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Tuesday, February 3, 2009



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Vendetta Online Updated To Version 1.8.56
6:00 AM | Cord Kruse | Comment on this story

Guild Software has released a new patch for its massively-multiplayer online space strategy game, Vendetta Online. The latest update brings the game to version 1.8.56 and includes a variety of new updates, bug fixes, and content additions.

Changes offered in the recent update:

• Six new mining missions available at all mining stations.
• New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
• Dueling players now show up as light blue in the radar.
• Border defense turrets now respawn after 5 minutes.
• Vote Mutes now last for 1 day instead of 7 days.
• Vote Mutes no longer show how many votes have been cast.
• Fixed client crash when new items are dynamically pushed into the game.
Visit the links below for more information.

Guild Software
Strategy First
Vendetta Online



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ToCA Race Driver 3 Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life has posted a new review of ToCA Race Driver 3, the racing game developed by Codemasters and brought to the Mac by Feral Interactive. ToCA features 70 licensed cars, 80 licensed tracks, and more than 35 racing types. Mac|Life gave the game a score of 4 out of 5.

From the review:

ToCA Race Driver 3, brought to the Mac by Feral Interactive, originally debuted on Windows, the PlayStation 2, and the Xbox in 2006. It’s simply packed: 35-plus types of racing, 80 real-world tracks, and 70 licensed vehicles. World Tour mode sends you through 30-some championship series, starting in cute little Renault Clio cars and working your way up to Formula 1. In Pro Career mode, you choose one racing discipline and try to unlock all the championship cups in that class. Free Race mode is for quick racing on anything you’ve unlocked so far, and you can also challenge human opponents over the local network or online

It seems like every kind of racing is here—off-roading, oval racing, rally racing, open-wheel, and lots more—and the game features both modern machines and classics, like 1970s muscle cars. But you don’t need to be a gearhead to have fun. We found ToCA pretty easy to pick up and play (opting for an automatic transmission over manual helps a ton), and the difficulty ramps up gradually as you unlock more races. The cars handle realistically, and you can incur damage from bumping your opponents or going off the track, although in this game you’re actually trying to keep the car in one piece.
Read the full review at the page linked below.

Mac|Life: ToCA Race Driver 3 Review
Feral Interactive
ToCA Race Driver 3
Buy ToCA Race Driver 3



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The Future Of EVE Online
6:00 AM | Cord Kruse | 1 comment

Strategy Informer recently published a new article about CCP Games future plans for the sci-fi MMO, EVE Online. The article includes discussion of CCP Games recent updates to the game as well as the upcoming Apocrypha expansion and the anticipated release of the "Walking in Stations" player avatar upgrade.

The last two expansions to date, named 'Empyrean Age' and 'Quantum Rise', combined have brought about one of the most extensive evolutions to the game since its release, and has completely transformed the game. The most crucial of these recent changes are arguably the implementation of both the StacklessIO and the 64-bit software. EVE is notorious for having considerable 'lag' or latency in certain key trading hubs, especially the in-game system known as Jita.

CCP aren't going to stop there either. Always looking towards the future, CCP have already outlined their plans for the next expansion and beyond, which is themed on 'exploration'. Associate Producer Torfi Olafsson is very much looking forward to this instalment, as it will be “the biggest expansion for EVE to date, there are more developers, programmers and artists working on it than ever before.” And with it will come new map areas accessed only through wormholes; a whole new tech level, plus other major additions and revisions that they hope will make the game more appealing to both new and old players.

The most interesting of the upcoming changes though is the 'Walking in Stations' feature. At first glance, it may seem a trivial feature to include, and on some level there's really no need for it to be included at all, but CCP are doing it anyway. This could potentially unlock whole new aspects of gameplay for the players, as they can now use their avatars to interact with the environment. The depth of CCP's vision is truly highlighted in this instance, as from station interaction, the next leap would be planet interaction. Ambulation on planets,
Check out the link below to read the full article.

Strategy Informer: EVE Online - Into The Future
CCP Games
TransGaming
EVE Online



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Blizzard's Leonard Boyarsky Discusses Diablo III
6:00 AM | Cord Kruse | Comment on this story

Gamestar is offering a new video interview with Blizzard Entertainment's Leonard Boyarsky about the upcoming return to the company's action RPG franchise with the release of Diablo III. Blizzplanet has posted a transcript of the discussion which covers changes to Battle.net and the randomized quest system in the game.

Gamestar: What can the players expect from the new Battle.net? Will it remain free and will there be any concept of downloadable content?
Leonard: Basically what we’re doing with Battle.net we’re trying to make, we’re making - the best online gaming experience. We’re trying to reduce amount of unpleasantness, you know, in any form in a mobile playing experience co-op. There’s gonna be some form of PvP, you know, just really taking the amount of player experience very easily use, very fun.
A good example of that - you know, is ways of trading between characters. It’s very difficult for me to get something from one of my characters to another one of my characters while having it loaded into the same game.. We’re talking about things like that ... um, we haven’t got the specifics yet.
In terms of the financial model, our ideal, our goal has always been to make the game first. You know, what’s going to make the best game? And then we’ll figure out what we need to do to support that on a financial model side. Obviously we understand what people want and don’t want from a financial model. As Blizzard always does, we’re going to take into account what people are looking for and we don’t ever want to feel like we’re ripping people off. We like to give a lot of value for whatever money it’s spent in on our games.

Gamestar: There was mention of quests and randomized adventures. I know the quest system in Diablo II was like a 6 quest per chapter set-up. Are we looking at something similar to that or will there actually be carry-over into the randomized adventures?
Leonard: It’s going to be different in a lot of ways. You can get random adventures as well as random quests. Some of them are very small. You know, you come upon a caravan that’s under attack and you save them. Or don’t save them. You can get quests that maybe chain together that are random. Besides that, you have side quests and story-arc quests and you don’t only get these quests in town. Before it was very split, you get your quests in town and you go out and do them.
Now you still get quests in town but you can have these random things happen out in the world. We’ve done a lot with the randomization in the outdoors. The randomization in the dungeons is still pretty much the same. The outdoors is statically built, so you know where the towns are and you know where the major things you need to know are, but we drop in random events, random little things.
One time you might find the caravan there, one time you might find nothing, another time you might find a monster encounter. We have this way of moving stuff around and using this things to kinda like build up the feeling of a living and changing world.
Head over to the links below to listen and read more.

Gamestar: Diablo III Video Interview
Blizzplanet: Diablo III Video Interview Transcript
Blizzard Entertainment
Diablo III
Buy Diablo III


Mac Games News for Monday, February 2, 2009

IMG Reviews Diner Dash: Flo Through Time7:09 AM
Diablo III: Trailer, Wallpaper, Damage Calculations6:00 AM
Kivi's Underworld Review, Character Profiles6:00 AM
Savage 2: A Tortured Soul 1.7.8 Patch Released6:00 AM
Virtual Programming Releases A Vampyre Story For Mac6:00 AM
 
View all of the Mac games news for Monday, February 2, 2009 on one page


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