|Tuesday, September 8, 2009|
Runic's Torchlight Action RPG Coming To Macs
6:00 AM | Cord Kruse | 13 comments
At the 2009 Penny Arcade Exposition Runic Games recently unveiled its new action-RPG, Torchlight. The game is due to launch for Windows gamers on October 27. According to a recent iGame Radio report a Mac version is also in progress for release at a later date.
Torchlight will feature an easy to use interface for players of all skill levels, a level randomizer to make each individual adventure unique, and a suite of development tools for gamers interested in creating their own adventures.
On hand to demonstrate the game were Runic Games’ CEO, Max Schaefer, co-designer of Diablo; and President, Travis Baldree, designer of Fate. Runic Games’ development team features the same talent that brought the bar-setting, action-RPGs, Diablo, Diablo II and Fate.From iGame Radio:
“We have always felt that gaming should first and foremost be about the players and by announcing the launch date of Torchlight to fans at PAX, we’re able to give them a sneak peak of the game before its official release” said Max Schaefer, CEO of Runic Games, Inc. “PAX is a unique venue geared towards video game enthusiast and we are excited to be showcasing Torchlight and look forward to seeing many of our dedicated fans at PAX.”
Torchlight sets itself apart from other action-RPGs with its intuitive, approachable interface, which enables gamers of all skill levels to quickly immerse themselves into the rich game play and varied world of Torchlight. The level randomizer will ensure that each adventure is unique with different monsters, treasures, puzzles and items for players to find, defeat, and unlock. Through a powerful suite of development tools, Runic Games will empower players and game enthusiasts alike to create and share their own content and levels.
The company also revealed a Mac version of the game in the works. President and project director Travis Baldree and CEO Max Schaefer admitted that they have already been developing a Mac version for the game. “It was our intent to have a Mac version,” said Max Schaefer. The Mac port is at about the “midway point”, and is being performed by an unspecified third party.Torchlight will be available as a fully downloadable game for US$19.99. For more information on Torchlight,visit the official website at the link below.
iGame Radio: Runic To Release Torchlight For Mac
Coladia Releases Leopard Game Updates
6:00 AM | Cord Kruse | Comment on this story
Coladia recently announced the release of several updates for its point-and-click adventure titles to bring the games up to date for Mac OS X 10.6 Snow Leopard. The updates are available for titles such as Return to Mysterious Island, Cleopatra: A Queen's Destiny, Destination: Treasure Island, and The Secret of the Lost Cavern.
To learn more about Coladia's games follow the links below.
Cleopatra: A Queen's Destiny
Destination: Treasure Island
Return To Mysterious Island
Secrets Of The Lost Cavern
MacNN: Coladia Leopard Game Updates
Buy Destination: Treasure Island
Buy Return To Mysterious Island
Macintosh Beta Testers Needed For Avernum 6
6:00 AM | Cord Kruse | 4 comments
Spiderweb Software is looking for Mac owners willing to devote some time and energy to testing Avernum 6. The final installment in the long running Avernum/Exile fantasy RPG series will bring the games to an apocalyptic ending, wrapping up storylines for the land and its popular characters.
Right now we need Macintosh Testers for Avernum 6. We will prefer people with Intel chips and Snow Leopard. You will need to sign a Non-Disclosure Agreement and get it back to us fairly quickly (Faxing it is a very good idea). People who don't get the NDA in promptly won't be able to test.Those interested in participating in the beta test should head over to the site below to fill out the form.
Spiderweb Beta Test Sign-Up Form
- You must have a reliable internet account, capable of E-mail and of downloading large files. Updates can be over 20 MB and need to be downloaded reliably.
- You must be able to write and converse coherently in English.
- You must be able to actually spend time on testing, and, even if you don't find bugs, you need to be able to frequently give us reports on your progress in the game.
OnLive Enters Open Beta Stage
6:00 AM | Cord Kruse | 1 comment
Steve Perlman, founder and CEO of OnLive, recently announced that the streaming game service has entered open beta testing. Some of those who signed up previously on the official website will now have the opportunity to test the service. In the blog post announcement Perlman also encouraged those who have not yet done so to sign up for a chance to beta test.
OnLive is a broadband service which promises to offer a variety of game choices to subscribers by handling each game's video and audio on remote servers and streaming the results to players. The service is compatible with Mac and Windows based machines, or without a machine at all through the use of a "micro console" attachment connected directly to a television.
One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide range of situations: different speeds/locations/types of broadband services, a variety of different PC and Mac configurations, several kinds of input and display devices, etc. So, a major focus of OnLive Beta is to test as many of these different situations as we can.Head over to the link below to read more.
When you sign up for OnLive Beta, you tell us some general information about your ISP, your computer configuration and your location. We use this information to organize Beta testers into test groups so that our engineering team can focus at different times on testing different situations. If you are a potential fit for a particular test group, we’ll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration. The results of the Performance Test will then feed back up to OnLive, and if you are a fit for a test group at some point during Beta, we’ll let you install the OnLive plug-in into your browser. Then, we’ll ask you to spend some time playing…um, I mean…testing games OnLive.
As testers interact with the service and play games, OnLive will be constantly logging technical data, and then afterward, we’ll ask testers to give us feedback about their personal experiences with OnLive. This feedback will help us continue to evolve the features and experience of the OnLive Service, so it’s really important we get lots of feedback to bring the gaming community the best videogame platform and service possible.
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