November 19, 2017
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Wednesday, May 20, 2009



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Freeverse Updates Commanders Series
6:00 AM | Cord Kruse | 2 comments

Freeverse has announced the release of new versions of its Commanders series. The updates for Napoleon at War and Europe at War include fixes for scenario bugs, inaccurate screenshots, and a sound-related performance issue.

Commander: Napoleon at War
This installment of the Commander series places the player at the brink of war in the Napoleonic era. Re-write history with the same outstanding gameplay mechanics as Commander: Europe at War, but in a new dynamic setting, complete with amazing graphics and compelling campaigns.

In addition to the same seamless performance you’ve come to expect from this high level turn-based series, new features include a deeper combat system, detailed victory conditions, looting, razing, vassal states, and much more! Will you lead Napoleon’s France to an empire of infamy, or emerge as the victor to quell his ambition?

Commander: Europe at War
Commander - Europe at War is a high level turn-based strategy game that offers plenty of depth to satisfy seasoned wargamers while presenting an interface that's easily accessible to newcomers as well. Fans of the old "Panzer General" series will find themselves completely at home as they try to hold the Maginot Line, march on Moscow, or clear the shipping lanes of Sea Wolves!

Research new technologies, manage your army, and manufacture tanks, subs, and bombers to bring about victory for your side. Commander - Europe at War includes realistic combat resolution that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
Follow the links below to download the latest versions of the games.

Freeverse
Slitherine
Commander: Napoleon At War
Commander: Europe at War



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Myth World Cup 2009 Accepting Registrants
6:00 AM | Cord Kruse | 5 comments

The Myth World Cup 2009 has been announced. Beginning in early June players of the classic real time strategy game, Myth II: Soulblighter, will be able to face each other in battle to compete for prizes. Those interested in testing their Myth mettle are encouraged to sign up during the three week registration phase currently under way.

Myth World Cup is here again! It's time to dust off your good old Myth 2 CD and clean off the rust on yourself. Last year marked the 10th anniversary for Myth World Cup and the tournament was great! This time around it's the 10th anniversary for Myth World Cup in the Myth 2 world. Come on folks! Lets make this MWC an even better one!

Stop by at the Myth World Cup site and register your team!
Check out the web link below for more information.

Myth World Cup 2009 Sign Up
Bungie Studios
Myth II: Soulblighter



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World Of Warcraft 3.1.2 Patch Adds Equipment Manager
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment has released a new update for its popular MMORPG, World of Warcraft. The patch brings the game to version 3.1.2 and features an Equipment Manager for easily defining sets of items and switching between them with hot keys. The update also includes a variety of bug fixes and performance adjustments.

Some changes in version 3.1.2:

General
• Equipment Manager
When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
• New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion's Seal and gold cost (standard faction requirements apply).
Visit the link below to download the patch and read the rest of the patch notes.

World of Warcraft Patch Notes
MGF: World of Warcraft 3.1.2
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft


Wolfenstein Composer Discusses Creating Music For Games & TV
6:00 AM | Cord Kruse | Comment on this story

Game Hunters recently published an interview with composer Bill Brown. His work has been featured in games such as Rainbow Six, Ghost Recon, and Quake III, as well as in the television series CSI: New York. The Q&A includes discussion of Brown's musical history, the differences between scoring music for television and games, and his current work on the upcoming Wolfenstein.

Q: Describe the difference in scoring a video game and a TV series like 'CSI: NY'.
A: The main difference is that the action in a film or TV series is linear after the picture is locked - it's always the same. With games, the action in non-linear - always changing. The challenge remains the same for both - to create music that is interesting, fresh, soulful, thematic and brings an added dimension to the scene or level that wouldn't be there without the music. Where scoring to picture is a relatively simple process, the technique that goes into creating music that reacts to the player of a game can range from a simple ambient loop for a game level, to multi-layered (multiple audio tracks with reactive / interactive automation), scripted, beat-accurate, looping underscore that constantly shifts with decisions and actions the player makes. It's deep, and pretty amazing stuff.

Q: Is there a personality or flavor that you have brought from 'Return to Castle Wolfenstein' to the new 'Wolfenstein'?
A: There is a dark, sci-fi edge to Return to Castle Wolfenstein that definitely exists in the new score for Wolfenstein, but I think that is mainly because they did such a great job of staying true to the dark, supernatural atmosphere and haunting World War II context in both games.. With Wolfenstein, of course the technology has evolved, and so has the score.. and they really took the game play to the next level, so it truly feels like a sequel, and it feels fresh at the same time. Where the music for Return to Castle Wolfenstein was more atmospheric, you'll hear more themes and a big 1940's 'modern' orchestral influence in the score for Wolfenstein. I was originally listening to scores like Raiders of the Lost Ark for inspiration, but I found that Wolfenstein just naturally fell into more of a Bernard Herrmann-esque, 20th century, dark angular-orchestral vocabulary.. which is great for me as that is naturally where I tend to go (organically) myself writing for orchestra.
Head over to the page below to read the full interview.

Game Hunters: Wolfenstein Composer Q&A


Mac Games News for Tuesday, May 19, 2009

IMG Reviews Hacker Evolution: Untold8:06 AM
Bill Roper Discusses His Hard Won Wisdom6:00 AM
City Of Heroes: Going Rogue Q&A6:00 AM
Frictional's Unknown: Two New Screenshots, Status Update6:00 AM
Reel Deal Card Games 09 & Golden Path Of Plumeboom Released6:00 AM
 
View all of the Mac games news for Tuesday, May 19, 2009 on one page


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