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Wednesday, July 15, 2009



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5.56mm FMJ And DemonWars Doom 3 Mods Updates Available
6:00 AM | Cord Kruse | 1 comment

Scared Pixel Studios has announced the release of updates for two of its Doom 3 mods. DemonWars version 0.50 and 5.56mm Full Metal Jacket version 1.00 are now available for download. The updates add "the latest post processing effects like Motion-Blur, DOF, FilmGrain (4 different steps), Edge Dimming and Bloom (4 different steps)."

5.56mm Full Metal Jacket is a Doom 3 multiplayer total conversion which takes place in fictive environments all over the world in the year 2020 where the 2 remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel).

FMJ is one of the very few multiplayer online shooters that provides absolute precise calculated damage and ballistics calculations. Every bullet fired in FMJ is actually rendered as a single 3d bullet object that travels through the virtual space being affected by physical parameters such as gravity. Furthermore FMJ makes use of Doom3's introduced per-poly-hit-detection-system which is superior in any thinkable way compared to the system used in common 3d shooters (hitboxes). FMJ makes use of the "unified light and shadowing" concept to the fullest and renounces faking or skipping features.

Accordingly to your team you receive the full weapon-arsenal available supported by your side. There are 7 classes of weapons ....Fists/Flashlight, Pistols, Shotguns, Sub-Machineguns, Assault Rifles, Sniper Rifles and Grenades.

FMJ is a full FPS/3PS shooter combining the best of both worlds letting you play the game the way you want.

FMJ features 25 unique maps and 3 different gametypes which are: Capture the Flag, Team DeathMatch and Capture & Control.

The player can choose from 11 unique player models picking the avatar that fits him most. To enhance gameplay and game-fun fully customizable and voteable AI players have been added to the game which can run in dedicated or listen server mode and render the gamer independent to an internet access. Features like "player inactivity control" or "server banning" are just some of the tools provided to serveradmins.

5.56mm Full Metal Jacket 1.00:
- added GOW style third person view
- added proper working 3rd person crosshair
- added next-gen postprocessing effects
- added ingame playermodel previewer
- ported to linux & macOS

D3 DemonWars is a Doom 3 cooperative multiplayer modification which takes place on earth in the year 2145 after the events on the UAC Mars Station. The marines and scientists that have survived the incident on Mars return back home just to face another nightmare, joining the remaining humans on earth for a final desperate fight against the hordes of hell...

D3 DemonWars is basically the Doom3 we always wanted to play from day 1 of its announcement. Having to fight cooperatively hordes of demons at huge outdoor facilities (Doom1+2) combined with the revolutionary unified light and shadowing engine (idtech4).

DemonWars is one of the very few multiplayer online shooters that provides absolute precise calculated damage and ballistics calculations. Every bullet fired in DemonWars is actually rendered as a single 3d bullet object that travels through the virtual space being affected by physical parameters such as gravity. Furthermore DemonWars makes use of Doom3's introduced per-poly-hit-detection-system which is superior in any thinkable way compared to the system used in common 3d shooters (hitboxes). DemonWars makes use of the "unified light and shadowing" concept to the fullest and renounces faking or skipping features.

DemonWars is a full FPS/3PS shooter combining the best of both worlds letting you play the game the way you want.

D3 DemonWars 0.50:
- added score system
- added time counter
- added GOW style third person view
- added proper working 3rd person crosshair
- added next-gen postprocessing effects
- added new map am_docks_dw
- changed weapon balance and added plasmagun
- various tweaks and fixes
- ported to linux & macOS
The mods are available for Mac OS X, Windows, and Linux based systems. Follow the links below for more information.

5.56mm Full Metal Jacket Update
DemonWars Update
id Software
Aspyr Media
DOOM 3
Buy DOOM 3



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Fishdom H20: Hidden Odyssey Released
6:00 AM | Cord Kruse | Comment on this story

Playrix Entertainment, developer of such titles as Call of Atlantis, 4 Elements, and Fishdom has announced the launch of Fishdom H2O: Hidden Odyssey. The hidden object game drops players into the deep end of the ocean where they must collect items at the bottom of the sea to earn cash for an aquarium.
 

