Command & Conquer: Red Alert 3 Now Available
6:00 AM | Cord Kruse | 4 comments
Transgaming has announced the release of Command & Conquer: Red Alert 3 for Intel Macs. The popular real time strategy title follows the action as the Allies face off against the Soviet war machine and the Empire of the Rising Sun in a fictional futuristic setting. Red Alert 3 features missions designed for cooperative play, a focus on naval warfare, and over 60 minutes of live action cutscene footage.
After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present, discovering the Allied position has weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower, the mysterious, technologically advanced, Empire of the Rising Sun. Welcome to World War III.C&C:RA3 is costs $39.99. Head over to the link below for more information.
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In Red Alert 3, all three factions will have their own hand-crafted story-driven campaigns, with co-operative missions designed solely around coordinating attacks and developing strategies with an ally. Hook up with a friend online to go through the entire experience or choose from a group of AI commanders, each with their own distinct playstyle and personality.
While most RTS games keep naval gameplay at the periphery, Red Alert 3 is not shying away from the high seas. The oceans now hold essential resources, and with many units and structures capable of becoming amphibious, players who turn their backs to the oceans will find conquering the world a daunting task.
• Red Alert 3 brings back everything fans love about the series, the humor, the popcorn style story and the franchise's fast, action-oriented gameplay, while breaking new ground for the genre, with an entirely co-operative, story-driven campaign campaign mode and an increased emphasis on naval gameplay.System Requirements:
• Co-Op Done Right - Every mission is designed from the ground-up with co-operative gameplay in mind. Join forces and strategize with friends online or join forces with nine AI commanders, three for each faction, all of whom have their own unique personality and style of play that might come in handy depending on the situation.
• Command the Seas, Conquer the World - Experience Gameplay as for the first time in the series, waging war on the water will be every bit as important as dominating by land and air. Gain strategic advantages by controlling resources in the seas and mounting three-pronged attacks from all directions.
• A New Threat from the East - The Empire of the Rising Sun is a technological terror, with unit designs influenced by a mixture of science-fiction, martial arts and robot culture. The Empire's futuristic units can transform into alternate forms, and they specialize in naval warfare.
• Star-Studded Storytelling - Command & Conquer's trademark live-action videos return in HD, with over 60 minutes of footage featuring the largest cast in the history of the Command & Conquer franchise.
• Mac OS X v10.5.6 Leopard or higher
• CPU: Intel Core Duo Processor
• 1024MB RAM
• Video card: ATI X1600 / NVIDIA 7300 GT
• Hard Drive: 10 GB
• Keyboard and mouse
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Commander: Napoleon At War Released
5:51 PM | Cord Kruse | Comment on this story
Freeverse has announced the release of Commander: Napoleon at War for the Mac, the second in the Commander line from the strategy captains at Firepower Entertainment and Slitherine Software.
This installment of the Commander series places the player at the brink of war in the Napoleonic era. Re-write history with the same outstanding gameplay mechanics as Commander: Europe at War, but in a new dynamic setting, complete with amazing graphics and compelling campaigns.Main Game Features
In addition to the same seamless performance you’ve come to expect from this high level turn-based series, new features include a deeper combat system, detailed victory conditions, looting, razing, vassal states, and much more! Will you lead Napoleon’s France to an empire of infamy, or emerge as the victor to quell his ambition?
•8 campaigns including the Grand campaign and a number of small campaigns including France’s assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815Commander: Napoleon at War is priced at $49.95. Follow the links below for more information.
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• Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia
•Huge map covering all of Europe in amazing detail
•Research many new technologies and control the focus of your nation’s research
•Dynamic weather system including mud, snow, storms and more!
•Trade routes and pirate raids, fortresses and siege warfare
•12 different unit types including: Militia, Line Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers
•Recruit historic commanders such as Ney, Blucher, Wellington & many more
•Multiplayer via LAN, hot seat, PBEM and Internet accessibility with a selection of smaller scenarios specifically designed for multiplayer
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IMG Reviews Nightshift Legacy: The Jaguar's Eye
10:42 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of one of the latest hidden-object games from casual game publisher PlayFirst, Nightshift Legacy: The Jaguar's Eye. Join Mike and Isabel and they go around the world searching for rare treasures, all the while trying to avoid the evil Ramirez. Here's an excerpt from the review:
Each of the levels in Nightshift is pretty dense with objects, which is good because you’ll be visiting each of them a bunch. The environments themselves are well-rendered and the objects inside them are fairly well done as well. There is still a bit of blockiness and blurriness on the smallest items, but this appears to be a sort of standard for this genre of game. Still, though, at times it is frustrating to learn that the object you’ve been asked to locate is hard to find not because it’s well hidden, but because it’s poorly formed (or partially off-screen, as happens with a few items).Follow the link below to read the full review.
IMG Review: Nightshift Legacy: The Jaguar's Eye
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A Vampyre Story 2 Announced For Windows
6:00 AM | Cord Kruse | Comment on this story
Autumn Moon Entertainment has announced that work has begun on the company's new point-and-click adventure game, A Vampyre Story 2: A Bat's Tale for Windows. The sequel to the award-winning A Vampyre Story , AVS2 contiues to follow the comic adventures of Mona de Laffite, French opera starlet-turned-vampire, and her wisecracking bat, Froderick.
