The Path Horror Title Released For Intel Macs
6:00 AM | Cord Kruse | 12 comments
TransGaming has announced a partnership with Tale of Tales to its artistic horror game, entitled The Path, to Intel Macs. The Mac version of The Path is enabled by TransGaming’s Cider Engine. Basing the title on the path taken to grandmother's house by Little Red Ridinghood in the classic tale, the experimental game attempts to remove some of the goal oriented focus of other titles to delve into what happens between the beginning and end of a frightening story.
“The Path is a unique and intriguing journey designed to encourage inquisitiveness and adventure. As an Indie title that has received broad acclaim, The Path is a natural fit for the Mac,” commended Vikas Gupta, President & CEO of TransGaming. “With most of the gameplay being entirely optional, the player has all the freedom in the world, an aspect we believe is very well aligned to the essence of the Mac community.”The Path for Mac can be downloaded by the Mac community for $9.99 US through Macgamestore.com. Click over to the links below for more information.
Macgamestore.com: The Path
"The title refers to the path to grandmother's house in the story of Little Red Ridinghood that inspired our design," directors Auriea Harvey (US) & Michael Samyn (BE) explain, "the path that you're not supposed to stray from for fear of meeting the wolf. But it also has another meaning. While most videogame designs encourage you to achieve your goals quickly and efficiently, The Path allows you to focus entirely on what happens between start and finish. Much like life, our game ends with death. But despite the gloomy and sometimes unsettling atmosphere, The Path contains a positive message: enjoy life to the fullest, no matter how short it may be!"
The Path is a new type of game. It originates from the rapidly emerging field of independent game production. Ambitious independent creators are exploring the artistic potential of the videogames, much like film makers of the Nouvelle Vague have done for cinema.
The Path Storyline
The Path Trailer
Tale Of Tales
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Apple Games Features CSI: NY
6:00 AM | Cord Kruse | Comment on this story
Apple Games has posted a new feature examining CSI: NY, the latest game based on the popular CSI franchise. Published by Ubisoft the game allows players to enter the world of CSI: NY, experience original cases written by CSI writers, and solve mysteries alongside favorite characters from the hit TV crime show. Apple's article includes an overview of the game's features and list of tips and tricks for success.
“We’ll need all the king’s men on this Humpty Dumpty,” detective Taylor remarks after you snap photos of the first victim, a young man found dead on the ground near the Empire State Building. The scene follows the same routine as each subsequent scene involving a victim or a witness: scan the objects that fade in along the bottom of the screen and click on them in the environment. Some are key pieces of evidence, while others begin a mini-game or can only be clicked after you complete a mini-game.Visit the page below to read the full article.
Apple Games: CSI NY
The mini-games present a variety of challenges that mimic a detective’s deductive skills. For example, a combination lock must be solved by assembling images in a logical sequence, or a computer simulation must be completed by figuring out the height the jumper leapt from, along with the speed he was traveling at the time.
“Lethal dose of gravity meets pavement,” observes detective Flack as you discuss the crime scene with him. You can click underlined words in his dialogue to explore topics in more depth, as well as show him pieces of evidence to hear what he thinks of them.
EVE Online Celebrates 300,000 Members On Sixth Anniversary
6:00 AM | Cord Kruse | Comment on this story
On May 6th CCP Games' sci-fi MMO EVE: Onlinereached its sixth anniversary. The game has experienced a 22% growth in subscribers in five months, and in recent days has attained the 300,000 active subscribers milestone. A key factor in the game's growth was the release of the Apocrypha expansion and a new retail version of the game.
EVE Online celebrates its 6th year of existence today-May 6th. That's six strong years of continuous growth thanks to tireless integration of user feedback into game design and pushing to release around two major free expansions per year. Our single-shard world, where everyone plays on the same shared server, has seen tremendous benefit from having each player able to interact and affect each other player in a persistent manner. From massive fleet battles to individual bonds of trust, every pilot in EVE has the potential to rock the ship of hundreds of thousands of others by their actions.Head over to the links below to learn more about the game.
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At one population milestone we saw agreements form between alliances. At another we were able to fully turn over the economy to the players. As the population of New Eden has grown, so have the instances of emergent behaviors of its pilots. A 6 year persistant history. A living history where truly brilliant strategies have unfolded. Truly terrible betrayals unveiled. We are excited to see what will happen next.
This year has been very successful for EVE Online, thanks in large part to our latest free expansion EVE Online: Apocrypha and a return to retail. We started out the year with around 244,000 subscribers and in five short months we've had a 22% growth in subscribers. In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn't include trial accounts. We've broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn't think of a better birthday present than having more people playing EVE Online than ever before. It is another sweet reminder of EVE's boundless potential.
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StarCraft II: Beta Keys, New Interview, Screenshots
6:00 AM | Cord Kruse | 67 comments
StarCraftWire.net has released several new StarCraft II updates. Blizzard Entertainment has asked those interested in beta testing the upcoming return to the sci-fi RTS franchise to download a program to take a snapshot of their computer specs. The company also announced that those who still have an unused Wrath of the Lich King beta key will be able to use the key on the StarCraft II beta. FInally, Blizzard has released some new screenshots of the Zerg queen and a new interview with lead producer Chris Sigaty.
Q. What aspects of the game will be available for testing in this beta?Check out all the new information at the links listed below.
IncGamers: StarCraft II Opt-In Beta Changes
A. As with previous betas for our real-time strategy games, the StarCraft II beta test will be multiplayer only, and players will have access to all three races -- terrans, protoss, and zerg -- and all of their units. We’ll include a selection of multiplayer maps, but they won’t necessarily include all of the maps that will be in the final version of the game. We’re making some great progress on the single-player campaign, but we don’t plan to do a public beta since we want to keep the story under wraps until the game’s out.
Q. Will we be able to try the new Battle.net during this beta?
A. You’ll be connecting to and playing on the new Battle.net in the StarCraft II beta, and you’ll definitely have a chance to play around with a few of the new features -- but what you’ll see in the beta is really only a taste of what’s to come.
Q. What updates and changes have you made to the game recently?
A. We’re constantly tweaking the gameplay and balance, and we will be all throughout the beta process, but perhaps the most visible changes have been made to the zerg. Our art team has done a polishing and iteration pass on many of the zerg unit models and structures, so players can look forward to seeing a lot more detail there. Compared to the versions you’ve seen before, the zerg units and bases now look a lot slimier and more sinister.
We’re also really looking forward to seeing testers try out the new gameplay mechanics we’ve introduced to each race, like the proton charge for the protoss and the MULE for the terrans that allow them to harvest minerals faster. The zerg also have a spawn larvae ability that gives them a new way to expand their production. We’re hoping these abilities increase the strategic tension for players and force some tough tactical decisions when managing economies and micromanaging battles.
StarCraftWire.net: WotLK Beta Keys For SC II
StarCraftWire.net: Chris Sigaty Beta Q&A
StarCraftWire.net: Zerg Queen Screenshots
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