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Friday, March 27, 2009


Apple Games Feature Kung Fu Panda
6:00 AM | Cord Kruse | Comment on this story

Apple Games latest feature article enters the cartoon world of Kung Fu Panda, the game adaptation of the popular DreamWorks film. The new Cider powered title allows players to join the action of the popular movie's characters, playing as Po, Shifu, and the Furious Five in the battle against Tai Lung and his minions. Apple's article includes an overview of the game's features as well as tips and tricks for success, and a list of cheat codes.

As you learn new fighting styles and explore the game’s 13 levels, keep your eyes open for coins that you can collect and cash in to increase Po’s health and chi (the latter lets him execute special moves, such as the rolling attack known as Stumbling). You can also spend the money to enhance Po’s attacks and obtain special outfits, including the legendary Dragon Warrior attire. Find rare coins and figurines of The Furious Five to unlock special prizes, including video clips and new multiplayer levels and characters.

The game expands on the movie’s vision of ancient China in many ways, introducing new places for you to explore and new enemies to defeat, such as Great Gorilla and the Wu Sisters. You’ll also encounter new characters who need your help, like a mother turtle who needs you to save her hatchling from the Imperial Golden Croc Gang. While many tasks are optional, completing all of them will grow Po’s powers.
Click over to the link below to read more.

Apple Games: Kung Fu Panda
TransGaming
Kung Fu Panda
Buy Kung Fu Panda


MonsterQuest Released For Mac
3:07 PM | IMG News | 3 comments

Macgamestore.com today announced the availability of MonsterQuest for the Mac through its web site and digital download service, Mac Games Arcade. The game was developed by Canopy Productions and digitalBrandplay. Now, fans of the television series on HISTORY will have the chance to become a MonsterQuest investigator, and go in search of amazing and elusive creatures.

In the spirit of CSI and X-Files, the MonsterQuest team uses modern investigative techniques to pull back the shroud of myth, rumor, hearsay, and superstition to reveal the facts and truth concealed within. The MonsterQuest game will place the player in the heart of these probing investigations.

Using logic, science, and a sharp eye, the player will endeavor to determine of the monsters are real, fantasy, or a hoax. This is a real MonsterQuest, in search of one thing . . .
the truth.

Feature Highlights:
• Investigate Eyewitness Reports and Legends
• Live the Adventure and Crack Five Renowned Monster Cases
• Examine Hundreds of Mysterious Clues in Photo Realistic Environments
• Go into The Field in Search of Evidence
• Uncover the Truth in challenging Lab Tests
• Solve Puzzles, Quests, and Mysteries
MonsterQuest requires a Mac with Mac OS X 10.4 or later. A free 60 minute trial version is available for download from either Macgamestore.com or the digital download application, Mac Games Arcade. The game download weighs in at 139 MB. The full version costs $19.95 (USD) to register.

Buy MonsterQuest


Jeff Vogel Continues Shareware Discussion
6:00 AM | Cord Kruse | Comment on this story

On his new blog, The Bottom Feeder, Spiderweb Software's Jeff Vogel has continued his discussion of Spiderweb's business model. The first part of the discussion centered around the company's fantasy role-playing game, Geneforge 4: Rebellion. The second installment includes topics such as the decision to develop for both Mac and Windows, Spiderweb's pricing strategy, and the issue of graphics quality.

So far, the Windows/Mac sales of Geneforge 4 break down to about 55/45. Before that, it was about 60/40. Now it's about 50/50. Macintosh market share went way up over the last couple years, and this has helped our sales a lot.

Releasing games for two platforms has always been the key to our profitability. Porting games is free money, and it's awesome. I suppose this is the sort of thing we should keep secret, as it'll only get us more competition on the Macintosh. But, on the other hand, more games makes the Macintosh more viable as a gaming platform and thus attracts more potential customers for me. So I don't worry about it. Write Mac games! Please!