“We are very excited to bring Playrix’s first hidden object game to the Mac audience,” said Igor Bukhman, Playrix’s Co-Founder & President, Products. “With multi-platform strategy being our focal point, we are eager to deliver Playrix fun to the Mac devotees and we hope they will immensely enjoy our brand-new title.”
 
A smooth combination of hidden object and sim, Fishdom H2O: Hidden Odyssey™ takes players to the bottom of the sea to collect numerous hidden items to earn cash and build up their dream aquarium.
Fishdom H2O: Hidden Odyssey is Universal Binary game that requires Mac OS 10.4 and later. Click on the links below for more information.

Fishdom H20: Hidden Odyssey
Playrix



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Dustin Browder Discusses StarCraft II Design Philosophy
6:00 AM | Cord Kruse | 2 comments

IGN has posted a new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed the company's efforts to offer content for both casual and hardcore players, as well as attempts to convince a Western audience that games can be a spectator's sport. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.

"This is sort of a Blizzard core design philosophy," Dustin Browder, StarCraft II's lead game designer told us. "We always cater to the hardcore community. Always. From minute one we focus on them, and then we try to make it more accessible after that... A lot of other companies say 'casual first because they're the biggest numbers… and then someday we'll deal with those hardcore guys if we get time to get to them...,' but we say 'look, at the end of the day, everybody has the chance to become a hardcore person if only you'll let them'."

Dustin maps it out: "Try your campaign, cool. Okay, try your skirmish – you can get some achievements playing skirmish for a few games. How about these challenges that you can play? Each of these challenges is about five to ten minutes, and each one of them teaches you a core bit of RTS StarCraft II strategy. Why don't you try those out? We've got some achievements for you there too. Hey, you know what? You should go online. There's this casual league online – you should click on that and see what happens there. It's a casual league, there's no rush maps, the game speed is set a little bit slower, why don't you try that for a couple of weeks? Hey, you know what might be fun? Maybe you should play a 2v2, just one. So if we can sort of step it out for them it'll be great. If they just play the campaign then click on 'play [online] game', then, oh God, it's going to be horrible."

"My feeling," he continued, "is that well designed RTS games are dramatic and they're fun to watch; just as, you know, poker, is dramatic and fun to watch, or baseball, is dramatic and fun to watch. Now, in baseball, if you don't understand the relationship between the pitcher and the batter, it's actually really boring. I know people complain about it, and they say 'it's the worst game ever', and I say, 'well, do you know about the pitcher and the batter and what's going on there?' 'No', well okay then, you're lost! There's so much going on between the curve balls and the fast balls and throwing them on the inside so he steps off the plate – there's all this stuff going on and you have to know what that is to really get geeked up about it, and be watching every pitch. And StarCraft's the same way."

"If you can teach them a little bit," he explained, "just to get their feet wet, so they understand the big sweeping movements – 'the aliens killed the humans!', right, they'll get the basics and then if you teach them 'oh, you see how he did that micro with the Marauder where he tagged the guy and the guy tried to run but he picked him off anyway'... then your knowledge will grow over time, and eventually you'll understand the depth of it."
Read the full interview at the page linked below.

IGN: StarCraft 2 Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Tuesday, July 14, 2009

Diablo III: Item Drops, Fun With Physics, Wizard Skills6:00 AM
Nvidia Releases Mac Update For GeForce FX 4800, GTX 2856:00 AM
Rage Website Showcases id's Upcoming Racing Shooter6:00 AM
Wolfire Speaking at GDC Austin6:00 AM
WoW: Paladin Q&A6:00 AM
 
View all of the Mac games news for Tuesday, July 14, 2009 on one page


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