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Tuesday, July 14, 2009


Rage Website Showcases id's Upcoming Racing Shooter
6:00 AM | Cord Kruse | Comment on this story

id Software has unveiled the official website for the upcoming Rage, the company's post apocalyptic racing shooter. Driven by a series of Flash animations the site offers a collection of hidden clues for players to discover, with new information added daily.

Rage will be the first game to make use of the id's Tech 5 game engine. Combining elements of racing games with first person shooters, Rage will pit players against an oppressive government in a post-apocalyptic world.

Head over to the website at the link below to learn more.

id Software
Rage: Campaign Edition
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Wolfire Speaking at GDC Austin
6:00 AM | Anthony Wang | Comment on this story

Wolfire Software has announced that representatives from the company have been asked to speak at the Game Developer's Conference in Austin this September. The topic for discussion will be marketing an independent game without spending any money. Wolfire is known for its action martial arts game Lugaru and the title's upcoming sequel, Overgrowth.

It is my pleasure to announce that we have been invited to speak at GDC Austin in September as part of the Indie Games Summit. The subject of our talk will be how to market an upcoming indie game without spending any money. More details can be found here though the official time and date are still being determined. This is a huge honor for us and I am already starting to prepare the slides.

Our goal is to explain how we’ve managed to build up our web presence and to shed light on which promotion strategies are better than others. Don’t worry if you’re not going to be in Austin, we will definitely post the slides online and upload a video recording of the talk to the Wolfire YouTube Channel.
For more information follow the links below.

Wolfire Blog: GDC Austin
Wolfire Software
Lugaru
Overgrowth
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Nvidia Releases Mac Update For GeForce FX 4800, GTX 285
6:00 AM | Cord Kruse | Comment on this story

Nvidia has announced the release of new driver updates for its GeForce GTX 285 and Quadro FX 4800 graphics chips. Described as a critical update the driver changes address kernel compatibility with Mac OS X. Nvidia strongly recommends that users install the new drivers before updating to the next OS X update.

Both cards are made for Mac Pro systems. The GeForce GTX 285 is offered by Nvidia manufacturing partner EVGA. It was released in June. The drivers are available for download from EVGA’s Web site. The latest Quadro FX 4800 drivers are available from Nvidia. The Quadro FX 4800 is a workstation-level graphics card offered as an optional add-on from the Apple Store.
Head over to the Macworld page below for more information.

Macworld: Nvidia Recommends Updating GeForce FX 4800, GTX 285
NVIDIA



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Diablo III: Item Drops, Fun With Physics, Wizard Skills
6:00 AM | Cord Kruse | Comment on this story

In new posts on the Diablo III forums community manager Bashiok has revealed new information about the game. This time the discussion covered topics such as item drops, in-game physics, and Wizard skills. Diablo III is Blizzard Entertainment's long awaited return to the popular action RPG franchise.

On item drops:
Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.

There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.

On the effect of in-game physics:
Haha, one of the many happy coincidences afforded by physics. The siege breaker's claw attack happened to hit the female witch doctors corpse, which sent it flying.

Another of my favorites is from the interior part, when the barbarian leaps across the chasm created by the falling rocks, he smacks some zombies and the last one flies a few feet and lands upside down straddling the side railing in a very awkward pose.

Physics adds a lot of "OH CRAP! That was awesome!" moments.

On wizard skills:
The wizard is a young and very arrogant student. Rightfully so in some ways as she is extremely gifted. She knows she's better than all of her classmates at mage-school, and even some of the teachers. Something as simple as elemental magic would probably be something the wizard considers beneath her. She focuses on high magics, arcane magic, the control of space and time, and while she does like to focus on weather based magics - she tends to put a slight arcane or unnatural spin on them.

If she were to use fire, she wouldn't do it in such a pedestrian way as to literally conjure it herself. She'd want to make it a bit more challenging.

Fire is a physical element that the Witch Doctor uses a fair amount of though. His kit is a mixture of physical magic and the supernatural, which obviously fits very well with his name. We want each class to feel unique, and a separation of visual style is important to basic gameplay, so there's some intentional guidelines as to how much skill types and styles should overlap between the classes.
Check out the latest at the GameBanshee page below.

GameBanshee: Bashiok Diablo III Comments
Blizzard Entertainment
Diablo III
Buy Diablo III



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WoW: Paladin Q&A
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted another lengthy Q&A in its class series. This time Greg Street and the World of Warcraft Development Team focused on the Paladin. The discussion covered a range of topics including the Paladin's role in the game, elements unique to the class, and future plans.

Q: Where do paladins fit into the larger scope of things currently and where do you see them going from this point forward?
A: The paladin is an iconic class from fantasy role-playing, and one which Warcraft has been able to put its own stamp all over. Obviously they figure prominently in the lore, up to and including the Lich King himself.

The paladin started out as a defensive buffing class. Early on, buffs were pretty much the entire reason you’d want to group with a paladin. (And if you want to put a fine point on it, it took about all of the paladin’s attention to keep those buffs up).

End-game paladins in vanilla World of Warcraft were pretty much healers, which was disappointing for some players to discover once they reached level 60. As most of our readers probably already know, the paladin class was exclusive to the Alliance. We realized that we kept pushing the paladin and shaman abilities closer and closer together to solve faction imbalance issues, and that process was hurting the classes, so we’d be better off just having paladins and shamans on both sides. In Burning Crusade, paladins gained the ability to tank and could do so quite well in some situations, but were still positioned more in an off-tank role. In Wrath of the Lich King, we finally embraced all three specs of paladins: Protection paladins can tank anything. Retribution paladins are a legitimate dps spec in both PvE and PvP. And of course, paladins could still heal.

Q: What is it that makes them unique compared to all other classes?
A: Despite our design changes to share buffs around among more classes, we still kept several abilities unique to the paladin in order to keep a hint of their original role. Thus paladins have everything from their powerful Blessings to their bubbles like Divine Shield, the ability to dispel multiple kinds of debuffs, and utility abilities like Blessing of Freedom or Hammer of Justice. Paladins can wear plate armor in all three roles, which is particularly powerful for a healer. Finally, the Seal and Judgement system is a unique mechanic that works like no other class.

Visit the site below to read the full article.

WoW: Paladin Q&A
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft


Mac Games News for Monday, July 13, 2009

Braid Reviewed6:00 AM
GameRanger Turns Ten6:00 AM
Ubisoft Seeking Lead Game Designer For New RPG6:00 AM
Vendetta Online: Station Bars, Dynamic Warfare, Economy6:00 AM
 
View all of the Mac games news for Monday, July 13, 2009 on one page


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