A lot of people have commented that I should lower the game's price to $10. The idea that this would increase my profits is, I feel, purest nonsense. Bearing in mind that the percentage cost of credit card processing increases as the price goes down, and, to make the same profits from Geneforge 4, I would have had to triple my sales. Triple! As in, go from a conversation rate of about 1.5% to almost 5%. This is just not realistic.

Don't get me wrong. My next game, Avernum 6, will look much nicer than Geneforge 5. I've been working really hard on it, and there are a lot of improvements there. And the next game after that, which will have an all-new engine, will look even better. And you know something? Everyone will still say they look like crap. Big budget games will ALWAYS look better. I can't compete there, there's no hope, so I don't try very hard.
For the full article follow the link below.

The Bottom Feeder: So Here's How Many Games I Sell Part 2
Spiderweb Software



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Kivi's Underworld Reviewed
6:00 AM | Cord Kruse | Comment on this story

Indie Games has published a new review of Soldak Entertainment's casual action RPG, Kivi's Underworld. Set in the same world as Depths of Peril, Kivi's Underworld allows players to adventure as one of 20 unlockable character classes against a variety of dangerous foes.

From the review:

So I read all this and foolishly thought meh, there can't be that much to it then, can there? And I was dead right - there is not much to it. But that's the absolute beauty of the game. It's just like the Soldak site advertises Kivi - 'a casual, hack and slash game'. That's exactly what it is and it's fantastic fun. Running around hacking bad guys to the ground, firing off rather lovely power-ups, collecting everything you find and searching for secret areas is what this game does and it never tries to be anything more than it actually is.

By focusing on being as simple as possible, the focus on making Kivi's Underworld brilliant to play is spot on and everything about it oozes polish. Map layouts, game menus, unlockable achievements - it all feels very nice indeed.

On top of all this, there's also a whole host of extra characters to unlock, each with their own special right-click powers and statistics, and each character is given a small bio to tie everything together. You can really feel the effort that has gone into making the game as full an experience as possible and the developers have definitely been rewarded for their pain-staking attention to detail.

Kivi's Underworld is great fun for both casual and more hardcore gamers. I'd bet that even the most casual player would end up sticking the story out for a good 10 hours, while completists will find themselves still at it for much longer.
Visit the site below to read the full review.

Soldak Entertainment
Kivi's Underworld


Guitar Hero World Tour Previewed
6:00 AM | Cord Kruse | Comment on this story

IGN has published preview of Guitar Hero World Tour, the recently announced Mac and Windows incarnation of the popular musical rhythm game. The game offers wireless controllers, new online and offline gameplay modes, and a Music Studio feature for composing and editing original rock and roll anthems.

From the onset things were as I remembered them. The instruments we were using were of the PS3 variety which means there were little dongles attached for every wireless instrument in the room. The same instrumental arrangement is possible on the PC as on console with my demo only making use of the guitar and drum peripherals (keyboard can also be played instead of an actual guitar).

Everything from the menu designs to the sounds the buttons make when you make your mode selection are identical to every other Guitar Hero game. Features are also going to be identical, right down the music creation. The only difference is that the PC version as it currently stands does not allow for you to share your created songs.

The songs of World Tour are also making the conversion. The Aspyr representative on-hand said the PC version will have an identical track list to what the console versions had when they originally launched last year. As for DLC, that's something that Aspyr is still keeping mum about. It's unclear how PC gamers are going to get their hands on the downloadable tracks that console gamers enjoy, whether it will be on a disk or through the normal periodic download service that Activision provides.
Check out the rest of the article at the page linked below.

IGN: Guitar Hero World Tour Preview
Aspyr Media
Guitar Hero World Tour


Mac Games News for Thursday, March 26, 2009

IMG Reviews FishCo8:40 AM
Guitar Hero World Tour Set To Rock Macs This Summer6:00 AM
iGame Radio Logo Contest Extended, Prizes Detailed6:00 AM
LEGO Batman: The Video Gaming Coming April 96:00 AM
Prince of Persia Released6:00 AM
 
View all of the Mac games news for Thursday, March 26, 2009 on one page


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