SW: The Force Unleashed Ultimate Sith Edition Announced
6:00 AM | Cord Kruse | 4 comments
Aspyr Media and LucasArts have announced they will bring the hit game Star Wars: The Force Unleashed to Mac and Windows gamers for the first time ever with the release of Star Wars The Force Unleashed: Ultimate Sith Edition this Fall.
Developed and published in North America by Aspyr, the title combines the original Star Wars The Force Unleashed videogame with three new levels set in iconic Star Wars locales and a host of new costumes and character models. This special edition of the game will show players "the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself."
Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s “Secret Apprentice,” unveiling new revelations about the Star Wars galaxy seen through the eyes of this mysterious new character, who is armed with unprecedented powers. Originally released on multiple platforms in September 2008, the game quickly became the fastest-selling Star Wars game ever, and has since sold six million units worldwide.For more information about Aspyr and its products follow the link below.
Star Wars The Force Unleashed: Ultimate Sith Edition
About The Extra Content:
The first of the three additional single-player missions included in the Ultimate Sith Edition is set in the Jedi Temple on the planet Coruscant. In this mission, Darth Vader’s Secret Apprentice turns to the Jedi Temple to learn more about his father, and while searching through the rubble of the destroyed building he must confront his inner demons.
The second extra mission continues the story of The Force Unleashed in a new “Infinities” storyline that takes the Star Wars Saga in an entirely new direction. The level begins at the end of the story of The Force Unleashed and re-imagines the Star Wars Saga as if the Secret Apprentice had taken Darth Vader’s place at the Emperor’s side, becoming the most powerful Sith Lord in the universe.
The story picks up as the Emperor sends his new apprentice to Tatooine to dispatch Obi-Wan Kenobi – who has been hiding on the planet ever since the events of Star Wars: Episode III Revenge of the Sith. During their hunt for the reclusive Jedi, players will also explore the depths of Jabba the Hutt’s palace and encounter notorious bounty hunter Boba Fett.
The final new level concludes the “Infinities” storyline set up in the Tatooine mission, as the Secret Apprentice is sent to the planet Hoth on a crusade to crush the Rebellion once and for all. While on Hoth, players face Luke Skywalker himself while visiting iconic locations seen in Star Wars: Episode V The Empire Strikes Back.
Additional added content includes new costumes for the Secret Apprentice and new character models that allow gamers to play as one of many legendary Star Wars characters including Luke Skywalker, Obi-Wan Kenobi, Anakin Skywalker, Count Dooku, Jango Fett and C-3PO.
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Civilization IV: Beyond The Sword Ships
12:43 PM | Cord Kruse | 5 comments
Aspyr Media has announced that Sid Meier’s Civilization IV: Beyond the Sword for Mac has shipped to North American retail outlets. Released in partnership with 2K Games, a division of the 2K publishing label of Take-Two Interactive Software, Sid Meier’s Civilization IV: Beyond the Sword is the second expansion pack for the Sid Meier’s Civilization IV franchise.
Sid Meier’s Civilization IV: Beyond the Sword focuses on the late-game time periods and delivers 12 challenging and decidedly different scenarios created by the development team at Firaxis Games. Sid Meier’s Civilization IV: Beyond the Sword includes a variety of new units that will offer even more fun and exciting ways for players to expand their civilization’s power as they strive for world domination.Sid Meier’s Civilization IV Beyond the Sword follows the release of Sid Meier’s Civilization IV: Gold Edition for Mac last month. The title is rated “E10+” by the ESRB for Everyone 10 and older. For more information or to order visit the site below.
Civilization IV: Beyond The Sword
More “Civ™” Than Ever – With a massive increase of ten civilizations, 64 buildings, 16 leaders, five wonders, six technologies, corporations, brand new espionage system and expanded trade routes, Sid Meier’s Civilization IV: Beyond the Sword is a must-have expansion pack to the greatest strategy franchise of all time.
Scenarios: Expect the Unexpected – 11 additional scenarios include new worlds in Final Frontier, battling zombies in Afterworld, conquering medieval Western Europe in Charlemagne, and more.
Advanced Starts – For the first-time ever, launch a game in later eras with this new frontier that allows you to purchase units, roles, improvements and technologies to start your game.
Unstoppable Corporations – Found your own corporation and spread its influence as another tool to gain control over the world.
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Alien Shooter 2 Released
6:00 AM | Cord Kruse | 5 comments
Virtual Programming has announced the Mac release of Alien Shooter 2 a title which combines elements of arcade action and role playing games. Alien Shooter 2 features both co-op and single player gameplay, 3 game modes, over 250 levels, more than 50 types of weapons, and a storyline with multiple paths to completion.
• More than 50 types of weapons - now you can not just kill but also burn, freeze and even diminish the enemiesRequirements:
• More than 20 types of useful gadgets - from flash lights, radars and medkits to battle drones
• 3 game modes: Campaign, Survive and Network game;
• Dynamic music and sound effects.
• Entire game is playable co-operatively with another player
• Build up your Island World with all manner of Pipelines
• Enhanced visuals & a variety characters to help and hinder
• Attacks & damage, new pieces, new play mechanics, multiple floozes
• 250+ levels set across 8 themed locations
• Mac OS X 10.5 or higherAlien Shooter 2 costs $19.95 (£14.95, €19.95). Head over to the links below for more information.
• Any Intel CPU
• 512 MB Memory
• 3 GB Hard Disk space
• Internet connection for product registration
Alien Shooter 2
WoW: Hunter Q&A
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has posted the latest in its series of World of Warcraft class Q&As. This time Ghostcrawler and the World of Warcraft Development Team focused on the Hunter. The discussion covered a range of topics including the Hunter's role in the game, elements unique to the class, and future plans.
Q: Where do hunters fit into the larger scope of things
WoW: Hunter Q&A
currently and where do we see them going from this point forward?
A: We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable. Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?). We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
Q: It was stated that we had intended to remove consumable ammunition from the game for patch 3.1.0, However, due to certain functionality not being ready in time, the change was put on hold. Is there any new information in regards to the functionality of non-consumable ammunition, and also a possible estimate as to when hunters may expect to see these changes implemented?
A: From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character’s bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in “missing stuff” issues if something went wrong. It was just one of those last-minute show-stoppers.
We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows… but that kind of thing is definitely on the table.
I’m not sure when we can do it right. It’s not going to be for 3.2 unfortunately.
World of Warcraft
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Super Laser Racer Comes To Macs
6:00 AM | Cord Kruse | Comment on this story
New Star Games has announced the release of Super Laser Racer for OS X and Windows based PCs. The combat racing title challenges players to reach the finish line on tracks set in "outer geometric space" while battling their fellow racers. The game features 12 tracks, 12 racers to unlock, 4 tournaments, and a variety of weapons.
Super Laser Racer is an exciting combat racing game set in outer geometric space. Blast your way to the top of the leaderboard using lasers, missiles, bombs and more! Super Laser Racer is like nothing you've played before!Super Laser Racer is available for $9.99 (£7.49, €7.99). Visit the site below for more information.
Super Laser Racer
• 12 exhilirating tracks
• 12 racers to unlock
• 4 challenging tournaments
• Bombs, cannons, lasers, mines, missiles, plasmas!
• Online leaderboards
• Unlock new ships
• Eliminator and Survival race modes
• Create your own tracks
New Star Games
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