Mona, the unwilling vampire mired deep in denial, is trapped by the vindictive Dr. Riga Mortus in his secret lab in Draxsylvania. Players will guide Froderick through the macabre town of Gothford Falls, where he will encounter old enemies and make some new friends, including inept magician The Great Fauxdini, conceited local Goth artist Raven Gothguy, and seriously lame serial killer Jack the Gimper among many others. Mona and Froderick will explore many interesting locations, such as Dr. Legume's Home for the Sanity Challenged, an Executioner's Practice Grounds, Mortus Labs, and, the scariest of all, a tavern full of disgruntled sports fans low on beer! Help Froderick free Mona by dressing as a little girl again, making his own zombie, and getting pummeled almost to death by the local hooligans, the notorious Belfry Boyz. Then play Mona as she scours through hundreds of shamelessly padded résumés looking for the perfect day-time guardian to watch over her as she returns to Paris ! The first title in the series was published for Mac by Virtual Programming. There is no word yet on the status of a Mac version of A Vampyre Story 2: A Bat's Tale.
A Vampyre Story 2: A Bat's Tale
The game will feature over twenty-five 3D characters, over forty hand-painted locations, fifteen hours of game play, and will include dialogue written by two ex-LucasArts game designers, Larry Ahren and Jesse Clark. Their experience from working on so many LucasArts classics such as Sam and Max: Hit the Road , Monkey Island 2 , Full Throttle , and Curse of Monkey Island will be a welcome addition to the already experienced Autumn Moon team.
Autumn Moon Entertainment
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6:00 AM | Cord Kruse | 1 comment
Macworld has posted a new review of WildTangent's FATE. The 3D action RPG game challenges players to battle hordes of monsters in the many dungeons, mines, tunnels, and caverns beneath the town of Grove. Macworld gave the game a score of 3.5 mice out of 5.
From the review:
The overarching problem with Fate is not its concept as a trimmed down, focused, deep dungeon crawler. The problem is the execution is boring and clumsy. Though not crucial to an enjoyable experience, the soundtrack and story are forgettable. The save system is unforgiving because you can’t save multiple games of the same character, making your deaths and the randomness of Fate that much more frustrating.Visit the link below to read the full review.
Macworld: FATE Review
The monsters are the usual fare: vampires, ghosts, goblins, etc. The new additions to fantasy folklore, such as evil unicorns and brain beasts, border on satire. The weapons are common as well, and the combat is simply left click to attack and right click for magic. Unless you actually decide to attack, your character will just stand there and get pummeled. The character’s appearance seems to have been an afterthought-there are no classes or races to choose from, only a boy or girl gnome-like creature with differing facial features. Players who are used to specialized classes and enthralling character-based RPGs will be disappointed.
For me, spending hours looking at the same droll dungeon maps and loading the same spells and clicking the same attack commands gets old. While the levels’ maps were different, they all looked the same and there was never a sense of building up to or accomplishing anything. The grab bag monsters on each level keeps you on your toes, but the levels blur together and lack cohesion. For me, playing through the nonexistent story, completing the same boring quests, and selling my weapons to upgrade my powers felt like work.
StarCraft II: Wings Of Liberty Interview
6:00 AM | Cord Kruse | Comment on this story
Strategy Informer has published a new interview with Blizzard Entertainment's Dustin Browder, lead designer for the upcoming StarCraft II: Wings of Liberty. The Q&A covers a variety of topics related to the eagerly awaited continuation of the StarCraft saga including the single player campaign, new units, the pressure to live up to the original, and the impact of game piracy.
Strategy Informer: We understand the single-player campaign follows on from StarCraft: Brood War. What new additions have you implemented to improve on the previous game?To check out the full interview click over to the link provided below.
Strategy Informer: StarCraft II Interview
Dustin Browder: The campaign in StarCraft II will offer players a lot of choices to tailor their gameplay. In our past RTS campaigns, we’ve typically walked players through a linear series of missions that first introduced basic units, and then slowly ramped up the complexity by introducing more units and structures as they advanced. In StarCraft II, players will have some significant choices to make, not only as to the order in which they tackle missions in the campaign, but also which units and technologies they want to unlock as they proceed. ------- The campaign follows the Terrans and focuses on the exploits of Jim Raynor as he undertakes mercenary missions throughout the galaxy. In each mission, Raynor collects currency that the player can use to unlock units and technologies. So if you prefer using infantry, you can choose to purchase combat shields and stimpacks for your marines. Another player who prefers using vehicles can opt instead to spend credits unlocking and purchasing upgrades for siege tanks and hellions.
The campaign also gives us an opportunity to offer players some units and technologies that aren’t available in the game’s multiplayer aspect. Some examples would be classic units like wraiths and firebats, or special bunkers that fit up to six infantry instead of the usual four - a great option for players who like to turtle. By offering such a wide range of options, players can tailor the gameplay to suit their style, and there’s also a good deal of replayability built right in.
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