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Friday, August 14, 2009

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QuantZ Action Puzzler Now Available
6:00 AM | Cord Kruse | Comment on this story

Montreal video game development studio Gamerizon has announced the release of QuantZ, a new action puzzle game for Mac and PC. The game merges elements from different genres such as Marble Popper, Action Puzzle, and Match 3, challenging players to move around a cube in order to land colorful marbles in strategic places for the creation of chain reactions. QuantZ features more than 50 hours of gameplay and three different game modes.

“With QuantZ, we wanted to create a totally immersive experience that was gamer friendly, but with a real depth of play.  We paid special attention to the game play, the physics, and the visual and audio effects to create a game that exceeded our expectations,” said the Lizée brothers and Dominique Bélanger, co-founders of Gamerizon studio. “We’ve spent a lot of time thinking about the different game modes in order to offer a variety of game play and a game life unmatched for a casual game.   We are thrilled to finally make it available to fans and are convinced that the game will please a very broad and varied audience.”
QuantZ offers an organic gaming experience that is friendly and progressive.  Players will automatically feel they are on familiar ground as they explore the different modes and levels.  Because of its accessible and intuitive controls, combined with cutting edge physics, it is not necessary to play an excessive amount of time to enjoy QuantZ; each player can play it at his or her own speed, for 5 minutes or several hours. Immersive and captivating, QuantZ marks a new generation of action puzzle game, featuring:
- Tactile and instinctive controls: Moving the cube is easy.  Because it feels like you’re holding it in your hands, the possibilities are endless.
- Simple and progressive game play: While the game is simple, the rules create a rich gaming environment.
- Emotion-building audio: The 100% original musical compositions and its progressive audio environment perfectly merge with the visual environment, offering a degree of immersion never experienced before in an action-puzzle video game.

QuantZ offers more than 50 hours of unique game play and three different game modes:
- The Strategy mode, which includes 12 levels to explore
- The Action mode, where reactions prevail over reflection
- The Puzzle mode, which offers more than a hundred riddles to solve

The full version of QuantZ is available for $12.99. Click on the links below to learn more.


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Isotope 244 YouTube Video Contest Underway
6:00 AM | Cord Kruse | Comment on this story

Isotope 244, developer of game titles such as Machines at War and Atomic Cannon, has announced a new YouTube video contest. Entrants must record an Isotope game themed video, post it on YouTube, and send an email to Isotope with a link to the footage before the September 1st deadline. Ten winners will receive a free game.

To enter create a video featuring one of our games and place it on YouTube.  The best 10 videos will win a free copy of any of our games.  To create the video record yourself playing our games or the game window directly using video capture software.

The video content can be anything you want such as:
• Record you and friends or family playing
• Highlight your favorite effect, weapon, or unit
• Review a game or simply talk about a game
• Create a tutorial on how to play the game

Submission Requirements:
• Add a 20 second or longer video to YouTube featuring one of our games
• Place a link to the games webpage in the description of the video
• Add keywords isotope 244 and the games name to the video
• Send an email to support@isotope244.com with the link to your video

Submit as many videos as you like.  The deadline for submissions is September 1st, 2009.  Winners will be chosen on September 8th and notified via email and links to the winning videos placed on our website.  Our games Machines at War, Atomic Cannon, Acky's XP Breakout, and Atomic Battle Dragons on any platform are all eligible.
Head over to the page below for more information about the contest and Isotope 244's games.

Isotope 244
Isotope 244 YouTube Contest

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City Of Heroes: More Issue 16 Details, New Screenshots
6:00 AM | Cord Kruse | Comment on this story

Senior designer Floyd Grubb has posted an article with new details and screenshots for Issue 16: Power Spectrum, an upcoming update for NCSoft's comic book themed MMO, City of Heroes. Among other things the update will give players the ability to select themes for their characters' powers and effects.

For Issue 16: Power Spectrum, we wanted to proliferate more powersets; at least one per archetype. In looking at which sets to shift around, there were a number of considerations that had to be examined. There wasn't a specific rule, it was more the circumstances of development which really guided the decisions. As the art team was busy with Powerset Customization, we tried to stay away from sets that required too much animation or FX work. We also wanted to fill in matching Themes where we could, like with adding Assault Rifle and Traps to Defenders. In other instances we wanted to fill in highly requested options, such as adding Claws to Brutes. In the end though, there are just far too many aspects to cover individually, but I’d definitely like to highlight some examples.

Tanker & Scrapper: Electric Armor and Electric Melee
The original plan was just to proliferate Electric Armor and to use this opportunity to make some survivability adjustments to the set at the same time. To that end, we renamed "Conserve Power" to "Energize" and added a small self heal and short duration regeneration buff to the power. During testing, we realized that Energize came too late in the lifetime of a character to truly be useful, so for the new versions of the powerset, we swapped the progression of Lightning Reflexes and Energize (Brutes and Stalkers do not get this advantage, unfortunately). Ultimately, we decided that we really wanted a thematic match for Electric Armor on the attack side of the fence, and added Electric Melee to the mix as well.
Visit the Worthplaying site below to read the full post.

Worthplaying: City Of Heroes Issue 16 New Info
City of Heroes
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StarCraft II: First Person Shooter Custom Maps Possible?
6:00 AM | Cord Kruse | Comment on this story

In recent forum posts Blizzard Entertainment's StarCraft community manager Karune revealed some new information about the company's upcoming return to their sci-fi RTS franchise with StarCraft II: Wings of Liberty. The posts reveal new unit artwork for the Blizzcon 09 Event, the status of Kerrigan's voice, and some intriguing new features for the game's map editor.

Karune has just dropped the ball on fans revealing several Starcraft II units have gotten a new art barely eight days away from Blizzcon 2009.  The zealot has an amazing new look according to Karune.  We may have many surprises to report to you once Blizzard gives us their Blizzcon 2009 Press Kit.

Additionally, map makers might drool after learning the Starcraft II team is considering first person shooter capability and other classified stuff into the Galaxy Map Editor.  Now that’s some very cool news there.  UMS gaming will be an exciting and amazing experience.

Blizzard Quote:
On a side note, going along with the Galaxy Map Editor can do anything trend, I hear it may even be able to create a first person shooter style custom game Anyone miss those StarCraft paintball games? Our devs internally have already tried out some pretty clever side projects that have been quite successful.
Click over to the Blizzplanet page below to read more.

Blizzplanet: SC II Information
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Thursday, August 13, 2009

AssistiveGaming Reviews EVE Online6:00 AM
Classic Postmortem: Age Of Empires6:00 AM
The Making Of World Of Warcraft6:00 AM
Two Worlds II Screens Available6:00 AM
View all of the Mac games news for Thursday, August 13, 2009 on one page

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