6:00 AM | Cord Kruse | 3 comments
The creators of Darkwind: War On Wheels, a multiplayer on-line turn based strategy war game, recently announced the launch of Darkwind-Tactical. DW-Tactical is targeted at those players who enjoy the challenge of Player vs Player action but wish to engage in combat without the requirement to build up their own resources in a persistent game-world.
In the new game players choose the map, the precise vehicle configurations and the characters involved. They can set a time, date and password for the event to ensure that only invited participants can attend. Players get to make their selection from a large selection of 52 types of chassis, 57 types of weapon, 19 types of engines and 47 wilderness maps.
A spokesperson for the game, PRO Olena Korskii indicated that “Darkwind tactical does not represent a shift away from the persistent game-world that current players enjoy so much, it came about as a result of the recognition that there are many people who enjoy the strategy/combat elements of the game, but do not wish to immerse themselves in a persistent game-world. The addition of Darkwind-Tactical facilitates both kinds of players: some of the persistent game-world players enjoy it on occasion, but it is attracting new players who may just want to spend a few hours every now and then in a strategy combat without any on-going time commitment to the persistent world”To learn more about Darkwind-Tactical go to the website listed below. New accounts are activated within 60 minutes of sign-up.
Game creator Sam Redfern is actively involved in discussions with players through the community forums, which influence much of the games direction. Sam maintains “Darkwind has a great player base whose main aim is to have fun in a friendly and pleasant atmosphere. Ongoing interaction with the game community allows me to continuously improve the game play, and that’s what it’s all about. These guys are great and even run a community-driven newspaper The Darkwind Gazette and also the Darkwind Wiki. The Sand-Box approach taken with the introduction Darkwind-Tactical was largely a result of the interaction between development and the game’s community ”
Darkwind: War On Wheels (add to watch list)
Apple Games Features Commander: Napoleon At War
6:00 AM | Cord Kruse | 4 comments
Apple Games has taken to the field of historical combat with a feature on Slitherine's Commander: Napoleon At War. In the turn-based strategy game players enter the turbulent Napoleonic Era and try their hands at re-writing history. Apple's article includes an overview of the game's features and a synopsis of the game's eight campaigns.
As I maneuvered infantry and cavalry troops into position, the dying former Emperor began pointing excitedly at the screen: engage cavalry against infantry for the best advantage, and bring in artillery for support from the rear. The Prussian forces near Liege and Brussels soon found themselves pushed back on their heels. I clicked the end turn button and we watched as the Prussians made their moves, countering some of Napoleon’s strategy in the process, which he did not appreciate. Perhaps he understood all too well that adage about being doomed to repeat history.Read the full article at the link listed below.
Apple Games: Napoleon At War
We earned some production points before our next turn, so I opened the production screen to see which units we could purchase to fortify our position. I heard a low gasp when Napoleon saw the image of Eugene de Beauharnais, his stepson and one of the Emperor’s key generals during his reign. I clicked through the other military leaders at our disposal. Unfortunately, we couldn’t afford any of their services, leaving me to put a unit of light infantry into production.
While I was at it, I checked the technology screen, where we could recruit scientists as well as focus research in five areas: infantry, cavalry, artillery, navy, and warfare. We hadn’t accumulated enough production points to recruit a scientist, but we had a focus point that I put into improving the fire discipline of our infantry. Napoleon seemed content to let me make that decision, after frantically pointing at the production screen while I had made the previous choice.
Freeverse (add to watch list)
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Commander: Napoleon At War (add to watch list)
Guitar Hero Aerosmith Reviewed
6:00 AM | Cord Kruse | Comment on this story
DigMo! has posted a new review of Guitar Hero: Aerosmith. The stand alone musical rhythm game lets players play as virtual versions of the popular band and features over 40 songs including 25 Aerosmith master tracks. DigMo! gave the game a score of 4 out of 5 stars.
From the review:
With career mode you track the band from their first T-Shirt stealing high school gig through to the big stadiums. The initial songs feature (obviously) early Aerosmith tracks as well covers of the likes of legends Cheap Trick.Head over to the page below to read the full review.
DigMo!: Guitar Hero Aerosmith Review
What I like about this mode is you really progress in the same way as the band developed. In other words as you get better at the game the stadiums get bigger and the more of the big hits are unlocked.
I hadn’t really considered the level of concentration needed for Guitar Hero but I don’t think I blinked very much during any of the songs.
As well as the buttons the guitar features a ‘Star’ mode. Instead of a circle on the fret the indicator is a star, shake or tilt the guitar quickly to activate ‘Star Mode’. Star mode in an adrenaline boost, the crowd goes wild, the guitar gets louder and I tell you your heart beats even faster.
It is a hard game to walk away from, the just “one more song” feeling is definitely strong especially with the hope of unlocking the bigger titles.
Guitar Hero is an ideal game for a group of friends to play together and attempt to outdo each other. Failing a guitar hero performance will not only earn you the abuse from your friends but the audience on the Mac are pretty quick to tell you what they think.
Harmonix (add to watch list)
Aspyr Media (add to watch list)
Guitar Hero: Aerosmith (add to watch list)
Tycoon Games Announces Bionic Heart
6:00 AM | Cord Kruse | Comment on this story
Winter Wolves Software has announced work on a new game for its Tycoon Games label. Bionic Heart is a combination of visual novel and classic adventure game. It will feature multiple locations, a variety of items to interact with in the environment, people to meet and talk with, and multiple possible endings to discover.
Bionic Heart is the new game we're working to under Tycoon Games label.Bionic Heart is estimated to be read for release in June or July. Follow the links below for more information.
It mixes the standard visual novel with the classical adventures gameplay, featuring movement through several locations, possibility to examine / interact with environment and talk to people.
The game also has lots of unique endings, so replayability will be guaranteed by the possibility to play several times to unlock them all, and a dynamic story system that will greatly change the plot and the game situation based on user actions.
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Winter Wolves (add to watch list)
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