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Tuesday, May 5, 2009



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Shadowbane Servers To Remain Up Until July 1st
6:00 AM | Cord Kruse | Comment on this story

Shadowbane, Ubisoft's soon to be cancelled MMO, has received an extra month of existence. Fan reaction to the company's recent announcement of a May 1st permanent shutdown apparently inspired Ubisoft to extend the game's life until July 1st, giving fans another month to bid farewell to the game.

Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!
Visit the page linked below for more information

Shadowbane Farewell Extended
Ubisoft
Wolfpack Studios
Shadowbane


BOH Released For Macs
6:00 AM | Cord Kruse | Comment on this story

Independent developer Simone Bevilacqua has released the Mac OS X version of BOH. The retro action game of exploration challenges players to travel through trap filled corridors , solve puzzles, and defeat enemies as they quest to find and defeat the Evil Masters. BOH features 25 missions and 5 difficulty levels.

BOH is an original, retro-flavoured game of exploration and action. You move in claustrophobic and dangerous battlefields searching for the Evil Masters. This no easy task not only because of the traps-packed corridors and mind-blowing puzzles, but also because of the countless enemies that the Evil Masters throw at you more and more until you discover them - at that point, you will be attacked directly by the Evil Masters themselves, the toughest of all. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around the battlefield, carrying out the missions demands lots of concentration and quick reflexes.

The game features:
 * immediate & addictive gameplay;
 * immersive & thrilling action;
 * 25 challenging missions divided into 5 levels of difficulty;
 * multi-phase missions;
 * battlefields of any size and shape (also spread over multiple floors);
 * AI-driven enemies;
 * hand-pixelled 2D graphics;
 * real-time lighting;
 * atmospheric audio;
 * full expandibility (themes, missions, languages);
 * English, German, French, Italian and Spanish translations.
BOH comes on a CD along with a 24 page, full-color manual (English only), at the price of EUR 12.50 (VAT excluded). The MacOS version requires an installer that can be downloaded for free from the downloads page at the website listed below.

BOH


Quake Live Mac Still A "Top Priority" For id Software
6:00 AM | Cord Kruse | 1 comment

Reiterating earlier comments made by John Carmack, id Software's Marty Stratton assured Mac users eagerly awaiting the chance to play Quake Live that the Mac version is a "top priority." The company will be testing the Mac version in-house this month and will release it to the public as soon as it is ready.

These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority - point being, that this is a top priority for us and not being delayed because of other work.
Head over to the link below to read more of Stratton's comments, which mainly deal with upcoming changes and plans for the browser based shooter.


Quake Live Progress Report
id Software
Quake Live



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Eschalon Book I Reviewed
6:00 AM | Cord Kruse | Comment on this story

Linuxforums.org has published a new review of Eschalon: Book I, the first in Basilisk Games' new "old school" focused RPG series. Inspired by classic role-playing games of the past Book I sends players on a quest to uncover the mystery of their character's identity. Linuxforums.org recommended the game to fans of turn-based role playing games.

From the review:

The rules of playing Eschalon resemble those in real life: you get hurt, you have to rest. At night you can't see well enough without a torch or some other source of light. To get things you have to either pay for them or look for them in treasure chests and barrels.
You must interact with some NPC's in the game. NPC's are Non-Playable Characters and all they do is talk with you, sell you items or buy stuff from you. The bartender will let you sleep at it's inn, sell you torches, lock picks and some food. The village magician can sell you health potions, mana potions and other items that will help you in your quest. At the armory you'll be able to acquire weapons and armor. Some NPC's can also teach you the art of sword fighting, help you learn Cartography or enhance your magic skills. All for a price of course.
You'll find money on the way, either hidden, either in the form of bags being dropped by some of your slain enemies. Some NPC's will ask you to do quests for them. Retrieve items, find missing people, assassinate enemies - all will pay off in some way upon completion, in the form of money or experience points.
There's an Experience bar in the main screen of the game. When that bar fills up you'll be allowed to add extra points to your skills and further calibrate your character. You can gain experience by killing creatures and other types of enemies or by completing the aforementioned quests.

As you go deeper into the game you'll be able to buy better weapons and amour, find new and interesting items and reveal even more of the surrounding territories. You can carry items with you, but there's a limit to just how much you can store. Your Encumbrance bar will tell you just how many pounds you are wearing and how many more you'll be able to carry.
The purpose of the whole game is to find and return the Crux of Ages to it's rightful place. The Crux is a large gem that everyone wants and it is also the only thing standing in the way of total war. To get to it you'll have to cross several maps filled with various types of enemies, solve puzzles, use lock picks to open doors, disarm traps and walk a lot in woods and barren lands.

The random factor of the game is also interesting. For example, if you check a treasure chest for items then reload a saved game and check the chest again, you won't find the same stuff in there. Same goes for the enemy creatures. While sleeping, you might be woken up by three salamanders or by two thugs. Might be four spiders or the dreaded Taurax minotaurs. You never know what to expect next. This give a plus to the re-playability side of the game as you can begin a new game with a different character and not have that familiar feeling of "I know what's coming now".
Click over to the link below to read the full review.

Linuxforums.org: Eschalon Book I Review
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I


Mac Games News for Monday, May 4, 2009

Apple Games Features Commander: Napoleon At War6:00 AM
Darkwind-Tactical Released6:00 AM
Guitar Hero Aerosmith Reviewed6:00 AM
Tycoon Games Announces Bionic Heart6:00 AM
 
View all of the Mac games news for Monday, May 4, 2009 on one page


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