.  So now comes the words which so many have longed to hear:

Sovereignty will no longer be tied directly to starbases.

This decision was an obvious one, as there is no one thing that causes more consternation amongst players than the seemingly endless task of shooting towers.  Once the choice to do this was made, we then went ahead and pretty much scrapped the entire current system and started to build a new one from the ground up.  Literally years of forum posts, player experience and feedback from the CSM contributed to what was a long, arduous process.  What has emerged is a much leaner and infinitely more expandable system which we can continually evolve over time.

The thoughts and theories behind this process will be detailed soon in a following blog, but I'm sure you're ready for some actual information.
Visit the CCP Games website to read more of the blog.

EVE Online: Sovereignty Updates
CCP Games
TransGaming
EVE Online



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StarCraft II: Single Player Preview
6:00 AM | Cord Kruse | Comment on this story

IncGamers recently posted a new preview of StarCraft II, Blizzard Entertainment's upcoming return to its popular sci-fi RTS series. The preview covers two missions from the single player aspect of the game. StarCraft II will continue the storyline of the franchise and give multiplayer fans new challenges to enjoy.

Not too long after you take control of the command center and it’s SCVs, a convoy from the nearby colony starts out, making its way up the road to a spaceport. You must defend the convoy until it reaches the spaceport, once it does you can return to your normal routine (at least until the next convoy takes off). This will happen multiple times until the specified number of colonists are safe, at which point the level is successfully completed.

One of the more memorable aspects of this mission is that as the level progresses the Zerg obtain new ways to get behind the defensive lines you have set up along the road. As mentioned earlier the number of colonists needed to evacuate is specific, so if you let a convoy or two get wiped out, the level will take you longer to complete. As time goes on the Zerg forces become more numerous, and better able to completely bypass any defences you may have made.

So you have a choice, let some convoys die if you need more time to complete the bonus objectives (and the bonus objectives will be worth it, such as collect so many of such-and-such, and all of your infantry will receive a permanent +1 to their damage), thus making the level harder at the same time. Or make sure all the convoys get through, ignoring the bonus objectives, and complete the level faster and easier.
Visit the page below to read the full preview.

IncGamers: StarCraft II Preview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty



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IMG Reviews Civilization IV: Beyond the Sword
6:00 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review of the latest expansion for the popular turn-based strategy game Civilization IV, Beyond the Sword. This expansion adds new content to the existing time periods in the game, as well as new features like espionage. Here's and excerpt from the review:

The other main addition is the new corporation system. It essentially gives you a second religion you can spread across the world, only this religion increases maintenance costs and gives you a larger benefit. As a plus, you can gain bonuses for having it operate in a foreign nation, but the foreign nation appears to get the maintenance penalty. Sometimes the corporation can even give you a resource on top of the bonuses, so they're generally worth the extra cost for their operation.
To read the full review, follow the link below.

IMG Review: Civilization IV: Beyond the Sword
Civilization IV: Beyond The Sword
Aspyr Media
Buy Civilization IV: Beyond The Sword


Mac Games News for Wednesday, September 9, 2009

Discussing Rage6:00 AM
Guest Authors Create Missions For City Of Heroes6:00 AM
Rocket Golf Released For Mac6:00 AM
Torchlight Previewed6:00 AM
 
View all of the Mac games news for Wednesday, September 9, 2009 on one page


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