Call Of Duty Deluxe Comes To Intel Macs
6:00 AM | Cord Kruse | 8 comments
Aspyr Media has announced that Call of Duty Deluxe Edition for Macintosh is now available as a download through Aspyr's digital distribution site, GameAgent.com. Licensed by Activision, Call of Duty Deluxe Edition contains the original Call of Duty and its expansion pack, Call of Duty: United Offensive. The downloadable release marks the first time Call of Duty Deluxe is available for Intel Macs.
In the war that changed the world, no one fought alone. Experience the cinematic intensity of World War II¹s epic battles including D-Day, the Russian Charge at Stalingrad and the Battle for Berlin.Requirements:
Call of Duty Features:
* Play through 24 epic single-player missions on four interconnected campaigns, or go online for Axis versus Allies team-based multiplayer action.
* Intense battlefield moments put you in the heat of the action, capturing the chaos of battle like never before.
* Together with your squad, take on Nazi forces through a variety of authentic combat missions.
* Move through the ranks, taking on more dangerous missions such as sniper missions and ambushes until you are promoted to tank commander.
Call of Duty: United Offensive Features:
* 13 new Single-Player missions!
* 11 new Multiplayer maps and 3 new modes, with vehicles including tanks and jeeps!
* Fight in tanks, jeeps, motorcycles, even a bomber.
* Work with your squad through snow and rain, using new weapons including flamethrowers and deployable machine guns, or by calling in artillery strikes.
* Join the 101st Airborne for the climactic moments of the Battle of the Bulge.
* Fight as a British airman shooting down German ME-109¹s from the gunner position of a B-17 bomber, before transferring to Churchill¹s elite S.O.E. and clearing the way for the invasion of Sicily.
* Finally, follow your Russian comrades into the Battle of Kursk, one of the greatest tank battles of all time.
Minimum System Requirements:Call of Duty Deluxe (Mac Universal) costs $29.99 and is available as a download through GameAgent at the link below. Aspyr has also revealed that a Mac Universal patch for the retail version of Call of Duty Deluxe is under development and will be released soon.
Game Agent: Call Of Duty Deluxe Edition
Operating System: Mac OS X 10.4.11, 10.5.7 | Processor: PowerPC G5 or Intel | CPU Speed: 1.6 GHz | Memory: 256 MB RAM Hard Disk Space: 2.5 GB free disk space | Video Card (ATI): Radeon 9800 | Video Card (NVidia): GeForce 5200 | Video Memory (VRam): 64 MB | Peripherals: Macintosh mouse and keyboard. |
Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7300, 7600, 8600, 8800, 9400, 9600, NVIDIA GeForce GT 120, ATI Radeon 9800, X600, X800, X1600, X1900, HD 2400, HD 2600, HD 3870
Recommended System Requirements:
CPU Speed: 2.0 GHz | Memory: 1 GB or higher | Video RAM: 128 MB
NOTICE: Intel integrated video chipsets are not supported.
NOTICE: Apple original CPU's only. CPU upgrades are not supported.
NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).
Call of Duty Deluxe Edition
Buy Call of Duty Deluxe Edition
6:00 AM | Cord Kruse | Comment on this story
EA and Maxis have released a new patch for the Spore, Will Wright's evolutionary god sim. The patch includes fixes for bugs reported by players, gameplay tuning, the option for players to reach all Grox worlds, and allows download of creations from website directly to game.
Updates in the latest version:
• Buildings have high quality textures in the game like they do in the Editor, if display settings are on High.For more information click over to the links below.
Spore Patch Information
• Fixes occasional corrupted backgrounds on Sporepedia Cards
• Includes ongoing improvements in animation to be more responsive to weapons placed anywhere on a Creature's body.
• Increases the number of "charges" of Space Tools Player can purchase in a single transaction.
• Increases the range and damage for turrets defending against enemy spacecraft
• Enables Player to reach all Grox worlds
• Fixes a bug with the Terraform Tutorial Mission not being complete-able for all planet T-Scores by giving four basic tools to change score in any direction.
• Improves general performance across the entire game
• Improved searching in Sporepedia
• Allows download of creations from website directly to game
• YouTube movies publish as private
Tale Of Tales Announces Fatale
6:00 AM | Cord Kruse | Comment on this story
Tale of Tales, developer of the unique The Path horror adventure title, has announced work on its next project. Currently under the working title Fatale, the title is described as an interactive vignette in realtime 3D. The game's storyline will be based on Salome, daughter of Herodias, who at her mother's urging called for the beheading of John the Baptist.
Fatale (working title) is a work in progress by Tale of Tales. Fatale is currently scheduled for an October 5th release. Check out the page below to read more.
It will be an interactive vignette in realtime 3D
based on the story of Salome,
particularly the play by Oscar Wilde.
Design & production: Auriea Harvey & Michaël Samyn
Character design & modeling: (secret)
Character animation: Laura Raines Smith
Music: Gerry De Mol
Sound and voice: Jarboe & Kris Force
Support: Flanders Audiovisual Fund
Blizzard's Rob Pardo Interviewed
6:00 AM | Cord Kruse | 1 comment
IndustryGamers has published a new interview with Blizzard Entertainment's Rob Pardo. During the discussion Pardo covered a range of topics including the success of World of Warcraft, his thoughts on free to play MMOs, his advice to company's seeking to enter the massively multiplayer market, and the possibility of Blizzard developing a new game franchise.
IndustryGamers: It seems that the MMO space has been heavily moving in the free-to-play, micro-transaction supported direction, especially in Asia, but World of Warcraft has been incredibly successful with the traditional subscription model. Is there any thinking at Blizzard about creating something that's free-to-play? Visit the site below to read the full interview.
Industry Gamers: Rob Pardo Q&A
Rob Pardo: When we create games, we create a game and then we decide on the business model that makes sense for that game. We don't do it in reverse. So whatever game we make next, it's not going to be like “Let's make a free-to-play game.” It's going to be, “What's the game we want to make?” Then we'll start thinking about how we want to monetize it. Will it be subscription based or free-to-play? I don't know yet.
IG: Right, it just seems like one of those trends that Blizzard, as an online leader, can't ignore. Subscriptions are working great right now, but what about the future?
RP: Trends are trends; they aren't necessarily mandates. For every trend you look at, there's always the exception too. I don't know if I subscribe to the notion that everything's going to be a free-to-play game in the future. I don't think that's true at all. With digital distribution, cloud computing... if anything there's going to be more business models.
IG: Is there any thinking about Blizzard working on some new franchises we've never heard of? Right now the focus is on WoW, StarCraft and Diablo. How about some new IP?
RP: I think you'll see us do it, but every time a development team frees up, in large part they decide what they want to make next. And historically, at least in recent years, the dev teams have wanted to work on our existing franchises. After we finished Warcraft 3, that team wanted to make StarCraft 2. It wasn't that the executives at Blizzard said that we have to make it. If our decisions were driven like that we wouldn't have made it after StarCraft 1 – it's been 11 years since StarCraft 1 came out. So it's clearly not a business driven decision; it's a team passion driven decision. Same thing for Diablo 3. So I think you'll see us do something new eventually. It's just always challenge, because just as our fans love them, we love our franchises too, so we always have ideas to do something within our existing franchises. It's just a push-pull situation.
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