EVE Online: COSMOS Discusssed
6:00 AM | Cord Kruse | Comment on this story
A new developer blog on CCP Games' website has revealed information about the upcoming COSMOS community site for the company's sci-fi MMO, EVE Online. Planned for release with EVE's winter expansion COSMOS will feature integration with the game, allowing players to keep track of their game information and converse with other EVE enthusiasts.
The starting platform will have your character, corporation and alliance profiles, a new mail system and a new contacts system, which brings in two-way agreed friendships. The mail and contacts system will have parallel functionality on the all-new COSMOS website as well as in-game, so you will have the same mail and other information both in- and out-of-game. Following the first release, we will be churning out additional features and will have an ongoing team of developers and designers working full-time on COSMOS.Click over to the page linked below for more information.
EVE Online: COSMOS Community Site
You will, no doubt, have many questions about this huge new part of the EVE community. This will not be the last blog you will see about COSMOS. We will be giving you information every couple of weeks with more details. To clarify a few points in advance: yes we will be tackling new forums for you; yes you will be able to "do" EVE game stuff but not on the first nor second COSMOS releases; and yes it will look very sexy.
Command & Conquer: Red Alert 3 Reviewed
6:00 AM | Cord Kruse | 7 comments
Mac|Life has published a new review of Command & Conquer: Red Alert 3. The popular real time strategy title follows the action as the Allies face off against the Soviet war machine and the Empire of the Rising Sun in a fictional futuristic setting. Mac|Life gave the game a score of 4 out of 5.
From the review:
Real-time strategy basics comprise Red Alert’s core. Like nearly every RTS game that has come before--and will undoubtedly follow—you harvest natural resources to generate income. This income lets you create buildings and then buy tanks, helicopters, infantry, and other units that those structures can produce. In the game’s basic pattern, you’ll build up this infrastructure and income while defending from incoming attacks. Then when your forces are big enough, you’ll charge out to overwhelm enemy bases.Read the full review at the link below.
Mac|Life: C&C RA3 Review
But even though this premise repeats, there was enough variety to hold our interest. Each unit often has multiple uses, such as helicopters that can transport vehicles in addition to firing on targets. You can only make the most powerful units after building special, costly structures. And you’ll charge up superpowers during battles for overwhelming, rare strikes, such as bombardment from satellites.
The three factions, with differing technologies and units, add even more of this variety within the core structure. In an alternate-reality version of the mid-20th century, Russian, Japanese, and allied U.S. and British forces vie for global domination. You’ll get to play many missions from each perspective, and you can capture enemy structures within a battle to add that technology to your own—exhausting all the possibilities would take a seriously long time. Plus, online multiplayer options let you team up with a friend against the computer or enter typical skirmishes.
Command & Conquer Red Alert 3
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StarCraft II: Dustin Browder On Zerg Tech, Game Balance
6:00 AM | Cord Kruse | 1 comment
IGN has posted another new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed his team's efforts to balance gameplay, SC II's differences from the original, and the evolving nature of the Zerg tech tree. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.
Dustin Browder on… StarCraft II as a whole new game Visit the site listed below for the full Q&A.
IGN: StarCraft 2 Insights
"We're basically starting over. We get this on the team every now and then, when [someone says] 'the Siege Tank, what was it in SC1?' and the answer is 'who cares'. It doesn't even matter things have changed so much. Even if you take out all the units we've changed, which is huge, even if you focus on the fact that I can select as many units as I want, and they clump nicely together – that changes everything. Do you know what a Psi Storm does to that army? Do you know what it would have done in SC1? Half that, but these guys they all hug together in perfect formation and they go into battle. And one Psi Storm just obliterates them, right, so everything has changed, and the balance problems are exciting and varied…"
Dustin Browder on… making it balanced, but not too balanced
"Rob [Pardo] has advised me on this and he's really quite right… he says 'don't go in too tight'. Don't make it so perfect that you don't want to change anything. Go in with a few things that are like 'Hmm… I don't know, we'll see what they think', because maybe they'll love it and be like 'I thought that was going to be terrible but it was really cool' or maybe they just really really hate it… so be a little bit relaxed on it, let it kind of happen."
StarCraft II: Wings Of Liberty
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City Of Heroes Issue 16 Features Revealed
6:00 AM | Cord Kruse | Comment on this story
A recent addition to the City of Heroes website unveils some of the content available in the upcoming Issue 16: Power Spectrum update for NCSoft's super-hero themed MMO. Among other things the update will give players the ability to select themes for their characters' powers and effects.
New Character CreatorTo read more follow the website link listed below.
City Of Heroes Issue 16 Features
Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.
Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control, Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower.
Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.
City of Heroes
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